The Red Knight
Erudite
- Joined
- Apr 18, 2017
- Messages
- 485
I just fished out that part + it being the list of things for Pierre to work on; apologies. Though with how he handled the difficulty complaints, he might just make the player characters reshuffle between their token positions without calculating new placements (frontliners in the formation box being placed in spots of player tokens in front of where the leader is facing, etc.), which shouldn't endanger the fun stuff.Tigranes was complaining about it, not me, i was answering but you probably missed half my answer.
And semi-related, I think if felipepepe can teleport party members to the arena for a fight, it could be used for a fancy ambush planning where the player has a few "deploy" locations available and chooses which characters to send to which room entrance (maybe even choose the positions of computer-controlled allies that way?). Might be quite tedious to create a script that will account for all possible party sizes in the module, but then it should be just copying the whole script for other ambushes and changing the coords of where party characters will get teleported to.
From the oubliette campfire it was 4x level 2 (psionicist/white wizard/death knight/bard - for HP, HP, HP+BAB, and zone of silence, respectively) + level 3 bishop (for summon-boosting feats) and gladiator (HP+BAB+superior 2-weapon fighting), up until the last sarcophagus fight where I got the death knight to lvl3 too for the shadows. So not really a pure lvl2 party.Also, are you doing the crypt at level 2 ?
If you complete it including the Djinn fight at level 2, you're my hero.
Not sure how to tackle the fire area yet, and I'm taking a break from that because trying stuff out in the editor is addicting.