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KickStarter Kingdom Come: Deliverance Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Day-one patch announcement now officially released.

https://steamcommunity.com/app/379430/discussions/0/1700542332329719187/

Martin Klima said:
Hello Everyone,

Four years after our Kickstarter campaign, our games is finally set to be released next week. This is admittedly later than what we had promised to our backers and later than we had originally envisaged. I don’t want to bore our backers with excuses and platitudes – taking time to deliver the awesome experience that YOU deserve – the simple truth is that the task was really big and our team still quite small and we also made mistakes along the way.

However, we always wanted to deliver, to create the game we wanted and we believed you wanted. And one mistake we flatter ourselves on not doing is succumbing to complacency. That means being constantly dissatisfied with the state of the game – not necessarily because it is bad, but because it could be better.

The production realities of console game development mean that ‘release’ version has to be submitted some three months before the actual release date. We could have used these three months to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it and tweaked it and polished it and the results are obvious: all the animations have been fine-tuned, quests are more balanced, RPG progression is smoother, the game runs faster and is more stable; every facet of the game got some polish.

The drawback, of course, is that most of the data in the old build were replaced and have to be downloaded as a patch. At hefty 25GB, it’s going to take some time and it’s a shame. Still, we strongly believe that after the four-year wait it will pay off to wait a little bit longer while the Day 1 patch is downloading. Trust me, it will deliver the awesome experience YOU deserve!

Sincerely,

Martin Klima

Executive Producer

Warhorse Studios

GnOvc9H.jpg


"Mit dem Day 1 Patch, wird das alles wieder in Ordnung kommen .."
 

Urthor

Prophet
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Pillars of Eternity 2: Deadfire
"Look they made us put a game on a disk but in reality instead of a bluray we just wanted to sell you a CD key in a box"


I don't mind that they did this because it's pretty fucking hilarious but it just goes to show what the future of stores like Gamestop is in the long term
 

Morgoth

Ph.D. in World Saving
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Prediction: KCD will be the medieval Mafia 2.

Lots of A to B driving riding, swell cutscenes with 1990s style Hollywood octane-fueled narrative, polished but repetitive combat, rinse and repeat. All well executed, but an ultimately shallow experience.

I hope I'm wrong though and it will be more rough and interesting.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Also, it's bit weird they spend so much time for researching how to do "simulating combat", but even I know more about hunting than them. (For example 1. random person in medieval WOULD NEED permission even when he's son of blacksmith and perhaps new whatever it was done in story. 2. Boar hunts are ALWAYS done in more than one people. I wanted to post a video from Hare nochi Guu about his mother going to hunt, but I didn't found any nice. Youtube kills copyrighted stuff left and right. But torn leg 5 km from nearest town is no joke. 3. I'm actually not sure when they released domesticated pigs into wilderness to intermix with wild boars, but event today wild boars are no joke ESPECIALLY when they have cubs. 4. Boars are not obliged to leave from position under tree after short time like 2 hours.)

Hog hunting in a 10 year old simulation. Also note how the vegetation is on a level with KCD, only 100 times bigger and more varied.



Animals normally run away from the player before you even see them. Some aggressive males will attack but run so fast that it's almost impossible to hit them. Hitting a running hog would be a complete miracle. Compared to it the KCD hog moves like a turtle. You also need to hit the heart or lungs to get a clean kill, which requires the animal not running otherwise they flee and you must search them for hours. Headshots etc are often counterproductive, because the brain is small and if you hit the skull, it does not even harm them much.

Now I am not saying KCD is supposed to be a hunting simulation, but since the scenes in the forest are remarkable similar, one would expect they had at least played that and make the right conclusions. But having the boar charge at you in slow motion and forget about it after several attempts of point blank headshots with a bow was lousy to watch, at least for me since I killed 1000s of hogs in proper simulations.

**Later in the day I will also show new material about proper apple picking simulation, and it will blow Kingdom Come: medieval architecture simulator out of the water.
 

Lyric Suite

Converting to Islam
Joined
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58,571
Prediction: KCD will be the medieval Mafia 2.

Lots of A to B driving riding, swell cutscenes with 1990s style Hollywood octane-fueled narrative, polished but repetitive combat, rinse and repeat. All well executed, but an ultimately shallow experience.

I hope I'm wrong though and it will be more rough and interesting.

I'd say that's probably the worst case scenario more than "Skyrim 2.0 lmao". Was Mafia 2 really that bad compared to the original?

A polished early 2000 type of narrative driven game with realistic historical setting is still not bad. Arma with swords and choice and consequences would have been the ideal though, but maybe that was too much to ask. Still hoping we gonna get that.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
Just some tidbits gathered from various dark corners of webz, including one potato and one kraut, from people already playing:

- some dude said the game has 9 hours long linear, cutscene heavy prologue and exposition; then there are opening titles and the world opens up...what. If true then I'm not entertain tbh, I hate long prologues ála Mass Effect, I usually just want to press "New Game" and start tearing about the world, sigh...
- combat feels much better than it looks on video, very deep if you go for the warrior build (I guess it's like Risen 1, with gradually unlocking new moves and skills, only on steroids); great weapon variety and feel
- story so far very engaging, cutscenes do a great job easing you in the world and characters
- animation and face models are all over the place, some are great (cutscene animation, faces of the main characters), some are quite janky
- amazing environmental design, best nights and forests in any game ever
- very good world reactivity and c&c
- glitches largely kept in check but everything is kindda sluggish, including the NPCs (btw during the alpha I trolled around their forum warning Warhorse not to include those damn picking-up animations, that the game will be already viscous enough, just sayin')
- the XBOX 1X version seems to be borked, serious framepacing issues there (only one dude reporting though)

So far it seems that while everyone was worried about the combat and the realism not being fun noone is whining about those. The animations and faces outside cutscenes seem to be disctracting a bit (hard to tell though if people are playing with the D1P or not though; are patches hard-pushed on consoles Steam-style or can you choose to download them later?).

I think the game will be a blast for fans and serious gamers, hard to predict what normies and kasuals will say. Normally they'd shit all over a game with this much jank, especially if it presents itself as AAA level epic, smooth and cinematic, but in other areas it's visually jaw-dropping so...hard to say. Then again Andromeda's environmental design was absolutely stunning but it didn't prevent people to shit on the game; then again Andromeda was mangy dog vomit in everything but the environmental design.
 

Elex

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Oct 17, 2017
Messages
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Day-one patch announcement now officially released.

https://steamcommunity.com/app/379430/discussions/0/1700542332329719187/

Martin Klima said:
Hello Everyone,

Four years after our Kickstarter campaign, our games is finally set to be released next week. This is admittedly later than what we had promised to our backers and later than we had originally envisaged. I don’t want to bore our backers with excuses and platitudes – taking time to deliver the awesome experience that YOU deserve – the simple truth is that the task was really big and our team still quite small and we also made mistakes along the way.

However, we always wanted to deliver, to create the game we wanted and we believed you wanted. And one mistake we flatter ourselves on not doing is succumbing to complacency. That means being constantly dissatisfied with the state of the game – not necessarily because it is bad, but because it could be better.

The production realities of console game development mean that ‘release’ version has to be submitted some three months before the actual release date. We could have used these three months to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it and tweaked it and polished it and the results are obvious: all the animations have been fine-tuned, quests are more balanced, RPG progression is smoother, the game runs faster and is more stable; every facet of the game got some polish.

The drawback, of course, is that most of the data in the old build were replaced and have to be downloaded as a patch. At hefty 25GB, it’s going to take some time and it’s a shame. Still, we strongly believe that after the four-year wait it will pay off to wait a little bit longer while the Day 1 patch is downloading. Trust me, it will deliver the awesome experience YOU deserve!

Sincerely,

Martin Klima

Executive Producer

Warhorse Studios
so the game is not complete at all?
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
so the game is not complete at all?

What. Ofc it is complete, otherwise it wouldn't be certified for konsoles. The patch just replaces the original files, due to the way Cryengine works (apparently if you make even a slightest change in the code you have to replace its entire 2GB parent packet).
 

Elex

Arbiter
Joined
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Messages
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so the game is not complete at all?

What. Ofc it is complete, otherwise it wouldn't be certified for konsoles. The patch just replaces the original files, due to the way Cryengine works (apparently if you make even a slightest change in the code you have to replace its entire 2GB parent packet).
they litterally write that their team is small and after the console certification they had to fix/rebalance ton of stuff.

so instead on working on post release content and add new stuff the team was forced to work on a day one patch for fix stuff.
 

Paul_cz

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Jan 26, 2014
Messages
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People sperging about RAM can calm the fuck down, if you have SSD and place large enough swap file on it (mine is 12GB), you will have no problems like in every other game that recommends 16 and runs perfectly fine with 8. Obviously it assumes that you are not a retard and aren't running Chrome with dozens tabs open in background while Vegas is crunching several videos of your cat when playing.
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
What is this nonsense about 16 GB Ram? I'll be running this in 1440p with 8 GB Ram, SSD, and a GTX780!

Have you actually come to believe the official recommendations? They always include a safety cushion.

BTW, have you seen this yet:


Edit: I made the wrong assumption, that a video entitled "devs fight back" will contain at least one quote from a dev who fights back, but it seems I was wrong. Still, it's an authentic sounding voice of reason, give it a view.
 
Last edited:

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Provided it's configured correctly your SSD can reach 500 MB/s maximum transfer rate. That's 30 to 50 times slower than RAM.

What else can you recommend in terms of lifehacks?
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
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Provided it's configured correctly your SSD can reach 500 MB/s maximum transfer rate. That's 30 to 50 times slower than RAM.

What else can you recommend in terms of lifehacks?
I don't care how much slower it is, I care that it means I can play every game with 8GB without any perf impact. My point is that 8GB is enough for every game out there, and will be enough for KCD too. Also because the game still has to fit shared 6GB of consoles, whereas on PC there is 8GB of system RAM and (in my case) another 8GB of video RAM.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
4channers claim this is from the game. I mean, I knew KCD forests are good but this? Have I been trolled?


1518320346869.jpg





1518320458631.jpg
 

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