Humanity has risen!
Arcane
It's nice to realize that KoTC II will be able to reach at least its minimum goal or one of the basic stretch goals basically off the strength of RPGCodex contributors alone.
It's still 3.5e, right?Is the Summoner strech goal a custom class or adapation of the PF class? The token based art style would actually allow for PF's summoner (and its granting creatures new limbs ect.) to be implemented in a video game without excessive effort.
What would help is posting on exotic slavic and pole message boards, something only the codexers can do. Also Pink Eye you have mission, spread the word in the /chan , there's monks in kotc 2 . But lets wait for the kickstarter to really launch else it will be too early.Well, I've got about two friends I can get interested and... Yeah, that's pretty much it, I've also got no presence on the internet. Perhaps codexers with a youtube channel could mention it?So what are we doing to help.... Spread the words on other forums like for realms beyond , pathfinder and solasta ? Think he will needs it.
Alright, I had completely missed this; thanks for the heads up, it reassured me on my results. Damn, this one was rather tough.On the day that I published this puzzle, I posted a bunch of fantasy images on the Facebook page. A few of these images contain a clue to this puzzle.
Dear RPG lovers, developers, influencers, video game news providers and close friends,
I hope you've been sharpening your swords and memorising your spells! :D
The Knights of the Chalice 2 Kickstarter fundraising campaign will be launched in less than 72 hours, so I'm sending you an email just to keep you updated. The campaign will be launched on Tuesday 26 May 2020 at 7 am US Central time (2 pm Paris / Berlin time).
Here is the link to the campaign: https://www.kickstarter.com/project...-the-chalice-2-revolutionise-old-school-crpgs. The first adventure, Augury of Chaos, and the module and campaign editor for Windows and Mac OS will be released to backers as soon as the campaign ends.
Yesterday, I uploaded the new version of the Kickstarter Stretch Goals image, featuring nine highly-unconventional recruitable companions. If you've always dreamt of adventuring in the company of an intelligent Gelatinous Cube, rejoice! Your dream will finally come true!
Knights of the Chalice 2 is a party-based epic computer role-playing game with turn-based combat. KotC 2 is inspired by Baldur's Gate 2, Neverwinter Nights 2, Temple of Elemental Evil and Planescape: Torment. Just like KotC 1, KotC 2 uses the OGL 3.5, the ruleset at the root of Dungeons and Dragons 3.5.
The Kickstarter campaign will support the creation of at least three new KotC 2 adventure modules: The Dark Arena, Forces of Chaos and Heart of Evil. The campaign will also be used to improve the game's graphics and facilitate the addition of new character classes and other features.
In KotC 2: Augury of Chaos, your Heroic Party confronts a group of Evil Fanatics allied with various Demons and Fiendish Dragons. Blast your enemies with more than 700 spells, bull-rush them into spike pits, trick them with your superior guile, or crush them with your enchanted greatsword! See them driven before you and hear the lamentations of their women, as your valiant party progresses all the way from level 1 to level 21.
Following the Kickstarter, the game is planned to be released on the developer's website, http://www.heroicfantasygames.com, and on Steam / GOG after a relatively short period of time dedicated to the improvement of the game. A Reddit Ask Me Anything session is planned at r/Games on 11 June from 8 am Central time (3 pm Paris time).
I'm counting on you to spread the word so that we can give the campaign the best possible start it can have. Feel free to share this message with your friends and social networks!
If you would like to post an image or the launch text on your social networks, please feel free to download the latest version of the KotC 2 Kickstarter promo pack.
Thank you so much everyone for supporting this project that I am so passionate about!
PS 1. I would like to give special thanks to Tactical Adventures, the developer of SRD 5.1 CRPG Solasta: Crown of the Magister, for the kind help and support provided to the Kickstarter. You can check out the game at https://www.solasta-game.com/
PS 2. I also would like to give special thanks to 6 Eyes Studio, the developer of Fell Seal: Arbiter’s Mark, for their kind support. You can check out their website at https://www.fellseal.com/ and their Steam page at https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/?curator_clanid=35047933
PS 3. I also would like to give special thanks to Iron Tower Studio, the developer of The Age of Decadence, Dungeon Rats and Colony Ship. You can check out their website at http://irontowerstudio.com/
KotC 2 Features:
Cheers! Best regards everyone!
- Turn-based, party-based tactical combat similar to that found in the old Dark Sun Shattered Lands game made by SSI and in Troika's Temple of Elemental Evil.
- User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. Also see the KotC 1 How to Play webpage for more information.
- A well-developed emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Ready Versus Spell or Swallow Whole and tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog or Incendiary Cloud.
- Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers and so on.
- More than 700 Spells and Psionic Powers (see the list of Wizard spells). The game also features 22 Classes, 10 Races, 36 Subraces, 478 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments. Click here for more information about the Classes, Feats and other topics.
- With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst (see the complete list).
- Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner.
- Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles though, as the game frequently provides Hints designed to help you resolve this type of challenge.
- KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level.
- Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best adventure modules may also generate an income stream for you.
- Enjoy fast Saved-Game loading and saving and various game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, Tab key press to highlight objects that may be interacted with, or the Inventory Screen highlighting of spell scrolls that may be learned by a character.
Pierre Begue (enquiries@heroicfantasygames.com)
HeroicFantasyGames.Com KotC 1 Features KotC 1 Screenshots
Steam Page Facebook Page Twitter Profile Youtube Channel
KotC 2 Features KotC 2 Screenshots Kickstarter Page KS FAQ Instagram
Kickstarter Preview Page Kickstarter Trailer on Youtube
It really is. Although the "please choose your choice from the list" sounds a little unnatural. Maybe even meta.
This pic is so awesome!
Not OGL.It's still 3.5e, right?Is the Summoner strech goal a custom class or adapation of the PF class? The token based art style would actually allow for PF's summoner (and its granting creatures new limbs ect.) to be implemented in a video game without excessive effort.
The Complete Mage book describes a summoner archetype.
I do not understand why, for North America, he gives the time for the less-populous Central time zone, as opposed to the typical Eastern or Pacific.
Should have just gone with the Mountain time zone. Feel free to hit me with that (autism) rating.
Because he hates money.
Re: Pre-KS Update
by BlueSalamander » Sun May 24, 2020 1:43 am
Only two and a half days to go now before the launch of the Kickstarter campaign for Knights of the Chalice 2, so today I've been sending out the following English / French bulk email message:
English version
I hope you've been sharpening your swords and memorising your spells!The Kickstarter campaign for Knights of the Chalice 2 will be launched on Tuesday 26 May 2020 at 7 am US Central time (2 pm Paris time). Here is the link to the campaign: https://www.kickstarter.com/project...-the-chalice-2-revolutionise-old-school-crpgs. The first adventure, Augury of Chaos, and the module and campaign editor for Windows and Mac OS will be released to backers as soon as the campaign ends.
Yesterday, I uploaded the new version of the Kickstarter Stretch Goals image, featuring nine highly-unconventional recruitable companions. If you've always dreamt of adventuring in the company of an intelligent Gelatinous Cube, rejoice! Your dream will finally come true!
Knights of the Chalice 2 is a party-based epic computer role-playing game with turn-based combat. KotC 2 is inspired by Baldur's Gate 2, Neverwinter Nights 2, Temple of Elemental Evil and Planescape: Torment. Just like KotC 1, KotC 2 uses the OGL 3.5, the ruleset at the root of Dungeons and Dragons 3.5.
The Kickstarter campaign will support the creation of at least three new KotC 2 adventure modules: The Dark Arena, Forces of Chaos and Heart of Evil. The campaign will also be used to improve the game's graphics and facilitate the addition of new character classes and many other features.
In KotC 2: Augury of Chaos, your Heroic Party confronts a group of Evil Fanatics allied with various Demons and Fiendish Dragons. Blast your enemies with more than 700 spells, bull-rush them into spike pits, trick them with your superior guile, or crush them with your enchanted greatsword!
Following the Kickstarter, the game is planned to be released on the developer's website, http://www.heroicfantasygames.com, and on Steam / GOG after a relatively short period of time dedicated to the improvement of the game. A Reddit Ask Me Anything session is planned at r/Games on 11 June from 8 am Central time (3 pm Paris time).
I'm counting on you to spread the word so that we can give the campaign the best possible start it can have. Feel free to share this message with your friends and social networks!If you would like to post an image or the launch text on your social networks, feel free to download the latest version of the KotC 2 Kickstarter promo pack. Thank you so much everyone for supporting this project that I am so passionate about!
PS 1. I would like to give special thanks to Tactical Adventures, the developer of SRD 5.1 CRPG Solasta: Crown of the Magister, for the kind help and support provided to the Kickstarter. You can check out the game at https://www.solasta-game.com/
PS 2. I also would like to give special thanks to 6 Eyes Studio, the developer of Fell Seal: Arbiter’s Mark, for their kind support. You can check out their website at https://www.fellseal.com/ and their Steam page at https://store.steampowered.com/app/699170/Fell_Seal_Arbiters_Mark/?curator_clanid=35047933
PS 3. I also would like to give special thanks to Iron Tower Studio, the developer of The Age of Decadence, Dungeon Rats and Colony Ship. You can check out their website at http://irontowerstudio.com/
KotC 2 Features
French version
- Turn-based, party-based tactical combat similar to that found in the old Dark Sun Shattered Lands game made by SSI and in Troika's Temple of Elemental Evil.
- User-friendly interface. Launch a charge, full-attack or coup-de-grace with a single click - the computer will automatically look for the best option available. Out of combat, move the party with a single click or by keeping the mouse button pushed. Also see the KotC 1 How to Play webpage for more information.
- A well-developed emergent Artificial Intelligence. Enemies act as a group and support each other. They can use special actions like Grapple, Trip, Ready Versus Spell or Swallow Whole and tactics like taking a Five-Foot step before casting Maximised Fireball. They might use a Wind spell to dissipate the player's Acid Fog or Incendiary Cloud.
- Omnipresent help files and clear in-game feedback (a feature also found in Temple of Elemental Evil) on the results of each dice roll, saving throw, attack roll, modifiers and so on.
- More than 700 Spells and Psionic Powers (see the list of Wizard spells). The game also features 22 Classes, 10 Races, 36 Subraces, 478 Feats, 41 Cleric Domains, 71 Weapon enchantments and 51 Armour and Shield enchantments. Click here for more information about the Classes, Feats and other topics.
- With the right materials and sufficient gold and experience points, craft your own weapons and armour and apply enchantments like Vorpal, Life Stealing, Wounding, Swift, Dispelling or Flaming Burst (see the complete list).
- Multiple-choice dialogue options offering real choices and real in-game consequences to the player. Use your party's unique skills and consider your own preferences and playing style in order to resolve situations in the most suitable manner.
- Enjoy a variety of engrossing puzzles and riddles. Use your intuition and logical thinking to decrypt mysterious coded messages. The game's cryptography interface, inspired by Broken Sword Shadow of the Templars, makes decoding a captivating activity. Do not worry about the difficulty of puzzles and riddles though, as the game frequently provides Hints designed to help you resolve this type of challenge.
- KotC 2 Augury of Chaos allows you to create your level-1 characters and take them all the way to level 21 or so. There is no limit on character level.
- Use the powerful integrated toolset to create new modules and campaigns easily. Easily swap monster tokens and sprites or create new ones. Create new monsters, new dialogues and new maps easily. The best adventure modules may also generate an income stream for you.
- Enjoy fast Saved-Game loading and saving and various game options designed to accelerate gameplay. Enjoy various convenience features, such as the Saved-Game preview image display, Tab key press to highlight objects that may be interacted with, or the Inventory Screen highlighting of spell scrolls that may be learned by a character.
J'espère que vous avez aiguisé vos épées et mémorisé vos sorts!La campagne Kickstarter pour Knights of the Chalice 2 sera lancée dans moins de 72 heures, le 26 Mai 2020 à 14 heures françaises. Le lien vers la campagne est https://www.kickstarter.com/project...-the-chalice-2-revolutionise-old-school-crpgs. Les participants à la campagne recevront la première aventure, Augury of Chaos, et l'éditeur intégré pour Windows et Mac OS dès la fin de la campagne.
Hier, j'ai mis en ligne la dernière version des Objectifs Kickstarter (Stretch Goals), qui inclut neuf compagnons dont on peut dire qu'ils sortent de l'ordinaire! Si vous avez toujours rêvé de vivre des aventures héroïques en compagnie d'un Cube Gélatineux, réjouissez-vous! Votre rêve va finalement devenir réalité!
Knights of the Chalice 2 est un jeu de rôle avec combat au tour par tour et graphismes 2D dessinés à la main. KotC 2 est inspiré par Baldur's Gate 2, Neverwinter Nights 2, Temple of Elemental Evil et Planescape: Torment. Comme KotC 1, KotC 2 est basé sur le système OGL 3.5, l'ensemble des règles constituant la fondation de Dungeons & Dragons 3.5.
La campagne Kickstarter soutiendra la création d'au moins trois nouvelles aventures: The Dark Arena, Forces of Chaos et Heart of Evil. Elle permettra également d'améliorer les graphismes et de nombreux autres éléments.
Dans KotC 2: Augury of Chaos, votre groupe de Héros confronte une secte diabolique associée à divers Démons et Dragons! Explosez vos ennemis avec plus de 700 sorts, poussez-les dans des pièges mortels, utilisez la ruse ou la fourberie, ou écrasez-les tout simplement avec votre épée à deux mains enchantée!
Après la campagne Kickstarter, le jeu sera rendu disponible sur le site web du développeur, http://www.heroicfantasygames.com, et sur Steam / GOG après une période de temps relativement courte dédiée à l'amélioration du jeu. Un Reddit 'Ask Me Anything' est prévu à r/Games le 11 juin à partir de 15 heures françaises.
J'espère que vous participerez à la campagne! Si vous aimez le projet, merci de partager ce message avec vos amis et sur les réseaux sociaux! Si vous souhaitez poster une image ou le texte de lancement sur vos réseaux, vous pouvez télécharger le pack de promotion.
Principaux Éléments de Knights of the Chalice 2
- Combat tactique au tour par tour assez semblable à celui de Dark Sun Shattered Lands et Temple of Elemental Evil.
- Interface facile à utiliser. Lancez avec un seul clic une charge, une attaque complète ou un coup de grâce : le jeu vous offre la meilleure option disponible automatiquement.
- Intelligence artificielle émergente. Vos ennemis sont parfaitement capables d'utiliser les nombreuses options tactiques et sorts magiques.
- Fichiers d'aide omniprésents et explications claires et détaillées concernant le résultat de toutes vos actions.
- Plus de 700 Sorts et Pouvoirs Psioniques, ainsi que 22 Classes de Personnages, 10 Races, 478 Capacités Spéciales, 41 Domaines Divins, 71 Enchantements d'Armes.
- Fabriquez vos propres armes et armures et enchantez-les pour les améliorer de nombreuses manières.
- Dialogues à options multiples offrant des choix et des conséquences réelles dans le jeu. Faites bon usage des nombreux talents uniques de votre équipe!
- Puzzles et énigmes captivants. Décodez les mystérieux messages secrets avec une interface de décryptage inspirée par Broken Sword Shadow of the Templars.
- Dans KotC 2: Augury of Chaos, faites progresser vos personnages depuis le premier niveau jusqu'au niveau 21.
- Utilisez l'éditeur intégré pour créer facilement de nouvelles aventures, de nouveaux monstres et de nouveaux dialogues. Les meilleures aventures pourront générer un revenu.
- KotC 2 offre de nombreuses fonctionnalités de confort et d'accélération du jeu, comme le chargement rapide des parties sauvegardées.
KS Video on Youtube Screenshots Features
Kickstarter Page KS Preview Page
2: Dragon
3: Centaur
7: Vision?
IP laws are spooksNot OGL.It's still 3.5e, right?Is the Summoner strech goal a custom class or adapation of the PF class? The token based art style would actually allow for PF's summoner (and its granting creatures new limbs ect.) to be implemented in a video game without excessive effort.
The Complete Mage book describes a summoner archetype.
Here is what I got:If my last post sounded a bit snobbish, I apologize. ( I literally gave the answer there )
If anyone wants the solution or clue/help with any puzzle feel free to PM me.