Knights of the Chalice 2 Version 1.67
Hello everyone! Here's version 1.67 of Knights of the Chalice 2. My apologies for the bug when loading very simple maps, that should be fixed now.
Here's the list of changes:
- Added a speed optimisationin the script command used to show or hide a creature. Hopefully this won't have any unexpected effects with character movement during combat. If you find any, please email me about it.
- Fixed a source of crashesintroduced in version 1.66 when loading a map that hasn't got any activable zone in it. This would also generate a crash when using the spell-animation previewer in the Module Editor because the previewer uses a very simple map.
- Activable zones can now use jpg images(not just PNG images).
- The script command that sets the altitude of a square can now set negative altitudes.
- The script command 'Expend spell slots' now allows negative values, allowing you to have a character regain spell slots of a given spell level (up to the character's maximum number of spell slots of that level). Likewise, the script command 'Expend power points'now allows negative values, allowing you to have a character regain power points.
- Fixed a display bug with the environmental fognot appearing progressively after loading a game.
- Fixed the position of prone spritesfor humanoid creatures that do not use the modular sprite model.
- Added a new spell sound (Magic holy bells.wav), a new item image(reishi-mushrooms.png), a new spell that can't be learnt (Second Chance), and in the file 'Data/BaseItems.iml' a new item (Reishi) associated with the new spell.
Please don't hesitate to email me at
enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved gamemay be very helpful, too.
I posted a new
Kickstarter Update yesterday.
Thank You For Your Steadfast Support, Fearless Mages And Warriors Of The Realm!! Happy New Year