Except (1) max dex rolls + improved ini parties regularly get killed before they can act; (2) surprise rounds don't care about initiative anyway; (3) AI targets you hard with AOE spells based on your formation, which is great..... except you can't position your dudes individually, you can't send anyone in first, and half the time you're moving your dudes back and forth in a corridor until they've reshuffled themselves OK so you can walk in that door but then bam they get reshuffled a bit when the dialogue starts
I agree about the reshuffle, it's annoying at times but you can alleviate it with a Barbarian, monk, samourai classes and the mantis and centaur races (bonus move), because it's annoying when one of your frontliner starts 10-15 feet behind.
Also the stride druid spell, boots of striding, haste boots, haste spell, celerity domain ...
Still, from the beginning to chapter 3 after pizara fight, there is exactly ONE fight where i got surprised without an option to fuck them over and get the surprise round instead ...
Also, you "learn" to mitigate the problem, it might be something Pierre can work on, i'm writing it down along with my current list, which is :
- Multi psion missiles and magic missiles : could it work like in ToEE ? (you tag targets and they all fire at once) It's nice to see if you can kill a target and add one more missile to finish him but it's time consuming, maybe the tags could be targets priorities for mages missiles, for the psion, as they can only hit one target each, i see no reason not to use the ToEE tag option.
- A "loot all" option for chests.
- Spell scrolls level and source should be there, that's the only info i need and yet, it's the only one not there (or if learnable yet/later by any character)
- quicksave bugs (skipping the details, usually fucks up in the ch.2 salamander area)
- small window for the inventory/char screen, would be nice if it was full screen on full screen mode
- psy bug in the crypt (ch.2) not spawning 50% of the time
- CTD when recruiting erz when doing a lot of stuff and not saving after exiting the crypt in ch. 2
- Anything to prevent the constant "reshuffle" of your formation when entering a fight from a tight corridor , like having your frontliners 2/3 squares behind ?