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Kingdom Come: Deliverance II Thread

Fenix

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So if we don't romance Capon, he stay straight, if we romance him he is gay, so other characters sexuality is simply based about our choices in game? How would that work in real life? If i hit on my male coworker he simply turns gay, otherwise he will be straight? WTF.
Wait Hans is seriously the gay option?
Hans is 'one' of the gay options, according to the IGN reviewer there are multiple gay romance partners
More gay options? Seriously? Warhorse is clearly out of their minds.
Namnl-s.png

https://bsky.app/profile/len.bsky.social
I don't want to keep harping on this necessarily but if you think Hans Capon is supposed to be a role model, I think you lack media literacy. He's a rich fuckboy who causes much of the conflict in the story by having dick for brains. His behavior is not presented as aspirational.
(because she just wasn't my type - I'm a true disaster bisexual and I banged multiple people of both genders on purpose)


This pic - if it is true - is a sentence, and for me it's clear (won't playing it anyway but if) - you can play it, but buying it? it mean support such ATTITUDE from developers - and I mea not just making such game, but TURNING sequel to such a game after first one.
Dragon Age was like that from start - it is only natural DAV happened.
KC on the other hand wasn't, so this feels like a betrayal.
 

Zed Duke of Banville

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Don't expect someone like Vavra to stick up for customers during the next GamerGate if this is all it takes for you sperglords to turn on him.
Some of us have been criticizing Vavra's narrative decisions since 2018:

Looking forward to Kingdom Come II: Hussite Wars. +M
I can confirm this - KCD2 story will continue the story of KCD1 right where it ended. That doesn't mean there can't a 17 years jump into the future in the middle of the game. Right? But ask yourself how likely that is.
I finished almost all content and enjoyed the game immensely, but 50 hours spent with Henry of Skalitz is more than sufficient. I don't see the point of creating a sequel with the same protagonist, especially given that Henry should already be immensely experienced by the end of the first game and therefore character progression in a sequel would be limited unless the protagonist's skills are reset to zero. Rather than spend more time with the same protagonist following up the plot of the first game, I would much rather see a similar (but improved!) game with different characters and plot; preferably occurring during the Hussite Wars with a player-character who is more customizable.

did this game age well?
Kingdom Come: Deliverance has a number of interesting systems relating to a variety of skills, connecting to both combat and exploration, and tied into its nonlinear Open World environment. Moreover, that environment is a well-realized, small-scale, pure (i.e. non-fantasy) medieval setting, relating to an actual, historical conflict. However, there's an underlying tension between these systems of game mechanics and the narrative of the main story, which is more of a cutscene simulator and becomes increasingly intrusive as you progress through the main storyline. This is why I'd prefer the developers skip to Kingdom Come: Hussite Wars rather than make a KCD 2: Prince Hal of Skalitz, as the former might focus on extending and improving its game mechanics while reining in excessive use of cutscenes, whereas the latter will likely have a greater focus on story-telling and cutscenes in place in gameplay.

This game is 10/10 until Runt fight (the last one, not the first one), after that it's getting worse and worse. It's sad, cos' it really has potential.
The game should have ended with the second Runt fight, though with Henry retrieving his father's sword from Runt in order to give his story some degree of closure. The parts of the main quest that occur afterward were obviously rushed, dragged out by a poorly-fabricated monastery sequence, a second bandit fortified camp, and a siege for the sake of having a siege.

Since Henry's story would have been completed, we could then be looking forward to Kingdom Come II: Hussite Wars, with further refinement of the game's various mechanics.

As you'll find out shortly, the last several stages of the main quest are poorly constructed, starting with the monastery section.

I'd play the siege of Vienna, or even a globe-spanning CoD style game about Suleyman's era, where I get to play missions from both sides.
First, they need to make a game set during the Hussite Wars, which will be their next game if they have enough sense to realize that Henry's storyline was never very interesting and could easily have received closure at the end of Kingdom Come: Deliverance via the retrieval of his father's sword.

Kingdom Come: Deliverance already suffered from the writer's insistence on cramming into it as much as possible of a predetermined storyline, with the later sections of the main quest relatively dull, repetitive, linear, and/or buggy. Henry of Skalitz could easily have reached a satisfactory conclusion to his story by regaining his father's sword, from the bandit leader who had stolen it, at Pribyslavitz. Some of the material occurring later in the main quest could have been repurposed as optional side quests occurring earlier. I expect a sequel with Henry returning as protagonist will be even more prolonged and feel redundant.

I've reached the siege, and have put the game on hold for a month or so. In my opinion this shit is going one for too long for its own sake. It should have ended with Vranik, not only it is stupid to give the player more errands on a map that he has scoured many times already but the plot makes no sense :
Kingdom Come: Deliverance should have ended with the battle of Pribyslavitz, in which Henry personally defeats and slays Runt and regains his father's sword. A large portion of the later content, such as the investigation into counterfeit coins, could have been slightly reworked and made available earlier. However, it was a dreadful mistake to tell the player the princess is in another castle the sword is in another bandit camp, so that the player can be drawn into a buggy monastery quest line, followed by an investigation of the second bandit camp and battle in that camp, only to discover some of the bandits have escaped and captured Talmberg castle resulting in a prolonged siege quest line, among other extraneous content.

In a sense, Vavra wants to do the same thing the industry wants to do. He thinks roleplaying is about "experiencing" the role as if the player was actually living it. The difference between him and other devs is that he is going the right way about it. Codexers may scoff at the idea roleplaying has anything to do with "experiencing" anything, but if one MUST go that road, there's no better way to do it than how Vavra is doing it.
Vavra's game-design tendencies might be far superior to the typical tendencies of AAA game design, but they could still be considerably improved. He is the person responsible for KCD's heavy focus on cinematic cutscenes involving a pregenerated character, emulating games such as the The Witcher II/III, even though these detract from RPG immersion and the experience of the player. Similarly, Vavra insisted on prolonging the main plot in order to have as much exposition of the life of Henry as possible, preparing the grounds for at least one sequel, even though this results in the game dragging on and on in the later parts, with repeated anticlimaxes; there's even a second bandit fortress that again fails to fully resolve Henry's situation after their defeat. The true heroes of KCD are those who designed its systems and its historically-grounded Open World setting.
 

Abu Antar

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Note: Homosexuality isn't the problem when it is used appropriately. Nobody cared or commented on the butt buddy of the villain in KCD1. Because homosexuality is a reality. However, they're also an exceedingly tiny minority. Making characters bisexual that clearly weren't before is character assassination and pandering.

If they wanted to evolve the characters, Henry should by now be hardened and less naive, not gay.
He should even have a few mini Henry's running around.
 

Skinwalker

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....so can we have a separate KCD2 thread where people actually talk about the game mechanics, builds, etc?

:greatjob:
Yes, I created a separate thread that is strictly for discussing gameplay and in-game events, separate from all the idpol drama, link included below:













Cumsisters:
1. Falksi
2. Stavrophore
3. Yosharian
 

Fedora Master

STOP POSTING
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It's Quantum Wokeness. The moment we observe the game, idpol and globohomo manifests inside it. It is most definitely not the fault of anyone else involved with the game. Hence why we need to keep the chuds that just want to talk about idpol out.
 

Fedora Master

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Something else occurred to me.
The way homosexuality is shown here seems to be entirely positive, in the sense that it is consensual. Which is completely unrealistic. Buttsex happened, yes, but the kind of "kissy-kissy ooooh I luv u" stuff is certainly not the main expression of it.
 

Grampy_Bone

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Some of us have been criticizing Vavra's narrative decisions since 2018:
I recall learning back then that KCD was the first third of a story that had originally been planned as a single game, hence why the first game is relatively thin narratively speaking and so stuffed with filler. It's act 1 of a larger story. I find this structure bad enough in book form (Epic fantasy is a cancer) but nearly always fails utterly in game form.

The fact that Warhorse 1. made a sequel to KCD and 2. actually picked up part 2 of the story exactly where they left off is fucking unbelievable. Studios usually get bought out, fire creative leads, change direction, chase new audiences, etc. No one sticks to their original planned multi-game story. It just doesn't happen.

As you say, whether this should have been done, and it's actually a story worth continuing, is a whole other question. But I do at least applaud them for somewhat sticking to their plan.
 

AwesomeButton

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Henry's rise in KCD is quite implausible too, unless everyone was in on Radzig's secret, which is itself highly implausible.

But since it's the protagonist we could forgive things like that.
The very short timeframe is, yeah. But Henry's story is similar to that of Sir John Hawkwood, an English tanner's (wealthy but common) son who eventually got knighted after serving as an archer at the Battle of Poitiers/Crécy and later became an important figure in Italy. And that's just one example - another is Hans Waldmann, also a tanner's son who made it big because he somehow married a rich widow.
I'm familiar with Hawkwood as an example of rising from the ranks, but it is a very uncommon case, otherwise it wouldn't have been so well known. Also, Hawkwood was a longbowman. Henry is a peasant, who miraculously outrides nomadic horse archers. I get it, it's just an adventure story. What I meant was let's not get too bogged down with how "historical" everything is, or isn't, including "diversity", because there are a good amount of liberties taken even in the first game. Only because it's "diversity" this time we have a squad of politcomissars puffing about historical accuracy. They weren't around before. So many historians on the Codex suddenly.

Finally we get to see and hear the Wakandan scholar in action!


All that being said, this shit is immersion breaking. Worse than I thought. The writing in general seems to have taken a turn towards the humorous, I didn't find the tone convincing at all in the 3.5 hrs I took playing through the intro section, up to the pillory. And I see it doesn't really improve.

The game would have sold equally well without the globohomo makeover. That's what's really galling. Vavra threw his work to the wolves for no reason.
Czech tard wants to be part of the western dev circlejerks.
Why would he do that when he had Bentley already?
Now when Josh Sawyer's bicycle breaks, Vavra can give him a ride.
 
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Skinwalker

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Something else occurred to me.
The way homosexuality is shown here seems to be entirely positive, in the sense that it is consensual. Which is completely unrealistic. Buttsex happened, yes, but the kind of "kissy-kissy ooooh I luv u" stuff is certainly not the main expression of it.
Ah, so you're an expert in at least one field.
 

Nelka

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Wow, but to be honest it runs great and looks pretty well even with jewish tricks aka FSR. I also liked the slow pace of the first two hours, before open world opens.
I mean, just look at those fields! Cows! It's just like Poland! I love fictional Czechia already!!
 

Mark Richard

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Henry somehow meeting the bastard son of his adoptive father is some awful, awful writing, regardless of context.
He had a good familial relationship so it had to be ruined.

Everything the first game did right had to be removed or subverted.
Even the dead characters aren't exempt from character assassination. :negative:

Theresa isn't in the game, right? She's safe, right?!
 

Infinitron

I post news
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I like how the separation into gaming and drama has really fucking helped, right guys?
Game's out now, it is what it is. Eventually the clowns will move on to the next circus and some people will actually play the game.
Sad, I figured you'd careful excise the wrongthink and split it off into Drama. You really are lazy.
Guilty as charged. But the drama thread is huge now and I'm sure it'll continue diverting attention away from this one, so it wasn't a waste.
 

AwesomeButton

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I mean, Taash's worst parts were how many hours into the game? Who knows what is hiding on Kingdom Come 2. Probably not nearly as cringe as Veilguard but a month ago if you told me Henry was a fag I would have laughed at you
Duh, I don't know are people here blind, or deaf or what, but Capon was already giving gay vibes in KCD. Now in KCD2 he and Henry are having arguments that make them look exactly like a couple having a fight, and it's about 2 hours into the intro chapter of the story. There is nothing buried, if you pay attention to the damn thing.
 
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Kev Inkline

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A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
meshub.com/news/reviews/kingdom-come-deliverance-ii-review-2659924/[/URL]

Just take a look at the journo(s) and the mystery will be solved.

Josh...is that you?
View attachment 61098
...are you unwell? I sense an imbalance

Uhm, considering the pronouns I think you should ask - Josh...are you them? Is any of you unwell? etc.
Don't know really, I missed corporate training on how to correctly address this kind of people as I took a day off to plough Teresa in KCD 1.
I think I get it.
 

Skinwalker

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Btw, isn't it retarded that the original game was called Main Title: Subtitle, and instead of the sequel being Main Title: DifferentSubtitle, they put a 2 after the original subtitle?

Come up with a different subtitle, you fucks. Kingdome Cum: Miscegenation, or something.
 

Elttharion

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I mean, Taash's worst parts were how many hours into the game? Who knows what is hiding on Kingdom Come 2. Probably not nearly as cringe as Veilguard but a month ago if you told me Henry was a fag I would have laughed at you
Duh, I don't know are people here blind, or deaf or what, but Capon was already giving gay vibes in KCD. Now in KCD2 he and Henry are having arguments that make them look exactly like a couple having a fight, and it's about 2 hours into the intro chapter of the story. There is nothing buried, if you pay attention to the damn thing.
There is nothing buried
You sure?

9f235cc3947db9f0e9fd0f1d6a5ec425e26abd667296ba72b12f3d7d283c35d2.jpg
 

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