Beowulf
Arcane
- Joined
- Mar 2, 2015
- Messages
- 2,046
I really can't wait to see their approach for the quest design and seemingly non-linear approach to solving them.
For more Witcher 3 comparisons - the famous (but nobody called it profound) C&C was mostly cosmetic and small stuff related*, and the early game had many fake choices with different branches of dialogues railroading the player to the same outcome.
*With some notable exceptions, that other game could really take inspirations from.
For example, in the conversation with Keira you could anger her and trigger a fight; or how in W2 you could die and finish the game early if you insulted your interrogator (Roche).
For more Witcher 3 comparisons - the famous (but nobody called it profound) C&C was mostly cosmetic and small stuff related*, and the early game had many fake choices with different branches of dialogues railroading the player to the same outcome.
*With some notable exceptions, that other game could really take inspirations from.
For example, in the conversation with Keira you could anger her and trigger a fight; or how in W2 you could die and finish the game early if you insulted your interrogator (Roche).