luj1
You're all shills
Infinitron Heroic games subforum when? Need a place to talk builds and leave this thread to bugs
Win7 (32bit).Strange. I have not had the same experience at all. I was able to actually run through the short module I have made. What OS are you on?
What're the specs on the module maker in this game? This format looks like it'd be perfect for pre-existing map maker programs.When I try to use a custom map background in the module editor, after saving it and quitting the editor and reopening it, it turns from this:
... to this:
Together with the map size changing from whatever I put in to 1984x1984.
Double-checked save permissions for the new module folder and made sure the image matches the dimensions of the map.
What're the specs on the module maker in this game? This format looks like it'd be perfect for pre-existing map maker programs.
When I try to use a custom map background in the module editor, after saving it and quitting the editor and reopening it, it turns from this:
What're the specs on the module maker in this game? This format looks like it'd be perfect for pre-existing map maker programs.
Tokens are 64x64, 128x128, 192x192 and 256x256; editor grid is 64x64. So it's like using parallax background mapping in rpg maker (make a map elsewhere, add it to the map file, then apply passability/feature tiles to it).
___________
Edit: Huh, using a different filename from the default one saved the map together with the image, AND also added the image to the first file with the default name, BUT removed the NPCs from that one.
Speak for yourself, I was thinking more along-the-lines of Inkarnate. Or even Dungeon Painter.So when we make maps in, say, Photoshop
You can make the map locations look natural (uneven shape of cave walls, circular tower interiors, etc.), just keep in mind that the party will travel on it on that 64x64 grid.So when we make maps in, say, Photoshop, should every tile on the map correspond to a 64x64 space?
Or hell, even DungeonDraft now that I think about it.Speak for yourself, I was thinking more along-the-lines of Inkarnate. Or even Dungeon Painter.So when we make maps in, say, Photoshop
You can make the map locations look natural (uneven shape of cave walls, circular tower interiors, etc.), just keep in mind that the party will travel on it on that 64x64 grid.So when we make maps in, say, Photoshop, should every tile on the map correspond to a 64x64 space?
Augury of a clusterfuck?I just wanted to say that "Augury" is an excellent word choice but "Chaos" is lol banalshitboring. I'm talking seriously. An "augury" is synonymous to an "omen," and "augury" is less used in vernacular. "Chaos," on the other hand, is probably the most used in its synonym pool.
Augury of Pandaemonium?
Augury of Brouhaha?
Augury of a mess?
Realms Beyond: JF's Revenge as a module in KotC2? It might be finished before the actual game that it is based on!You can make the map locations look natural (uneven shape of cave walls, circular tower interiors, etc.), just keep in mind that the party will travel on it on that 64x64 grid.So when we make maps in, say, Photoshop, should every tile on the map correspond to a 64x64 space?
Yeah, just asked for the dimensions. Good to know. So 64x64 corresponds to one walkable tile space.
Maybe this game is something aliens made to find a worthy general for their armies in an intergalactic war?
KOTC 2 flowchat:
Maybe this game is something aliens made to find a worthy general for their armies in an intergalactic war?
- New encounter
- This is impossible
- Improve strategy and reload
- Still impossible
- Pray for luck, possibly reroll new party
- Finally beat impossible encounter
- GOTO 1