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KickStarter Kingdom Come: Deliverance Pre-Release Thread [RELEASED, GO TO NEW THREAD]

Merlkir

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They clearly said it's a matter of budget and time and that they hope to add more in the coming episodes of the game.
 

Cazzeris

Guest
To be honest, I approve every decision the team has taken regarding the scope; because I can see how this game could end up being too ambitious. As long as basic elements like the character development system aren't implemented in a retarded way I'll be fine with the abscense of minor things like spears.

But it would be nice if they planned to make a Gothic 2 styled sequel with a shitton of content and some of the mechanics and systems from the previous game reused. Judging by what I've seen in the alpha, this game could be a pretty good aRPG; specially combat-wise.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
To be honest, I approve every decision the team has taken regarding the scope; because I can see how this game could end up being too ambitious. As long as basic elements like the character development system aren't implemented in a retarded way I'll be fine with the abscense of minor things like spears.

This. "Engine limitations" prolly doesn't mean it can't be done, just that it can't be done easily or cheaply.

Warhorse is not an indie studio but it's no giant corp either. And they're making a game, not a full-blown simulation of history. For the budget they have the game looks unbelievable. Skyrim cost 80 mega dorra. This game is what, 10 million at most?

Plus, of course, show me an action RPG with a full-blown spear mechanic. I for one can't think of one from the top of my head. Not to mention spears are definitely not suited for 1v1 or 1vSmallGroup fights - which is what you typically do in aRPGs - dumb kung-fu flicks notwithstanding. In short, implementing pole weapons would be expensive, labour intensive and would make no sense.
 

Paul_cz

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Jan 26, 2014
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To be honest, I approve every decision the team has taken regarding the scope; because I can see how this game could end up being too ambitious. As long as basic elements like the character development system aren't implemented in a retarded way I'll be fine with the abscense of minor things like spears.

This. "Engine limitations" prolly doesn't mean it can't be done, just that it can't be done easily or cheaply.

Warhorse is not an indie studio but it's no giant corp either. And they're making a game, not a full-blown simulation of history. For the budget they have the game looks unbelievable. Skyrim cost 80 mega dorra. This game is what, 10 million at most?

Plus, of course, show me an action RPG with a full-blown spear mechanic. I for one can't think of one from the top of my head. Not to mention spears are definitely not suited for 1v1 or 1vSmallGroup fights - which is what you typically do in aRPGs - dumb kung-fu flicks notwithstanding. In short, implementing pole weapons would be expensive, labour intensive and would make no sense.

Originally they said the 500,000 USD on kickstarter would be 10% of the total budget, so about 5 million.
But I have no doubt the total projected budget has increased since then. It is still a pittance compared to western AAA popamoles though.
 

vonAchdorf

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Originally they said the 500,000 USD on kickstarter would be 10% of the total budget, so about 5 million.
But I have no doubt the total projected budget has increased since then. It is still a pittance compared to western AAA popamoles though.

Poland and the Czech Republic are for games what China is for tech gadgets. They also seem to have superior management skills, because big publishers also have studios in Eastern Europe, but can'T achieve the same quality and output with them.
 

Merlkir

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Time and effort management, as well as opposition to specialist roles in development teams are things Vávra has been writing about for years. I'm sure he's trying to NOT do things as they've done them on Mafia II. A friend of mine was a level designer on MII and from what I've heard, there was a lot of micromanagement, specialists spending weeks on simple assets and not doing anything when there wasn't need for assets (wate of man hours), even scrapping of entirely finished content and starting over. (or cutting it off for DLCs)

I wonder how big Warhorse is at this point, iirc Vávra used to advocate smaller teams.
 

Paul_cz

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Time and effort management, as well as opposition to specialist roles in development teams are things Vávra has been writing about for years. I'm sure he's trying to NOT do things as they've done them on Mafia II. A friend of mine was a level designer on MII and from what I've heard, there was a lot of micromanagement, specialists spending weeks on simple assets and not doing anything when there wasn't need for assets (wate of man hours), even scrapping of entirely finished content and starting over. (or cutting it off for DLCs)

I wonder how big Warhorse is at this point, iirc Vávra used to advocate smaller teams.

Warhorse is about 70 people atm.

Poland and the Czech Republic are for games what China is for tech gadgets. They also seem to have superior management skills, because big publishers also have studios in Eastern Europe, but can'T achieve the same quality and output with them.
It is not that much cheaper. It used to. On the other hand, there is zero governmental support, while in places like Montreal you get generous government support.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
What kind of support is there in the Union of Canadian Socialist Republics?

Also I've read Witcher 3 received some grants from the Union of European Socialist Republics.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
What kind of support is there in the Union of Canadian Socialist Republics?

Also I've read Witcher 3 received some grants from the Union of European Socialist Republics.
Have you never read any of HHR's screeds against the evils of Montreal's gaming industry?
 
Self-Ejected

Bubbles

I'm forever blowing
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I don't know where the hype for this game is coming from, but 50 pages seems like there's a lot to talk about. We'll have Codex representatives talking to Daniel Vávra at Gamescom; if you got any interview questions, post them here.
 

Lyric Suite

Converting to Islam
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58,301
There's nothing to talk about because up until very recently there was next to zero information about this game. It is only recently that we are seeing some shit.
 

hivemind

Guest
that awkward reaction from the interviewer when Vavra talked about killing children with dynamite in fallout
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I have the alpha access but I still haven't tried the sword combat. Anyone tried it yet?

All I've seen are some YT videos. Looks very cool but also awfully complicated tbh. I reckon it's gonna put off a lot of people. My suspicion is although prestigious :obviously: gamers call for complex and difficult combat mechanics a lot of them actually prefer simple combat disguised as complex.
 

ArchAngel

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I have the alpha access but I still haven't tried the sword combat. Anyone tried it yet?

All I've seen are some YT videos. Looks very cool but also awfully complicated tbh. I reckon it's gonna put off a lot of people. My suspicion is although prestigious :obviously: gamers call for complex and difficult combat mechanics a lot of them actually prefer simple combat disguised as complex.
There are plenty of Dark Souls fans that will enjoy the new challenge.
 
Unwanted
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Looks pretty awesome.


'' In real life historical fencing you train really hard to be lightning fast''.

Finally someone in the entertainment industry who understands weapons martial arts. Someone should tell all these clueless morons who still instruct actors to reach for the iron and do stupid spin move, like game of thrones or those who make video games cinematic.
 
Unwanted
Douchebag! Shitposter
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What they're doing with sword combat, in term of programming, is awesome and under-appreciated. They're at the tip of innovation right now, I doubt anyone else in the world has attempted to code physics based sword combat. Mount and Blade 4 way swing minigame is just a joke in comparaison.
 

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