Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Knights of the Chalice 2 Thread - Augury of Chaos

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,613
Knights of the Chalice 2 Version 1.67
Hello everyone! Here's version 1.67 of Knights of the Chalice 2. My apologies for the bug when loading very simple maps, that should be fixed now.

Here's the list of changes:

  • Added a speed optimisationin the script command used to show or hide a creature. Hopefully this won't have any unexpected effects with character movement during combat. If you find any, please email me about it. :)
  • Fixed a source of crashesintroduced in version 1.66 when loading a map that hasn't got any activable zone in it. This would also generate a crash when using the spell-animation previewer in the Module Editor because the previewer uses a very simple map.
  • Activable zones can now use jpg images(not just PNG images).
  • The script command that sets the altitude of a square can now set negative altitudes.
  • The script command 'Expend spell slots' now allows negative values, allowing you to have a character regain spell slots of a given spell level (up to the character's maximum number of spell slots of that level). Likewise, the script command 'Expend power points'now allows negative values, allowing you to have a character regain power points.
  • Fixed a display bug with the environmental fognot appearing progressively after loading a game.
  • Fixed the position of prone spritesfor humanoid creatures that do not use the modular sprite model.
  • Added a new spell sound (Magic holy bells.wav), a new item image(reishi-mushrooms.png), a new spell that can't be learnt (Second Chance), and in the file 'Data/BaseItems.iml' a new item (Reishi) associated with the new spell.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved gamemay be very helpful, too.

I posted a new Kickstarter Update yesterday.

Thank You For Your Steadfast Support, Fearless Mages And Warriors Of The Realm!! Happy New Year :)
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,167
Location
Eastern block
It is designed more like an open-ended, ongoing campaign. I'm working on new content right now, which will be added to the module later next year.
Does it mean that the sum of exp and levels to be gained rises as well or you somehow scale down the content that already exists?
No scaling, but the adventure itself is non-linear. Through free exploration, it is possible early on to wander into combat meant for higher level characters, and the player might later find encounters that the party is much stronger for. The content I am presently working on is designed for 10th level characters, which is where the module leads up to this point.

better design than AoC imo
 

Mauman

Scholar
Joined
Jun 30, 2021
Messages
1,230
The only place that gnomes AND kobolds deserve is under my boot, being ground into a fine paste.

Debating which is better is like trying to figure out if cow shit or dog shit is better eating.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
6,945
Location
Small but great planet of Potatohole
When is Dark Arena release date?
One or two years ago...
Fortunately, Pierre had a decent record, he already delivered games, even if the last took a very long time. We can be reasonably sure that he will deliver this campaign as well. Sometime next <insert day of the week>. Unless his famous diet kills him first... <pessimist>
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,642
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,642
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
I haven't heard either speaking Latin of Greek.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,851
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
Where's his golden sickle then?
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
Where's his golden sickle then?
It's in his tool shed for when he needs it to harvest turnips!
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
31,986
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
Where's his golden sickle then?
It's in his tool shed for when he needs it to harvest turnips!
that's not how turnips work.
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
Where's his golden sickle then?
It's in his tool shed for when he needs it to harvest turnips!
that's not how turnips work.
You need the sickle to fend of griffins when picking turnips.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
20,642
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
Where's his golden sickle then?
It's in his tool shed for when he needs it to harvest turnips!
that's not how turnips work.
You need the sickle to fend of griffins when picking turnips.
Dual wielding is barbarian's job.
zZFVQCK-QFCrdkKxKRsnEg.webp
 

MerchantKing

Learned
Joined
Jun 5, 2023
Messages
1,626
kobolds > gnomes
Wrong. Gnomes are the best.
Only at being the worst.
What about the famous gnome barbarians?
Used as footstools by Mongolian horse archers for getting on horseback faster.
There are no Gnome Barbarians. The average Gnome is too intelligent to be one.
How do you explain this?
tAutreW3QwK-7yRVz2SW_g.webp
7wA-rpqvS96AEwkYE7OSNQ.webp
The one on the left is a ranger and the one on the right is a druid.
Where's his golden sickle then?
It's in his tool shed for when he needs it to harvest turnips!
that's not how turnips work.
You need the sickle to fend of griffins when picking turnips.
Dual wielding is barbarian's job.
zZFVQCK-QFCrdkKxKRsnEg.webp
No. Barbarians use big axes, not sickles.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom