But beyond that, here's an overview of what unique selling points Deliverance will have for the February 2018 release from other role-playing games. And of course we exclude the most obvious difference in advance, that Kingdom Come plays in the historical Middle Ages and not in a fantasy kingdom.
1. It really is a real RPG
Kingdom Come does not start with a furious battle like
Dragon Age: Inquisition and no execution like
Skyrim . Instead, you begin as a blacksmith's son Henry in a Bohemian village with boring errands. They're meant to express the yawning dullness of Henry's life - and that's one of Deliverance's greatest strengths. We are dealing here with a real role play.
Fighting is just one of many aspects, instead there are skills for drinking , eating, parlia- menting and reading. Kingdom Come does not exaggerate, but strives for a plausible world in which we actually play a role. The gameplay is solely for the purpose of enhancing this effect.
For example, we can open a book with a low reading skill, but there the letters on one page are wildly swapped. You can try deciphering this word goulash , but then you haveto ponder in front of the screen like someone who can barely read. Such tricks are just terrific.
Kingdom Come does not take us by the hand , it does not throw us away with action-spectacle, but offers above all atmosphere, immersion and story. However, the focus is more on the atmosphere, less on an innovative story than, for example,
Planescape: Torment .
2. It has the "most realistic" combat system
Fighting may only be one feature among many, but it's still one of the best. The combat system of Kingdom Come will probably simulate swordplay from the ego perspective better than any other game. Similar to
Chivalry: Medieval Warfare you use the mouse to determine the direction of impact, to block, counter and lunges.
But the whole score calculation is much more detailed and complex. For example, whoever beats on plate armor with a sword does not achieve anything at all. A targeted stab between the armor pieces, however, works wonders. Our hero Henry and his opponents also do not magically gain more life energy as they level up. That would break with the realism claim of the game.
In real life, an ax blow falls on the neck of a giant as well as a tiny creature. It counts the right armor, the clever feint and the use of the correct weapon. For example, a club also zombies plate armor quite consistently. Of course, in terms of realism here and there are a few concessions to the playability. For example, the opponents always get quite far, so we even get the chance of a parade. But we accept that, because in a nutshell:
The combat system is great.
3. It makes no compromises in decisions
After the prologue, main character Henry loses his home and his parents. He begins a new life in the city of Rattay - and from there we will reach the finale of the campaign. At the beginning many tasks are quite banal . One patrols in the city, resolves quarrels between residents or escorts a noble son. But you should not be fooled by that.
The quests could become one of the biggest strengths of the game, as the developers are clearly trying to respond to all possible actions of the players. For example, in a quest we go undercover into a monastery to bring a criminal around the corner. However, we do not know what that looks like.
As a supposed Benedictine novice you actually have to reenact the strict daily routine of the monks, so get up at 4 o'clock in the morning , sing, eat in silence, pray, work. And to find out as much as possible about the disguised gangster in the little spare time. This quest alone takes several hours and has many possible paths.
For example, you can trust the wrong person and get poisoned on the first evening .Fortunately, Henry does not die and may even agree to flee the convent with the gangster. Let's just lie to the client while the criminal flees. Or Henry just stabs him after their escape together.
We can also be thrown out of the monastery and fail - but even then there is still the possibility to run with the drawn sword into the dormitory and stab off the guy. You just have to come out alive again.
A lot of quests should rank at this level of complexity. And that's true of some of us who played it ourselves. More about this (as mentioned above)
in our cover story .
4. The Open World is not an activity theme park
The game world of Kingdom Come is similar in size to the main area of
The Witcher 3 .Of course there are no deserts and snowscapes in the Bohemian heartland, but the game offers a credible historical reconstruction of a long-forgotten era. Because many people think about
Assassin's Creed , we want to make a difference: Kingdom Come is no amusement park.
There are no lookout towers, treasure chests, robber camps and other attractions behind every corner. Instead, the game leans more to
Red Dead Redemption and dares sometimes wide rides through landscapes in which little happens.
But that does not mean that there are no hotspots. Nearly 1,000 sights can be found on the world map, including special hunting grounds, ruins, villages, castles and so on. In general, the design motto at Deliverance is: Fewer to fill more locations with more exciting content than to follow an open-world formula.
5. The story starts very slowly in the genre comparison
Kingdom Come wants to score with atmosphere and story. With the former, this also works really well, but the narrated story starts quite slowly. Although the game makes every effort to put us in the role of forging son Henry - but an effectively transported story is not automatically a good one .
Ultimately, it is (at least in the first 8 hours) a simple hero's journey of the brand Luke Skywalker : Young man of simple circumstances loses his family through a cruel enemy and works his way up to the brave warrior to seek revenge. Seen 1,000 times, also in many RPGs.
According to Lead Designer Daniel Vavra, this routine startup should provide a good foundation for developing Henry in as many directions as possible. May be true, but does not make the story interesting. Those who want extravagant roleplaying
stories arebetter off with titles like
Torment . And a
The Witcher 3 transports us more consistently from one story climax to the next.
But let us not judge too soon: Kingdom Come offers a 50- to 60-hour campaign , which we at best scratched. In addition, the great atmosphere makes us want to lose ourselves in the medieval world, hour after hour. Maybe the story will develop in more interesting directions, we'll see that in time for the release in our GameStar test.