Yosharian
Arcane
Yeah my main issue with xbows is line-of-sight. Bows have a huge advantage there. Bandolier - you mean carry extra xbows and switch them in instead of reloading?Good question. Crossbows obviously deal more base damage plus they can mount scopes, you can also ride the wyvern to make up for low movement of Artillery. Using a bandolier you can carry extras and rarely have to reload. There is a special crossbow that reloads with a melee attack, and another that deals +2 damage to blind enemies. Targeting can be a problem though, depending on how many melee guys you have.Any thoughts on Bows vs Crossbows?
With a Vast bow range is less of an issue, and there's an electric bow for blood zapping shenanigans. You can always grind heavily to make up for the damage loss (though that also would make crossbows even better). I thought the best use of bows would be a 'firing squad' team, since you don't need to reload you could give everyone the Marshal's 'Fire!' skill and attack up to 20 times per turn.
I didn't use Marksman in my run because the ranged classes have overall been nerfed since Horizon's Gate, which had handguns and shotguns, ranged push attacks, and big AoEs. Probably for the best considering how dominating they were in that game. For a sub class I think Fanger is meant to help you keep enemies at bay, otherwise take Melder and make them your backup healer? I agree that nothing really fits.
Chisel is great, Shatter is busted.Not sure about Zavarde's second class - am sure I want Vanguard as primary, but wondering about Chisel for secondary, or Marshal.
I guess I will experiment with stuff.