Higher Animal do you think Mafia, Hidden and Dangerous and Operation Flashpoint is shit?
Operation Flashpoint is one of the best games ever made but I'm unaware he had any involvement. Mafia and Hidden and Dangerous are okayish games that are not as good as other games in the same genre released around the same time. Mafia 2 was very uninspired. This new Oblivion game looks fucking terrible TBH especially as we are in the midst of a great incline for the RPG genre.
Viktor Bocan, lead designer of KCD, was a lead designer of Operation Flashpoint.
And saying that Mafia and Hidden and Dangerouns " are okayish games that are not as good as other games in the same genre released around the same time" is incredibly retarded. Mafia was incredibly way ahead of its time (it had graphics close to Max Payne (but unlike tunnel Max Payne, it was open world) and years ahead of GTA 3/VC , which was its only competition, while the gameplay and story was also a lot more sofisticated, with every mission having unique design etc).
Hidden and Dangerous, especially the second one, is without competition until this day.
I will grant that Mafia 2 was not as good as it should have been, mainly because Vavra and other people left 18 months before its release and it was butchered by 2K.
Still there were some great aspects to it.
Paul_cz
I have found
this translatation in the forum of KCD. Because i have said my word to sunday, i had to wait for monday to post this.
Thanks. The translation is as hilarious as the original.
"Because of that, most of the trees look like pieces from a stage set made by pupils of an intellectual disability intervention school. It is sad that the company that has produced open world games for years has nobody who knows how a spruce looks like and it is a shame that the company that bought id Soft cannot hire somebody who then would be able to model it."
"
31. ...that entering a building triggers some mystical distortion of space-time or our main hero, because the size of the interiors and exteriors is never mutually corresponding. In each tiny shed you can find kilometers of corridors and banquet halls of gigantic proportions. The problem was being addressed by most developers about a decade ago primarily due to 3rd person cameras. It has been solved, and today in the majority of games exteriors and interiors match. Bethesda, however, ignores such bleeding edge trends."
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34. Nobody in Bethesda has the faintest idea what is vault ceiling of stones good for. Stone ceiling can not be flat, because rock is not reinforced concrete. In the whole game you can come across various flat ceilings, gates and other absurdities that deny the laws of physics. No decent artist could make something like that without having to harakiri themselves afterwards from shame."
and on and on