Thanks a million for the great support, Dickie, felipepepe, Mustawd, Cyberwhale, Tacgnol and Mychkine!
you wrote on the kickstarter page yesterday you intend to talk about the sprite system of KOTC2. Are you still going to?
Yes, actually I did talk a bit about it yesterday in the other thread, let me reprint it here, please:
Concerning the sprites, I'm thinking that we could have a system allowing weapons (on both hands) and shields to be displayed on top of the creature. For this to work, I'll have to ask the artist to position the hands of every humanoid creature at the exact same pixel position.
Then the artist can draw the animation of each weapon and shield separately, with one version for the right hand and another for the left hand. Magic weapons like a Flaming Longsword or a Shocking Burst Greataxe can also be represented.
Then the game will automatically display the weapons and shields used by each humanoid creature. And we can still have other creatures that do not require drawing weapons on top.
One of the things I enjoyed in Neverwinter Nights 2 was to watch my party members hold powerful magic weapons as they move around.
Also, for weapons carrying enchantments such as
Flaming,
Acidic,
Shocking,
Frost or
Draining, I should be able to draw some animated particles on top, to make the weapons more realistic.
Today, I did some work on testing the website update that I recently implemented in preparation for the Kickstarter. That part should be finished soon. Thank you for your continued interest in the game!