Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,204
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I have 10 characters in my party now. The more the merrier. I'm actually winning some encounters on my first try, but my characters are also level 16, right now.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
What level are you at? Still crawling through sewers? Or sieging the castle? If still at sewers. Make sure you're prepared for the lower sewers. Very difficult for the unprepared.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,204
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I've just gotten out of the sewers. I'm basically at the castle walls. I was met by very friendly monster that tried to to their best to prone my entire party. Luckily, I repaid the favor.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
:salute:

I think you should have an easier time sieging the castle with all the changes Pierre did to the place. Make sure you explore around the outer walls. Lots of good loots and scrolls that can help you. Also don't waste any rest spots you find. Only use them if you absolutely have to. Should have loads of potions and spell restorations at this point. So rely on those consumables.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,204
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Not only that, but I don't have the most difficult setting set up, plus I am stacked on scrolls. I'm doing my my best to do AoE damage with my mage, wizard and psionist, while also having greater cleave (I think) on one of my melee guys. My monk is just trying to grapple or trip whatever he can. One last thing, confusing enemies, or making them go berserk is also a life saver.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
My monk is just trying to grapple or trip whatever he can. One last thing, confusing enemies, or making them go berserk is also a life saver.

Grapple is only useful once, against the Spider Queen and eventually against a handful of bosses in the sewers but you can do without it.
The real power resides in True sight (bypass mirror images) + multiple weapons and skewer.

Why would you need to waste your time grappling when you can kill multiple mages in one turn?

On berserk/confusing, I'm all with you.
Pristamic spells do wonders too.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
Why would you need to waste your time grappling when you can kill multiple mages in one turn?
Early game you usually find about one or two mages. A monk who can reach far away mages. Grapple. Then pin them down; thus preventing them from using spells. Is invaluable. Their utility also doesn't diminish as the game drags on. For example, they can maneuver around the battlefield and grapple scary enemies. I don't remember, but I think I was able to grapple Hydra God from Lizard encounter. There's also the Mastermind Mind Flayer who has absolutely insane spells in Acid Death Snare Room. I know for sure I grappled that one. Their damage via flurry of blows is meh at best, as other martials are able to dispatch enemies faster and more efficiently than Monks can; but monk's utility is great. Of course, except for late game where Chalice 2 devolves into Mage Wars: Fireworks Edition.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,204
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It's okay guys, I beat the game, grappling or not.

I wrote in the "what game are you wasting your time on" thread that I beat it yesterday, then I deleted it. I was in the final fight, with only three characters left, the boss defeated, and celebrating. Then the two spellcasters from behind killed me.

I redid the fight this morning with most characters alive.

Party: Wizard, Psionicist, Sorcerer, Monk, Gladiator, Cleric + four companions.

Time to beat was 40ish hours.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
Yeah same, lmao. It's a really tough module. I have only two completed runs, one failed Iron Man run, and a hundreds of failed runs from me either quitting midway. Or restarting.
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,408
Location
Warszawa
Don't shit-rate me but I would love to play this on my Xbox, just lying on sofa and enjoying my ass being beaten.

Still a day 1 purchase on Steam in January, but one can only dream...
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,689
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/project...-revolutionise-old-school-crpgs/posts/3373226

Update #54: KotC 2 Version 1.21 Fixes Bugs & Adds New Options!

Hello everyone! Version 1.21 of KotC 2 Augury of Chaos is now available for download here for both Windows and macOS. This is another relatively small update. I spent about half of the month scripting the Steam and GOG achievements and the other half fixing bugs and adding new options.

New Features in KotC 2 Augury of Chaos
  • Added new high-resolution images for arrows, crossbow bolts and sling bullets. Also, arrows, bolts and bullets will reflect the type of enchantment of the ranged weapon, if the weapon is enchanted. This will be reflected through the colour of the glow of projectiles. Sleep Arrows and Slaying Arrows will also have a glow even when they're fired from a ranged weapon without any enchantment.
  • Added a new option under 'Display' allowing you to display arrows and bolts using the earlier low-resolution image, in case you prefer the low-resolution version.
  • Added two new options under 'Display' allowing you to keep displaying the Initiative List and the Combat Log in combat when enemy creatures are acting or spell animations are being displayed.
  • When a combat path includes red arrows as well as some green or yellow arrows, you can now click to let your characters move to the last square with a green or yellow arrow (the last possible destination square on the path). Previously, you had to move the mouse cursor to the last possible destination square in order to let the character move there.
  • Added a new option under 'Gameplay' to allow Long Pathfinding. Normally, the game will not calculate long paths in combat, to accelerate processing when you're mousing over different squares. You can turn on this option to let the game calculate long paths and display them with green, yellow and red arrows. This may be useful now that you can click on squares with red arrows to move in combat.
  • Added a new option under 'Gameplay' to determine the targets of your Spread spells like Fireball accurately when you're targeting spells and the game is highlighting targets. Normally, the game will treat these spells as if they were Burst spells to accelerate processing when you're mousing over different squares. The game will then recalculate the targets accurately after launching the spell. You can switch on this new option now so that the highlighted targets of all your Spread spells will be determined accurately by the game.
  • Added new options under 'Spells' allowing you to skip the explosion animation of many Cone-shaped spells, psionic powers and abilities.
  • The weapon and armour description screen will now display 'Armour attribute' / 'Armour enchantment' / 'Shield attribute' / 'Shield enchantment' rather than 'Weapon attribute' and 'Weapon enchantment' for armour and shields.
  • Flying creatures that have received the Prone condition will now be vulnerable to ground-based terrain effects such as Energy Wall.
  • Added the bubble speech of the Coven of the Four Crones in the Low Sewers.
  • Hints for the piano riddle of the Soul Sucker Death Snare will now indicate the note 'Db' in the second-from-last position.
  • In the Script Editor, added a new Search box allowing you to look for a string within the current script. That can be very useful when you're working on large scripts. You will find the new Search box in the top-right corner of the Script Editor window. After typing some text in the box, you can push the Return key, Up Arrow key or Down Arrow key to search for the next match within the script.
  • In the Script Editor, when creating and editing script commands, you will see new Search boxes allowing you to search for existing variable names and quest names easily. Simply type a word in the box and press the Return key to obtain the list of all the variables or quests containing that word.
List of Bug Fixes in KotC 2 Version 1.21
  • Fixed bugs occurring in the fight against the Green Goblin King. The game was adding the enemies two times into the list of combatants, once as enemies and once as allies. I've added checks so that it can no longer happen anywhere. Also, you will now get extra Experience Points for each surviving Grey Goblin ally after the fight against the Green Goblin King.
  • Fixed a source of crashes involving creatures that have an alternative natural weapon (like some undead creatures) and are wielding a manufactured weapon. In that case, the alternative weapon will not be used. It is only appropriate for creatures that aren't wielding manufactured weapons.
  • Fixed a bug concerning the Quest Journal. The Quest Journal wasn't getting cleared when loading a game, then starting a new game from the beginning of the module.
  • Fixed a number of issues concerning Quickbar spells. Also, prone characters will no longer be able to cast spells using the Quickbar icons.
  • In the Party Creation screen, there's a button to load a saved game from an earlier module in a series of connected adventures. Previously, when you clicked on that button, the game would display all of your saved games without checking that they were from one of the appropriate modules. The Load Saved Game screen will now display only saved games from the correct modules (or nothing if the module that you're launching is not part of a campaign of connected modules).
  • Fixed a source of crashes in the Party Creation screen when loading a saved game from an earlier module in a series of connected adventures.
  • Fixed the Experience Point award when the Fire Druid joins the party in the Mysterious Cave.
  • Fixed a bug when using the SetPosition script command to move a character from a position on the current map to a position on a different map. That bug was responsible for Zerria appearing in some battles where she shouldn't have been there.
  • Fixed a problem with the SetVisible script command. That problem was responsible for Zerria and other blue cloaks appearing in some battles where they shouldn't have been there.
  • Fixed a problem in the display of initiative numbers on the Initiative List, on the right side of the screen.
  • Fixed a problem in the Windows installer that resulted in the Spell Animation Previewer not being available in the Spell Properties screen of the Module Editor. To launch the previewer, open the Spell Editor, then double click on a spell to open its Spell Properties screen, then click on the button labelled 'Visual Effect' or press the shortcut key F2.
  • Fixed a problem in the Windows installer that resulted in the OpenAL folder not being available in the install folder. That folder only contains a few different versions of the OpenAL32.dll file, which is responsible for music and sound. Usually, you won't need those files, but you can try the game with any of these versions to see which version produces the best result. To try a different OpenAL file, open the OpenAL folder, look for one of the OpenAL32.dll files, then right click on the file and click Copy. Then go into your KotC 2 install folder, right click and click Paste. You might want to rename the existing OpenAL32.dll file before clicking Paste, so that you can restore the default file easily.
Next Steps for Knights of the Chalice 2
  • Work on the remaining requirements for the Steam and GOG launch. On that note, I'm not certain that the Steam release will include the macOS version, but I'll do my best.
  • Prepare some new screenshots in order to showcase the isometric and sprite graphics. It will also be good to create a new two or three minute video showcasing the isometric and sprite graphics.
  • The PDF Guidebook needs a section about Finchbury, another for the ruined version of Finchbury, and another for the Tutorial Adventure.
I expect the Official Release in late January or else in February. I will let everybody know once the release date has been set and I will Count On Everyone to Help Spread the Good Word when the time comes!

As always, if you find bugs or if you have any feedback, thoughts and suggestions, please feel free to let me know here, or in the Forums, or by email at enquiries@heroicfantasygames.com.

Thank You For Your Steadfast Support, Valiant Heroes of the Realm! Best Wishes for 2022!! :)
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
>I expect the Official Release in late January or else in February.
:salute:

I think I'm just going to wait till I dive back in since we know the release date. I've been abstaining from drinking in order to save up money to buy the game again on steam. I secretly hope it comes on February since my birthday is on that month.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,607
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
>I expect the Official Release in late January or else in February.
:salute:

I think I'm just going to wait till I dive back in since we know the release date. I've been abstaining from drinking in order to save up money to buy the game again on steam. I secretly hope it comes on February since my birthday is on that month.

Why do you need to buy it again if you already own it? Steam keys were part of the Kickstarter, he just sent out keys for his site to give them to backers before the games are listed on storefronts IIRC.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,607
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Why do you need to buy it again if you already own it?
So I can give him more money, lol. I did the same with Colony Ship where I bought it three different fucking times. I only do this for small indie games.

Have I ever told you about my indie RPG MediocreQuest? It's priced at a reasonable $99.99 and you can send cash to me directly. I'll PM you my Patreon link as well, dear friend. :mlady:
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
Have I ever told you about my indie RPG MediocreQuest? It's priced at a reasonable $99.99 and you can send cash to me directly. I'll PM you my Patreon link as well, dear friend.
WOAH! Tell me more about this MediocreQuest. Does it feature engaging gameplay, advanced enemy AI, smart encounter design, brutal difficulty, passionate developer?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom