Funny. If you have backed the game, the Steam key is in your profile now. 20 minutes after my question here
Shitposting in threads about games I don't care about is so much cooler than meaningful discussion. Fuck the actual subject of conversation.
1. This is how we had fun with last Mass Effect. I see now reason why this game should be spared of making fun of its bad parts.It'd be nice if they had a magic D1P that made that combat less jank
KCD WILL have "jank", let's not kid ourselves. This game's "jank" is not a feature of patches but money.
As I see it there are two ways you can approach it:
1. While playing the game, be constantly on the lookout for anything janky, cheap or glitchy. Barely notice anything good about the game. Get increasingly angry, then uninstall. Proceed to burning bridges the game on the Codex. Post bug gifs, label anyone who likes the game a Warhorse plant.
2. While playing the game filter out the jank as much as you can. If you need to rationalize it away, tell yourself, I don't know, that this game's budget is 20x lower than comparable games like Skyrim or Witcher 3. Try to see if there are things you really enjoy and build your playthrough on them.
And remember it's the Codex, if you end up hating the game you'll get all your fun back and then some doing No. 1.
... and that's all anyone needs to know about your own maturity level.Shitposting on a site dedicated to a genre I don't care about is so much cooler than meaningful discussion. Fuck the genre and maturity level of the site!
... and that's all anyone needs to know about your own maturity level.Shitposting on a site dedicated to a genre I don't care about is so much cooler than meaningful discussion. Fuck the genre and maturity level of the site!
Ok, so the hunting mechanics are unfinished. How is this anything near a big deal? Hunting is not required for survival, you can easily find food in other ways.
Martin Klima said:Hello Everyone,
Four years after our Kickstarter campaign, our games is finally set to be released next week. This is admittedly later than what we had promised to our backers and later than we had originally envisaged. I don’t want to bore our backers with excuses and platitudes – taking time to deliver the awesome experience that YOU deserve – the simple truth is that the task was really big and our team still quite small and we also made mistakes along the way.
However, we always wanted to deliver, to create the game we wanted and we believed you wanted. And one mistake we flatter ourselves on not doing is succumbing to complacency. That means being constantly dissatisfied with the state of the game – not necessarily because it is bad, but because it could be better.
The production realities of console game development mean that ‘release’ version has to be submitted some three months before the actual release date. We could have used these three months to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it and tweaked it and polished it and the results are obvious: all the animations have been fine-tuned, quests are more balanced, RPG progression is smoother, the game runs faster and is more stable; every facet of the game got some polish.
The drawback, of course, is that most of the data in the old build were replaced and have to be downloaded as a patch. At hefty 25GB, it’s going to take some time and it’s a shame. Still, we strongly believe that after the four-year wait it will pay off to wait a little bit longer while the Day 1 patch is downloading. Trust me, it will deliver the awesome experience YOU deserve!
Sincerely,
Martin Klima
Executive Producer
Warhorse Studios
[...]Warhorse confirmed the DLC is in the works and there will be a dog companion.
Vavra said they tried but all the iterations were shitty.
Day-one patch announcement now officially released.
https://steamcommunity.com/app/379430/discussions/0/1700542332329719187/
Martin Klima said:Hello Everyone,
Four years after our Kickstarter campaign, our games is finally set to be released next week. This is admittedly later than what we had promised to our backers and later than we had originally envisaged. I don’t want to bore our backers with excuses and platitudes – taking time to deliver the awesome experience that YOU deserve – the simple truth is that the task was really big and our team still quite small and we also made mistakes along the way.
However, we always wanted to deliver, to create the game we wanted and we believed you wanted. And one mistake we flatter ourselves on not doing is succumbing to complacency. That means being constantly dissatisfied with the state of the game – not necessarily because it is bad, but because it could be better.
The production realities of console game development mean that ‘release’ version has to be submitted some three months before the actual release date. We could have used these three months to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it and tweaked it and polished it and the results are obvious: all the animations have been fine-tuned, quests are more balanced, RPG progression is smoother, the game runs faster and is more stable; every facet of the game got some polish.
The drawback, of course, is that most of the data in the old build were replaced and have to be downloaded as a patch. At hefty 25GB, it’s going to take some time and it’s a shame. Still, we strongly believe that after the four-year wait it will pay off to wait a little bit longer while the Day 1 patch is downloading. Trust me, it will deliver the awesome experience YOU deserve!
Sincerely,
Martin Klima
Executive Producer
Warhorse Studios
Recommended RAM...16GB.
Dafuq!!??