so it's AAaKCD always seemed to be in that weird middle ground between AA and AAA.
so it's AAaKCD always seemed to be in that weird middle ground between AA and AAA.
We will see that by how much money they are asking for the game. If it is 70$ then it is AAAso it's AAaKCD always seemed to be in that weird middle ground between AA and AAA.
It's already available for premature purchase on Steam.We will see that by how much money they are asking for the game. If it is 70$ then it is AAA
I always enjoy when they put games up for sale before the system requirements.It's already available for premature purchase on Steam.
Hmm and it has old AAA price.. not sure what now :DIt's already available for premature purchase on Steam.We will see that by how much money they are asking for the game. If it is 70$ then it is AAA
So long as they stay true to the original and improve upon it with better combat and other such enhancements, then they got this.Loving to hate is ones own opinion. But iam interested in KCD and do not give a damn about Veliguard.KCD is one of the greatest rpgs yet it has lesser posts than Vielguard. Codexers love Vielguard more than KCD series. It is a shame.
KKKodex runs on hate, not love.
KCD doesn't have it's own, custom-built engine. It runs on CryEngine.KCD engine
February release gives time to scour ebay for people dumping their old stuff after Christmas. Moving from a Ryzen 5 to 7 and a new GPU is the plan.I always enjoy when they put games up for sale before the system requirements.It's already available for premature purchase on Steam.
I meant in AAA sphere (or at least KCD2's sphere of games that cost at least 50 million USD to make).Yeaaaaah, we would. Not in AAA sector but then, KCD's AAA credentials were always in doubt.
KCD doesn't have it's own, custom-built engine. It runs on CryEngine.
Actually, this is fairly common tactic to save on performance in games. Certain less important light sources, in this case the guard's torch, can only cast a limited amount of dynamic shadows(or in some cases, none at all). Dynamic shadowing is usually very performance-heavy(this was the case in KCD1), so this is the trade-off for better fps.
Nice next-gen graphics you have there, we've "advanced" to the point where you need raytracing just to achieve the same features that deferred shading offered before 2010.
Its a pic of the switch port
Nice next-gen graphics you have there, we've "advanced" to the point where you need raytracing just to achieve the same features that deferred shading offered before 2010.