Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
Another thing that I think has not been talked about is the effect that compression creates in the vertical. I have seen numerous games (especially strategy / TW like games) where the terrain was only compressed in the xy plane, creating an absolutely unrealistically steep topography.
So for every scaling it is important to also adjust the vertical direction accordingly, otherwise it ruins the camera and general impression of realism.
So for every scaling it is important to also adjust the vertical direction accordingly, otherwise it ruins the camera and general impression of realism.