Pink Eye
Monk
Cool. Didn't know that. Still, I'll always stick with Human for Monk. Sub-races for Human help a lot with stats, plus the extra feat is very valuable.
It's the low str that gets me. Plus it doesn't give you an extra feat to play with, which monk really wants since it doesn't really get that many feats. Regarding Dex to damage, yeah, I believe that's been added. It's one of the new class kits for monk. Rogue has similar class kit too.I forget what it is but there's something about Mantis that makes Monk a little meh, at least until late. Low STR? Has DEX-to-dam been added? Mantis is ideal for Rogue and does some good things w/ Bard.
What's the build for stunning fist? I don't remember if I tried it or not.human monks now can now be stunning fist bots which could be superior to grapple and damage monks.
just a human with highest wisdom score possible and now with the new feat that lets you stun just about everything.What's the build for stunning fist? I don't remember if I tried it or not.human monks now can now be stunning fist bots which could be superior to grapple and damage monks.
Was doing a lot of Stunning Fist already on the Companion Monk before the updates. Swift/Move Grapple, Standard Stun, Full Flurry depending on if a Move was needed. Only thing really missing was Word of Honor and if any class should have it it should be Monk. Ended up with a Word of Honor/Grappling slot and Champion/Pal just fit that better since you can Grapple with a Shield but don't hit all that hard.just a human with highest wisdom score possible and now with the new feat that lets you stun just about everything.What's the build for stunning fist? I don't remember if I tried it or not.human monks now can now be stunning fist bots which could be superior to grapple and damage monks.
Yes, and I played one through recently and posted above about it.I forget what it is but there's something about Mantis that makes Monk a little meh, at least until late. Low STR? Has DEX-to-dam been added? Mantis is ideal for Rogue and does some good things w/ Bard.
Knights of the Chalice 2 Version 1.46
Hello everyone! Here is version 1.46 of Knights of the Chalice 2.
The main change is the addition of 18 Epic Feats. I've also added a couple of new feats for the Champion and improved the tooltip when adding enchantments to weapons and armour.
If you find any bugs, please drop me a line at enquiries@heroicfantasygames.comso that I can fix the game quickly. A saved game would be useful, too. Thank you!!
Here's the list of changes in version 1.46:
Thank You, Dear Champions of the Realm! Enjoy!!
- Fixed a crash when levelling up a Swashbuckler from level 13 to level 14.
- Fixed a bug when healing a character out of combat while exploring a map with the Underwater, Freezing or Sweltering property.
- Mousing over weapon and armour enchantments will now display a tooltip with some information about each enchantment.
- Added the 18 Epic Feats. Please see https://www.heroicfantasygames.com/FWE/Pages/FWE_Feats.htm for details.
- Added two new feats for the Champion: Divine Fortune and Improved Armour Of Bravery. Please see https://www.heroicfantasygames.com/FWE/Pages/FWE_Champion.htm for details.
- Creatures built using the Creature Wizard that have feats which reduce the level of certain spells (e.g. Divine Fortune) will now receive these spells automatically.
- Updated the webpages for the Mage Knight, Paladin, Champion, and Feats on the website www.heroicfantasygames.com.
- Corrected an error in the help entry for the Mage Knight feat Greater Stoneskin.
- Fixed a broken link to the help entry for the Mage Knight feat Improved Suppress Sword.
- Improved the in-game help entries for the Wizard/Sorcerer Transformation, Critical Hits, Improved Flanking, Greater Flanking, Flanking and Flanked.
- Improved many of the help entries for feats by adding links to related help entries.
Well, the main game doesn't either (unless you're doing some weird solo shit or saving xp till doomsday, both are not normal).I think these past couple of updates are OK. There might have been an issue previously when he added new spells withe Barbarian and rogue updates, which needed to be added to the module. But simply including new feats should not be a problem. Hearkenwold doesn't reach epic levels anyway.
Well, the main game doesn't either (unless you're doing some weird solo shit or saving xp till doomsday, both are not normal).I think these past couple of updates are OK. There might have been an issue previously when he added new spells withe Barbarian and rogue updates, which needed to be added to the module. But simply including new feats should not be a problem. Hearkenwold doesn't reach epic levels anyway.
I'm kinda surprised he'd release epic feats at this point.
Unless I can find another quest completion dialogue bug like the spider quest and get infinite xp that way.Hearkenwold doesn't reach epic levels anyway.
How many companions in the main campaign?And how to recruit them?
Any differences between the GoG and Steam versions? Thx
For any other game on GOG I would say slower update time, but in this one, I believe the thing updates at the same time as steam, other games take weeks to keep up to date. This guy is a machine.Any differences between the GoG and Steam versions? Thx
Already on GOG, that's what I'm talking about. Just downloaded it.Huge update just dropped:
https://store.steampowered.com/news/app/1233530/view/3306228436942762063
Also he finally fixed steam achievements not unlocking for Archmage difficulty.
Huge update just dropped:
https://store.steampowered.com/news/app/1233530/view/3306228436942762063
Also he finally fixed steam achievements not unlocking for Archmage difficulty.
you will.i don't know if it's just me but investing in grapple makes things too easy sometimes, grapple if OP af, not using it anymore.
you will.i don't know if it's just me but investing in grapple makes things too easy sometimes, grapple if OP af, not using it anymore.
which party you are running you are probably the first person I have seen that finds kotc2 archmage too easy for the first playthrough