Uhhh what does this have to do with gay black Henry?Some comments about the game so far (I posted what I saw regarding woke here).
It's basically like the first one but bigger and more polished in just about all aspects. It runs way better and I've still only had the one CTD. Crowds aren't a problem either. The only thing tanking performance somewhat is heavy rain, especially in dense foliage.
Quests generally have multiple ways you can resolve them. I'll give a specific example in the spoiler below.
In one quest, Henry and Hans are tasked with accompanying the local bailiff/whatever and a squad of soldiers as they ride out to find and arrest a purported traitor hiding in a small fortress. The owner of the fortress is reluctant to give up the location of the traitor, as they are related. The bailiff insists. As Henry, you can either try to calm the affair down, or agree with a side. I agreed with the bailiff, saying they have to give the traitor over. The owner refused and a fight ensues between his soldiers and our group. All well and good, we win the fight and yada yada. But now the bailiff has worked up a bloodlust, ordering us to torch the fort and find the traitor using whatever means possible, considering everyone in the fortress complicit.
I was like "hold on a sec-" and then chaos ensues. I see one of our guys drowning a stable boy, another one strangling a girl. So I take out my crossbow and shoot the bailiff in the head. The game accounts for that too, and now our former compatriots turn hostile. After killing them, we're then tasked with how the fuck to cover our tracks. And on it goes. In fact, when then telling the local lord who gave us the mission what we did, you can opt to tell the truth. I tried it, and the lord commended my bravery and honesty before proceeding to hang me in a cutscene, game over.
Not every quest is as expansive and involving as many characters as this, obviously, but nearly all of them have several ways to be resolved. Not just "do I stealth or attack" BS but depending on who you talk to and what you say, in what order you do things, events will develop differently. It helps reinforce what KCD does best: immerse the player.
Presentation is fantastic. Graphics, character models, costumes, VA, music etcetera is all mostly spot on. I say mostly because some voice actors are clearly a cut above/below the rest, but whatever. You also have the same problem as Oblivion did with reusing recognizable actors, but to a much lesser extent here. The narrative is solid and grounded with believable characters and motives, although dialogue can be a bit stale at times.
Combat feels better than the first game but is still a bit jank and too easy. And yes, it is still at it's most janky when fighting several enemies. Targeting is whack af. I haven't tried all the different kinds of weapons fully yet, but the conclusion is the same with whatever I've tried. It's a shame, because that's the major thing holding back this from being a genuinely great game thus far.
Seems like a good upgrade from the first game, except for the combat. Kinda disappointing to hear. Just a shame they had to ruin it.Some comments about the game so far (I posted what I saw regarding woke here).
It's basically like the first one but bigger and more polished in just about all aspects. It runs way better and I've still only had the one CTD. Crowds aren't a problem either. The only thing tanking performance somewhat is heavy rain, especially in dense foliage.
Quests generally have multiple ways you can resolve them. I'll give a specific example in the spoiler below.
In one quest, Henry and Hans are tasked with accompanying the local bailiff/whatever and a squad of soldiers as they ride out to find and arrest a purported traitor hiding in a small fortress. The owner of the fortress is reluctant to give up the location of the traitor, as they are related. The bailiff insists. As Henry, you can either try to calm the affair down, or agree with a side. I agreed with the bailiff, saying they have to give the traitor over. The owner refused and a fight ensues between his soldiers and our group. All well and good, we win the fight and yada yada. But now the bailiff has worked up a bloodlust, ordering us to torch the fort and find the traitor using whatever means possible, considering everyone in the fortress complicit.
I was like "hold on a sec-" and then chaos ensues. I see one of our guys drowning a stable boy, another one strangling a girl. So I take out my crossbow and shoot the bailiff in the head. The game accounts for that too, and now our former compatriots turn hostile. After killing them, we're then tasked with how the fuck to cover our tracks. And on it goes. In fact, when then telling the local lord who gave us the mission what we did, you can opt to tell the truth. I tried it, and the lord commended my bravery and honesty before proceeding to hang me in a cutscene, game over.
Not every quest is as expansive and involving as many characters as this, obviously, but nearly all of them have several ways to be resolved. Not just "do I stealth or attack" BS but depending on who you talk to and what you say, in what order you do things, events will develop differently. It helps reinforce what KCD does best: immerse the player.
Presentation is fantastic. Graphics, character models, costumes, VA, music etcetera is all mostly spot on. I say mostly because some voice actors are clearly a cut above/below the rest, but whatever. You also have the same problem as Oblivion did with reusing recognizable actors, but to a much lesser extent here. The narrative is solid and grounded with believable characters and motives, although dialogue can be a bit stale at times.
Combat feels better than the first game but is still a bit jank and too easy. And yes, it is still at it's most janky when fighting several enemies. Targeting is whack af. I haven't tried all the different kinds of weapons fully yet, but the conclusion is the same with whatever I've tried. It's a shame, because that's the major thing holding back this from being a genuinely great game thus far.
Hopefully others will like it better than I do. The lockpicking mini-game is also ass. Either too easy or frustratingly hard depending on your level of Thievery.Seems like a good upgrade from the first game, except for the combat. Kinda disappointing to hear. Just a shame they had to ruin it.Some comments about the game so far (I posted what I saw regarding woke here).
It's basically like the first one but bigger and more polished in just about all aspects. It runs way better and I've still only had the one CTD. Crowds aren't a problem either. The only thing tanking performance somewhat is heavy rain, especially in dense foliage.
Quests generally have multiple ways you can resolve them. I'll give a specific example in the spoiler below.
In one quest, Henry and Hans are tasked with accompanying the local bailiff/whatever and a squad of soldiers as they ride out to find and arrest a purported traitor hiding in a small fortress. The owner of the fortress is reluctant to give up the location of the traitor, as they are related. The bailiff insists. As Henry, you can either try to calm the affair down, or agree with a side. I agreed with the bailiff, saying they have to give the traitor over. The owner refused and a fight ensues between his soldiers and our group. All well and good, we win the fight and yada yada. But now the bailiff has worked up a bloodlust, ordering us to torch the fort and find the traitor using whatever means possible, considering everyone in the fortress complicit.
I was like "hold on a sec-" and then chaos ensues. I see one of our guys drowning a stable boy, another one strangling a girl. So I take out my crossbow and shoot the bailiff in the head. The game accounts for that too, and now our former compatriots turn hostile. After killing them, we're then tasked with how the fuck to cover our tracks. And on it goes. In fact, when then telling the local lord who gave us the mission what we did, you can opt to tell the truth. I tried it, and the lord commended my bravery and honesty before proceeding to hang me in a cutscene, game over.
Not every quest is as expansive and involving as many characters as this, obviously, but nearly all of them have several ways to be resolved. Not just "do I stealth or attack" BS but depending on who you talk to and what you say, in what order you do things, events will develop differently. It helps reinforce what KCD does best: immerse the player.
Presentation is fantastic. Graphics, character models, costumes, VA, music etcetera is all mostly spot on. I say mostly because some voice actors are clearly a cut above/below the rest, but whatever. You also have the same problem as Oblivion did with reusing recognizable actors, but to a much lesser extent here. The narrative is solid and grounded with believable characters and motives, although dialogue can be a bit stale at times.
Combat feels better than the first game but is still a bit jank and too easy. And yes, it is still at it's most janky when fighting several enemies. Targeting is whack af. I haven't tried all the different kinds of weapons fully yet, but the conclusion is the same with whatever I've tried. It's a shame, because that's the major thing holding back this from being a genuinely great game thus far.
Oblivion had decent lockpicking.Hopefully others will like it better than I do. The lockpicking mini-game is also ass. Either too easy or frustratingly hard depending on your level of Thievery.
Thief 3: Deadly Shadows had a decent lockpicking minigame, and Kingdom Come: Deliverance seemed inspired by this for its own lockpicking minigame; Oblivion's was idiotic.Oblivion had decent lockpicking.Hopefully others will like it better than I do. The lockpicking mini-game is also ass. Either too easy or frustratingly hard depending on your level of Thievery.
Ah, a man of culture who recognizes the fact that TDS, for all its faults, had pretty good lockpicking mechanics.Thief 3: Deadly Shadows had a decent lockpicking minigame, and Kingdom Come: Deliverance seemed inspired by this for its own lockpicking minigame; Oblivion's was idiotic.Oblivion had decent lockpicking.Hopefully others will like it better than I do. The lockpicking mini-game is also ass. Either too easy or frustratingly hard depending on your level of Thievery.
Quality "content" creators, no?I do appreciate when YouTubers loudly announce in their titles who they've been bought/rented by, it's the ones that don't that you have watch out for.
Thief 3 lockpicking was completely different. You can say Vampire Bloodlines used automated version of Thief 3 lockpicking.Thief 3: Deadly Shadows had a decent lockpicking minigame, and Kingdom Come: Deliverance seemed inspired by this for its own lockpicking minigame; Oblivion's was idiotic.Oblivion had decent lockpicking.Hopefully others will like it better than I do. The lockpicking mini-game is also ass. Either too easy or frustratingly hard depending on your level of Thievery.
1- Keep it on normal mode. Easy mode is harder to control since you can't control the speed of which it is going.
Put down your controller, control your right stick with your index + middle finger. Most people's thumb aren't long enough to do full circular motion while holding the controller.
First 3 hours.
First 3 hours.
Skyrim changed to Fallout 3-style lockpicking because doing this over and over again is quite a drag over dozens of hours.In case people forgot how Oblivion lockpicking felt like. It felt nearly like real life lockpicking. The noise is assaulting table-kun.
First 3 hours.
1:25:21, well tha't not even funny anymore.
Hans is going to show you his sharpen lockpick, it also includes a minigame.That's right nothing to see here, kingdom come Googlers. Just a simple community full of young men who are very passionate about lock picking minigames... You won't find any drama here so just move along to somewhere else if you're not hyped about lock picking!
First 3 hours.
1:25:21, well tha't not even funny anymore.
just a forced stealth section, far cry 3 also had one, no big deal
you couldn't fight really against the cumans raiding skalitz unless you exploited the horse, either
Aren't you Mexican? Just look in the mirror.Where are the black people?
How many doors did you lockpick? Main Oblivion's problem was level scaling which killed all sense of progression, killed story missions, killed the danger from walking into bad area and finding something more dangerous than just a boar.Skyrim changed to Fallout 3-style lockpicking because doing this over and over again is quite a drag over dozens of hours.In case people forgot how Oblivion lockpicking felt like. It felt nearly like real life lockpicking. The noise is assaulting table-kun.![]()
I'm not sure about that, I see VERY homoerotic drawn image just above your post.So glad to thread is full of actual game discussion and not toxic channer culture war rants! So wholesome, guys, keep it up!