joeydohn
Savant
- Joined
- Apr 18, 2012
- Messages
- 344
Nigga please. With the exception of SEAL Team (really? you're comparing the maps from SEAL with the ones made for a CryEngine2012 game?) you are talking about games where you have both the horizontal and the vertical plane without any obstacles blocking your way, of course you can use a fast forward button there. The same can't be said about a game with modern level design set in some kind of medieval forest full of rocks, hills and rivers.Freespace, Tie Fighter, Falcon 3.0, Falcon 4, Il-2 Sturmovik, SEAL Team and many others beg otherwise.
An autopilot for your character specifically would seem strange and player-specified long-distance routes would be murder for pathfinding I would guess, I'd say it would have to be for taxis that follow set paths and roads.
I also liked the idea of several smaller 3x3 instanced maps but it kinda misses the point of open-world game.
With it being like that it makes it so they can have sunny beach locations and icy mountains that aren't a ten minute walk away, now saying that I fully expect a place like that to exist on Earth.