Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Knights of the Chalice 2 on hold

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,571
mondblut said:
As opposed to what, people who bought KOTC and ended up funding a shitty rts?

I did not pay for future games i paid for a functional product i was delivered.We arent doing him a favor by paying for the game he worked on.. Heck its rather the other way around , theres nothing similar released since years, decades even.
I dont think it will be a shitty rts, his source of inspiration is dune. He said he will do it with better IA and worse graphics, could turn to be really good. See the bright side, its not a first person shooter.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,835
Location
Ingrija
Mortmal said:
I dont think it will be a shitty rts, his source of inspiration is dune. He said he will do it with better IA and worse graphics, could turn to be really good. See the bright side, its not a first person shooter.

Shitty rts'es are shitty by the virtue of being rts'es. I can only name a few "realtime strategy" games which were remotely enjoyable, and all of them despite being realtime, not because of it. Each and every one of them would be far preferable turn-based, from Seven Kingdoms to Total War to Crusader Kings.

Also, while I could name about a score of okayish to great RPGs produced by 1-3 men teams, I know not a single freeware/shareware/"indie"/whatever rts that was ever accepted by an rts-playing community as at least tolerable. In fact, I don't know a single freeware/shareware/"indie"/whatever rts period, unless you count tower defense crap as "strategy" (LOL). The closest you get is lame warcraft 1 clones by eastern european studios from late 90s. Or a couple of "let's ruin the Master of Orion with realtime, hurr durr derp" games nobody wants.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
mondblut said:
Also, while I could name about a score of okayish to great RPGs produced by 1-3 men teams, I know not a single freeware/shareware/"indie"/whatever rts that was ever accepted by an rts-playing community as at least tolerable. In fact, I don't know a single freeware/shareware/"indie"/whatever rts period, unless you count tower defense crap as "strategy" (LOL). The closest you get is lame warcraft 1 clones by eastern european studios from late 90s. Or a couple of "let's ruin the Master of Orion with realtime, hurr durr derp" games nobody wants.

I hate to say it, but I think you are right. RTS is well served by AAA and you can't compete with the favorites people are still playing. Turn based war gamers might be a better bet, as they have strong communities and AAAs haven't made games for them in a long time.

I think it is possible to impress the casual crowd with tower defense like games, but you need to be a great programmer and have tons of money for art. This is what 1 programmer made and he sold a ton of copies.

Gratuitous Space Battles Gameplay
http://www.youtube.com/watch?v=U1QYMFGEv5M
 
Joined
Sep 17, 2011
Messages
574
Location
right here brah
See the bright side, its not a first person shooter.
HEY, FUCK YOU MAN! You think everything is OK and EZ in FPS world?






...







Oh wait, everything IS ok, HAHAHAHA!!! :smugmotherfuckerplayingSS3whileyoupeopledreamingaboutanotherTOEE:
 

Wunderpurps

Educated
Joined
Sep 27, 2011
Messages
569
mondblut said:
Mortmal said:
I dont think it will be a shitty rts, his source of inspiration is dune. He said he will do it with better IA and worse graphics, could turn to be really good. See the bright side, its not a first person shooter.

Shitty rts'es are shitty by the virtue of being rts'es. I can only name a few "realtime strategy" games which were remotely enjoyable, and all of them despite being realtime, not because of it. Each and every one of them would be far preferable turn-based, from Seven Kingdoms to Total War to Crusader Kings.

Also, while I could name about a score of okayish to great RPGs produced by 1-3 men teams, I know not a single freeware/shareware/"indie"/whatever rts that was ever accepted by an rts-playing community as at least tolerable. In fact, I don't know a single freeware/shareware/"indie"/whatever rts period, unless you count tower defense crap as "strategy" (LOL). The closest you get is lame warcraft 1 clones by eastern european studios from late 90s. Or a couple of "let's ruin the Master of Orion with realtime, hurr durr derp" games nobody wants.

And to top it off the two problems he has are 1) getting word he exists out, which will not be made easier by genre hopping and 2) art quality and general production values, which will have to be ten times better to make a decent RTS.
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Davaris said:
mondblut said:
Also, while I could name about a score of okayish to great RPGs produced by 1-3 men teams, I know not a single freeware/shareware/"indie"/whatever rts that was ever accepted by an rts-playing community as at least tolerable. In fact, I don't know a single freeware/shareware/"indie"/whatever rts period, unless you count tower defense crap as "strategy" (LOL). The closest you get is lame warcraft 1 clones by eastern european studios from late 90s. Or a couple of "let's ruin the Master of Orion with realtime, hurr durr derp" games nobody wants.

I hate to say it, but I think you are right. RTS is well served by AAA and you can't compete with the favorites people are still playing. Turn based war gamers might be a better bet, as they have strong communities and AAAs haven't made games for them in a long time.

I think it is possible to impress the casual crowd with tower defense like games, but you need to be a great programmer and have tons of money for art. This is what 1 programmer made and he sold a ton of copies.

Gratuitous Space Battles Gameplay
http://www.youtube.com/watch?v=U1QYMFGEv5M
The whole point of GSB was to show-off giant space ships hurting each other with space beams. It alone has a huge appeal to sci-fi serials fans.

mondblut said:
Mortmal said:
I dont think it will be a shitty rts, his source of inspiration is dune. He said he will do it with better IA and worse graphics, could turn to be really good. See the bright side, its not a first person shooter.

Shitty rts'es are shitty by the virtue of being rts'es. I can only name a few "realtime strategy" games which were remotely enjoyable, and all of them despite being realtime, not because of it. Each and every one of them would be far preferable turn-based, from Seven Kingdoms to Total War to Crusader Kings.

Also, while I could name about a score of okayish to great RPGs produced by 1-3 men teams, I know not a single freeware/shareware/"indie"/whatever rts that was ever accepted by an rts-playing community as at least tolerable. In fact, I don't know a single freeware/shareware/"indie"/whatever rts period, unless you count tower defense crap as "strategy" (LOL). The closest you get is lame warcraft 1 clones by eastern european studios from late 90s. Or a couple of "let's ruin the Master of Orion with realtime, hurr durr derp" games nobody wants.
Exactly. Who is going to buy it? Especially if it won't have 3 years of balance testing or awesome FMV cutscenes?
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
What on earth is the man thinking...

Why didn't he just throw out a couple more games, using the same engine, with some minor tweaks, different areas, with different enemies and challenges? He doesn't have to reinvent the wheel.

Or make an rts...give me strength...
 

PorkaMorka

Arcane
Joined
Feb 19, 2008
Messages
5,090
Just in case you were wondering if he was making some kind of cool non clicky RTS like Ogre Battle, someone asked him what kind of RTS he is making on his forums.

Blue Salamander said:
Like Dune 2000 but with a map editor, worse graphics, no multiplayer, and possibly a better AI.

Correct me if I'm wrong but Dune 2000 defines "bog standard RTS".

The only good news out of this is that at least he is realistic about it

Blue Salamander said:
I don't expect to make much money from this project.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Blackadder said:
What on earth is the man thinking...

Why didn't he just throw out a couple more games, using the same engine, with some minor tweaks, different areas, with different enemies and challenges? He doesn't have to reinvent the wheel.

This. Maybe add a couple of more classes and such. God...
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
Awor Szurkrarz said:
The whole point of GSB was to show-off giant space ships hurting each other with space beams. It alone has a huge appeal to sci-fi serials fans.

Combining casual-ish and space was a smart move, because most people like sci-fi. He is doing the same kind of game again, but with a military land battles theme. I don't think it will do as well as the space game, as it doesn't look as cool to me, though I only saw a video of one of his dev versions.


PorkaMorka said:
Blue Salamander said:
Like Dune 2000 but with a map editor, worse graphics, no multiplayer, and possibly a better AI.

Correct me if I'm wrong but Dune 2000 defines "bog standard RTS".

The only good news out of this is that at least he is realistic about it

Blue Salamander said:
I don't expect to make much money from this project.

So he is doing it not because he has to, but because he wants to, for whatever reason. What can you do? You can't change what a person likes.
 

Johnny the Mule

Educated
Joined
Jun 23, 2011
Messages
567
Mortmal said:
mondblut said:
As opposed to what, people who bought KOTC and ended up funding a shitty rts?

I did not pay for future games i paid for a functional product i was delivered.We arent doing him a favor by paying for the game he worked on.. Heck its rather the other way around , theres nothing similar released since years, decades even.
I dont think it will be a shitty rts, his source of inspiration is dune. He said he will do it with better IA and worse graphics, could turn to be really good. See the bright side, its not a first person shooter.

So first you say, hurr durr, if the torrent hivemind payed for kotc1 it would have gotten kotc2, since thats what the torrent hivemind apparently wants, right, cause we aint so smug now anymore? :lol: (lets forget for now that you derped something about paying bills too)

But after being slapped in the face for your short hurr durr thrice by mondblut, me and bluesalamander :)lol:), you turn around and say that we pay for the game in question, irregardless of the future developments, so it doesnt matter for the future if I torrent it now or not, right?

Not so smug now, aint ya? But you werent smug to begin with, you were butthurrdurrt.
 
Joined
Sep 17, 2011
Messages
574
Location
right here brah
Like Dune 2000 but with a map editor, worse graphics, no multiplayer, and possibly a better AI.
Huh. Does anyone even remember what AI was in D2000? Was it better than in Emperor: Battle for Derp?

Man, whole this shebang smells like crap already.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,967
Why didn't he just throw out a couple more games, using the same engine, with some minor tweaks, different areas, with different enemies and challenges? He doesn't have to reinvent the wheel.

This. FFS.

There's a reason people buy their 22nd Megaman game. If you're monopolizing a niche market and need money, milk it, don't fucking branch out. I'd have happily shelled out another 20$ for a KotC expansion with another level 1-20 adventure and like, one new class, using the same engine and graphics. I don't intend to touch a shitty RTS that plays like a bad Dune knockoff unless someone is paying me to do so.
 

Wunderpurps

Educated
Joined
Sep 27, 2011
Messages
569
When you start a business you need to build a fan base. A bunch of small releases is probably the best way to do that. If you have just one big release every 4 years people won't be playing your game and evangelizing on forums and all that.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
PorkaMorka said:
Just in case you were wondering if he was making some kind of cool non clicky RTS like Ogre Battle, someone asked him what kind of RTS he is making on his forums.

Blue Salamander said:
Like Dune 2000 but with a map editor, worse graphics, no multiplayer, and possibly a better AI.

Correct me if I'm wrong but Dune 2000 defines "bog standard RTS".

The only good news out of this is that at least he is realistic about it

Blue Salamander said:
I don't expect to make much money from this project.
I'll be very surprised if this game sells enough to at least cover development costs.
 

MuscleSpark

Augur
Patron
Joined
Apr 12, 2011
Messages
371
Excidium said:
I'll be very surprised if this game sells enough to at least cover development costs.
I thought he developed as a hobby and had an actual job? I assume development costs in such a situation would be minimal since most of the stuff that requires an upfront cost would have been carried over from his first game.
 

Morkar Left

Guest
Maybe he likes rts more than rpgs?

Maybe he wants a job in the gaming industry and probably would be laughed at if he comes up with only turnbased games as references?
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,421
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
MuscleSpark said:
Excidium said:
I'll be very surprised if this game sells enough to at least cover development costs.
I thought he developed as a hobby and had an actual job? I assume development costs in such a situation would be minimal since most of the stuff that requires an upfront cost would have been carried over from his first game.

Exactly.

But..Dune 2000.. 1/5
 

Scroo

Female Quota Staff
Patron
Staff Member
Joined
Mar 17, 2010
Messages
1,865,340
Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Crap, this has to be the worst news regarding RPGS for years! What should an honest oldschool-gamer do when even the indie-developers are on the :decline: ? Jeff Vogel decided to "streamline" the fuck out of his games to make them more appealing to the Derp Age Community, this guy wants to make a Dune clone instead of building a constant fanbase and Cleve has always been the biggest asshole of all times, sitting on the best looking RPG out there while making fun of the desperate nerds that want to play his supposed RPG-Gem.

Aw, whatever, hopefully Legend of Grimrock will be good.
 

Fezzik

Cipher
Joined
Nov 2, 2008
Messages
515
Didn't he say something a while ago along the lines of "I didn't realize before that a game like this would be better developed in an object-oriented way, but now I do?" That suggests to me that part of this might be him working on a smaller scale project to work out the kinks of how to program a game in a different way before moving on to the big one. There might be doom on the horizon, but I'm not totally disheartened; I don't get a young-indie-developer, "dude! this would be, like, totally awesome but I'm, like, totally inept" vibe from Pierre.
 

GhostBadger

Guest
Yep, months later, sort-of-new-guy resurrects dead KOTC2 thread..

What on earth is the man thinking...
Why didn't he just throw out a couple more games, using the same engine, with some minor tweaks, different areas, with different enemies and challenges? He doesn't have to reinvent the wheel.

Or make an rts...give me strength...

This is perhaps the most important thing said here. I was thinking exactly this. Didn't get nearly enough mileage out of the existing work.

And ok, so it's clear he doesn't want to work on it more right now. How about this: Get together with some Codexians who may like to use the guts of KOTC as a point to make some more games. Why not hand off some of this to people who are interested in doing the work? Too bad there isn't somewhere between a one-off game and the full-blown FWE that could be arrived at.

Also, this episode right here is a big part of why I don't believe in closed-source. You may say "People would just rip off his code and he'd get nothing." Ok, well he didn't get enough to make this work, so the mighty power of secret source apparently wasn't enough. And in the aftermath, the code is locked up as well. It's the FAIL that keeps on giving. Awesome.

For what it's worth, I bought KOTC. Really excellent work. Thank you, Pierre.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,642
If anyone wants to work with his engine, or work with him one a new module, I'd say contact him directly. He might agree to something like that. But there's no telling how easy it is to work with, and how much time it would take away from him to work on it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom