I'm quoting this again because after a long discussion with Tiavals we've decided to include quirky companions in the stretch goals.
Yup, but we've got Tiavals and he's really great at writing. We've prepared short backstories for each of the companions, I think you will enjoy reading them.Missing Avellone stretch goal.
I think so.you sure your stretch goal for 3d models is budgeted right? I'm asking out of sheer curiosity if nothing else.
The Summoner class is a custom class. During the Kickstarter period, there will be detailed updates for each of the new classes: Spell Weaver, Summoner and Necromancer.Is the Summoner strech goal a custom class or adapation of the PF class? The token based art style would actually allow for PF's summoner (and its granting creatures new limbs ect.) to be implemented in a video game without excessive effort.
Yes. OGL 3.5.It's still 3.5e, right?
Yup, there are many portraits in the game. The portraits from KotC 1 are also available.I hope there's enough character portraits to go around.
Thank you! Yes, all the modules will take place in there.Also, nice map, i guess all the modules will take place in there ?
So if sprites goal is reached, will this done module receive this graphic update or only new modules?Yup, but we've got Tiavals and he's really great at writing. We've prepared short backstories for each of the companions, I think you will enjoy reading them.Missing Avellone stretch goal.
I think so.you sure your stretch goal for 3d models is budgeted right? I'm asking out of sheer curiosity if nothing else.
The Summoner class is a custom class. During the Kickstarter period, there will be detailed updates for each of the new classes: Spell Weaver, Summoner and Necromancer.Is the Summoner strech goal a custom class or adapation of the PF class? The token based art style would actually allow for PF's summoner (and its granting creatures new limbs ect.) to be implemented in a video game without excessive effort.
The KotC 2 Summoner and Necromancer have their own spell lists.
Yes. OGL 3.5.It's still 3.5e, right?
Yup, there are many portraits in the game. The portraits from KotC 1 are also available.I hope there's enough character portraits to go around.
Thank you! Yes, all the modules will take place in there.Also, nice map, i guess all the modules will take place in there ?
Launching in only 38 hours now!! The time is drawing ever so nigh! Might have to look at the soothing images of roots soon! :D
Thank you for your interest and support everyone!
Pierre any word from gog since their last email?
My hope at this point the reason why its taking so long is that they can release kotc1 on their platform the same time your kickstarter goes up so more eyes can be sent towards it.
So if sprites goal is reached, will this done module receive this graphic update or only new modules?Yup, but we've got Tiavals and he's really great at writing. We've prepared short backstories for each of the companions, I think you will enjoy reading them.Missing Avellone stretch goal.
I think so.you sure your stretch goal for 3d models is budgeted right? I'm asking out of sheer curiosity if nothing else.
The Summoner class is a custom class. During the Kickstarter period, there will be detailed updates for each of the new classes: Spell Weaver, Summoner and Necromancer.Is the Summoner strech goal a custom class or adapation of the PF class? The token based art style would actually allow for PF's summoner (and its granting creatures new limbs ect.) to be implemented in a video game without excessive effort.
The KotC 2 Summoner and Necromancer have their own spell lists.
Yes. OGL 3.5.It's still 3.5e, right?
Yup, there are many portraits in the game. The portraits from KotC 1 are also available.I hope there's enough character portraits to go around.
Thank you! Yes, all the modules will take place in there.Also, nice map, i guess all the modules will take place in there ?
Launching in only 38 hours now!! The time is drawing ever so nigh! Might have to look at the soothing images of roots soon! :D
Thank you for your interest and support everyone!
Personally I'm not feeling it
Pierre any word from gog since their last email?
My hope at this point the reason why its taking so long is that they can release kotc1 on their platform the same time your kickstarter goes up so more eyes can be sent towards it.
Good question, also reminds me i didn't ask you why there isn't any news on KotC steam page & forums about the kickstarter? Every little bit helps.
Hello everyone!
Hope this golden baby flies soon!
Thank you! I will be launching the Kickstarter campaign in 20 hours, come what may!!
Link to the campaign: https://www.kickstarter.com/project...-the-chalice-2-revolutionise-old-school-crpgs
I am ready to throw money at you throw it at your face! I also expect you will be changing a lot of the games look or graphics after the kickstarter.
Thank you!! Yes, I will definitely improve the game's graphics.
You get a Steam Key for KotC 2 Augury of Chaos from the Paladin tier at about 34 dollars. To clarify, my book is not about tax evasion, it's about economics.I won't be supporting this as I had planned to if a Steam KotC2 key is not available at a reasonable tier.
Thank you everyone for your support!
Less than 24 hours to go, and I'm still worried this will not happen. I got my money in my hand, and I'm ready. I'm going to cry if it doesn't get to 15k.
Yes, I'm talking with GOG. I have to go through the process. I will do it after the campaign.Pierre any word from gog since their last email?
Yes, Augury of Chaos will be updated with the new sprites once they are available.So if sprites goal is reached, will this done module receive this graphic update or only new modules?
Thank you!! To be honest, I forgot that I could post the KotC 2 news in the KotC Steam Forum. I've just posted something there: https://steamcommunity.com/app/1083760/discussions/0/2254560552307940172/ Better late than never!!Good question, also reminds me i didn't ask you why there isn't any news on KotC steam page & forums about the kickstarter? Every little bit helps.
Thank you for your support Dickie!Less than 24 hours to go, and I'm still worried this will not happen. I got my money in my hand, and I'm ready. I'm going to cry if it doesn't get to 15k.
There's a huge variety in the enemy races and classes.Did he mention anywhere how many different monsters there will be?
Now I don't know whether to fund it day 1 or to wait and see if this is a possibility. The codex designing a enemy party could be cool. If it was up to be the enemy leader would be swen as a leader of a cult. You fight him and his cultist generals while a bunch of dirty fence sitters watch the fight and don't participate.I think we could have fun with this one
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Archmage
Hero of the Realm Tier + ACCESS TO CLOSED BETAS + KICKSTARTER ARCHMAGE FORUM LABEL + CREATE AN ENEMY ADVENTURING PARTY. You will receive the top tier Kickstarter Archmage label on our forums. Help us design a fiendish enemy adventuring party or monster group that will confront the player’s party in one of the three new modules. We will send you six character / creature sheets for you to fill out. You can provide suggestions on the equipment and combat AI of the enemies (what spells will they cast, will anyone run away). You can provide suggestions on how and where the player should get ambushed and details of the associated map, quest and supporting monsters. Includes one new map and new sprites and tokens based on art / pictures / descriptions you provide. Also, a ranking of the five largest contributors will be displayed at the top of the in-game Credits of the three new modules, displaying each contributor's name or nickname and country of origin.
IncludesEstimated deliveryMay 2023
- New in-game adventure map
- New in-game sprites and tokens
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or this one
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Supreme Archmage
Hero of the Realm Tier + ACCESS TO CLOSED BETAS + KICKSTARTER ARCHMAGE FORUM LABEL + CREATE A RECURRING VILLAIN. You will receive the top tier Kickstarter Archmage label on our forums. Help us create an important villain who will appear in all of the three new modules. We will give life to that villain and his lieutenants using the ideas you submit to us (within reason). We will send you six character/creature sheets for you to fill out. You can provide suggestions on the dialogue, equipment and combat AI of the enemies (what spells will they cast, will anyone run away, who survives). You can suggest how and where the player should get ambushed and details of the associated maps, quests and supporting monsters. Includes three new maps as well as new sprites and tokens. Your name will appear at the top of the in-game Credits, dear Supreme Archmage. I am but your humble, grovelling servant. Yours will be a glorrrious victory... Oh no! Not the Greater Disintegration ray! Pleeease!! Arghh!