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Game News Knights of the Chalice is Here

Gwendo

Augur
Joined
Aug 22, 2004
Messages
990
Shannow said:
It's been ages since I bought an AAA title and the last ones were not at full price.
I live off 600 € per month. I have standing costs around 550€. That leaves 50€ per month for food, clothes, recreation, books, games, etc. Yes, I cannot live off of that. I have to resort to savings from better days. You tell me if half my monthly budget for a game that I consider ok but far from awesome is a lot or not :roll:


Cry me a river.


What is it to you that some stranger on the internet won't buy the game anyway? Seriously, dudes... Find something more important to care about. Just enjoy that you found a game you like.

What is up to you that you felt the need to share with us, strangers, how much you earn, how much you spend and how much 15£ weight in your pockets?

Of course we care... Under all this tough façade, we are softhearted so we care about you and your poorness.
 

Chaotic Lulz3r

Liturgist
Joined
Aug 4, 2009
Messages
209
Location
Lulzania
RottingNaziSurfer said:
Chaotic Lulz3r said:
Done, but only because this venerable visage better reflects my inscrutable wisdom.


nerd1.gif

You have balls, I'll give you that. I wouldn't go around posting pictures of me if I looked like that. Is your mother actually a malnurished monkey, or is the resemblance pure coincidence?
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Shannow said:
That leaves 50€ per month for food, clothes, recreation, books, games, etc.

50 € per month? When I was your age, 50 € looked like a prince's ransom! I would have killed to get 50 € per month!
 

Hoaxmetal

Arcane
Joined
Jul 19, 2009
Messages
9,173
Gragt said:
Shannow said:
That leaves 50€ per month for food, clothes, recreation, books, games, etc.

50 € per month? When I was your age, 50 € looked like a prince's ransom! I would have killed to get 50 € per month!

BELGIUM.
 

shihonage

Second Variety Games
Patron
Developer
Joined
Jan 10, 2008
Messages
7,200
Location
United States Of Azebarjan
Bubbles In Memoria
Chaotic Lulz3r said:
Done, but only because this venerable visage better reflects my inscrutable wisdom.

Chaotic Lulz3r said:
You have balls, I'll give you that. I wouldn't go around posting pictures of me if I looked like that. Is your mother actually a malnurished monkey, or is the resemblance pure coincidence?

Stop being so cringingly Asperger.
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
The demo was great. The view angle is not my favourite, but it's a view I've played a lot before so it doesn't particularly offend.

Like a lot of other people, I think the font could have clearer/modernised a little. But I got used to spidery fonts like that in ye olde games, so I guess I will in this case as well. Doesn't look so bad in windowed mode.

Alas, I cannot cannot justify spending money on it, what with losing my job in a few weeks time (yet another company closing down* :x). If things start to look up it's a definite buy for me.

(* :violins:)
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
42,005
Location
Swedish Empire
Shannow said:
It's been ages since I bought an AAA title and the last ones were not at full price.
I live off 600 € per month. I have standing costs around 550€. That leaves 50€ per month for food, clothes, recreation, books, games, etc. Yes, I cannot live off of that. I have to resort to savings from better days. You tell me if half my monthly budget for a game that I consider ok but far from awesome is a lot or not :roll:

What is it to you that some stranger on the internet won't buy the game anyway? Seriously, dudes... Find something more important to care about. Just enjoy that you found a game you like.

it is at times like that that you get your mother to cook for you.
that is the secret how i survived 2 years at university after coming home from the army broke and unemployed.
 

Chaotic Lulz3r

Liturgist
Joined
Aug 4, 2009
Messages
209
Location
Lulzania
shihonage said:
Chaotic Lulz3r said:
Done, but only because this venerable visage better reflects my inscrutable wisdom.

Chaotic Lulz3r said:
You have balls, I'll give you that. I wou'm sorry ldn't go around posting pictures of me if I looked like that. Is your mother actually a malnurished monkey, or is the resemblance pure coincidence?

Stop being so cringingly Asperger.

I'm sorry I taxed whatever you use instead of a brain. Here, I'll make it easy for you: STFU, U FAKIN MOR0n.
 
Joined
May 29, 2006
Messages
5,364
Location
Astrology
Judging from the demo:

The interface is annoying, in a couple of places

Having the hot-spot BELOW the mouse pointer is confusing and annoying.

Picking things up is a pain in the ass.

The combat is enjoyable, but the demo doesnt have much of a story which is a mistake.

7.5/10 judging by the demo
 

getter77

Augur
Joined
Oct 12, 2008
Messages
873
Location
GA, USA
Patch 1.04 incoming based on initial players:

- fixed toughness feat (picking the feat during a level up didn't work)
- fixed the left/right arrows in the character screen, with the weapons not updating properly
- fixed the HP dice rolls. This problem occured only when using random rolls (not Maximum HP) AND when you had swapped some of your party members.
 

protobob

Liturgist
Joined
Dec 31, 2002
Messages
332
Location
USA
Been playing the full version, it's really nice. The dungeons aren't just rooms full of bad guys, there are lots of oppurtunities to interact with dungeon features and NPCs.
 

Lord Sudaca

Novice
Joined
Jul 28, 2009
Messages
43
Maybe this game is receiving regards because it looks old school? I played the demo a couple of times and altough it looks interesting, is not anything to die for. The fonts and the palette are horrible, and the graphics sucks, im not asking for anything fancy, im more than happy with early 90´s stuff, but this looks terrible.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
It's almost standard Darksun grafix. My only criticism would be against the low resolution and the way the screen looks so cluttered because of it, which kinda spoil what is otherwise a very nice game.
 

Gragt

Arcane
Patron
Joined
Nov 1, 2007
Messages
1,864,860
Location
Dans Ton Cul
Serpent in the Staglands Divinity: Original Sin
Finished the demo. The troll fight wasn't too bad even if it wasn't that easy, but the undead fight against the lich was a bit over-the-top. Very frustrating but was I happy when I finally managed to beat the cocksuckers down!
 
Joined
Jul 21, 2009
Messages
1,015
Location
Nowhere
Chaotic Lulz3r said:
You have balls, I'll give you that. I wouldn't go around posting pictures of me if I looked like that. Is your mother actually a malnurished monkey, or is the resemblance pure coincidence?

Malnurished, yes. Monkey, no.
 

Andhaira

Arcane
Joined
Nov 25, 2007
Messages
1,869,124
I'm still stuck at the fight with the elf spellcaster and his minions, which include a single troll. I think I'm having problems because I haven't leveled up yet.

The spell effects in the game are pretty nice, and the spells themselves are very useful.

Also, the AI is pretty good. A enemy actually bullrushed my fighter into a web then started pounding on him!!
 

BigWeather

Augur
Joined
Apr 8, 2007
Messages
271
I loved many of the points made in the design notes -- particularly relating to scaling, 3D, skill repetition, and single-character RPGs.

As someone that has considered using the OGL to do a game I'm curious how he fulfilled one of the four main conditions (post the license, update the license to add any copyrights like the SRD, make the open game content visible via a text or other human readable file, clearly identify the open game content) -- how does he clearly identify the open game content? Or is just making it visible (and by that I imagine it is more than the stats of monsters, items, etc. but even the modifiers and the actual process of combat, right?) enough?

Finally, regarding the graphics -- some have expressed unhappiness with the perspective. How would straight top-down be received? Or is that a non-starter?

Edit: Ah, I see his in-game help clearly identifies open game content by bracketing it with "OPEN GAME CONTENT QUOTE:" and a "(END OPEN GAME CONTENT QUOTE)". He also links to the OGL from there as well. Though I don't see anywhere that he lists all of the monsters, their stats, etc. -- which is all part of open game content. Not trying to get him in trouble at all, just very curious about how a game is made with the OGL.
 

dolio

Scholar
Joined
Dec 18, 2007
Messages
294
BigWeather said:
As someone that has considered using the OGL to do a game I'm curious how he fulfilled one of the four main conditions (post the license, update the license to add any copyrights like the SRD, make the open game content visible via a text or other human readable file, clearly identify the open game content) -- how does he clearly identify the open game content? Or is just making it visible (and by that I imagine it is more than the stats of monsters, items, etc. but even the modifiers and the actual process of combat, right?) enough?
The game has pretty extensive online help, and it seems to reference the OGL in the sections where it's relevant.
 

Lord Sudaca

Novice
Joined
Jul 28, 2009
Messages
43
The same quality as darksun??? I played it some weeks ago and i can assure that is bull, also, not only the poor quality of the graphics (and the design, MUCH worse that in DS) also, you are playing in a forst and there are like two different kinds of trees.... come on man...
And also the music, it doesnt only sounds like crap but the score itself is terrible, a deaf rat could do better
 
Joined
Nov 1, 2008
Messages
7,953
Location
Cuntington Manor
Lord Sudaca said:
The same quality as darksun??? I played it some weeks ago and i can assure that is bull, also, not only the poor quality of the graphics (and the design, MUCH worse that in DS) also, you are playing in a forst and there are like two different kinds of trees.... come on man...
And also the music, it doesnt only sounds like crap but the score itself is terrible, a deaf rat could do better

Yes, terrible about the trees. I was horrified as I was looking forward to taking note of various flora in my travels throughout the game.

Ultimately, this is a game for a certain section of the RPG community. If you don't like it, that is quite normal otherwise the big boys would be putting several of these out every year. I am enjoying the game immensely and don't have a problem with anything really, except I can see why some might want a bigger resolution.
 

BigWeather

Augur
Joined
Apr 8, 2007
Messages
271
dolio said:
The game has pretty extensive online help, and it seems to reference the OGL in the sections where it's relevant.

Yeah, it does. Unfortunately, though, the OGL isn't totally clear just what needs to be pointed out as open game content. The lizardmen are probably open game content (the stats mostly match up though they are referred to as "lizardfolk" in the 3.5 SRD, so maybe it is different enough that it isn't considered open game content?). But even the process of combat is technically open game content covered by the SRD -- is it enough to cite it in the help or must all of the "data" necessary (modifiers, actions available, etc.) for combat to run be available in some human readable data file (like XML or the like)?

I guess to be safe it is better to be abundantly careful.
 

BigWeather

Augur
Joined
Apr 8, 2007
Messages
271
Blackadder said:
Ultimately, this is a game for a certain section of the RPG community. If you don't like it, that is quite normal otherwise the big boys would be putting several of these out every year. I am enjoying the game immensely and don't have a problem with anything really, except I can see why some might want a bigger resolution.

There are some UI elements that are a little frustrating and a few places where there is much needed information (like in the inventory screen it'd be nice to have the character's class displayed and in the upper right "trade to" window that lists the other party members it'd be nice to see class indicated as well), but much of it will become second nature shortly, I'm sure.

The calls for a different font are valid and while I wouldn't mind a little higher resolution it works fine as is.

The only thing that kinda bugs me is that while LOS is being used before an area is cleared (like when you first come to a wall you can't see beyond it) once the area is revealed you can see behind the wall -- I guess I'm just spoiled by the old school Ultimas in that regard.
 
Joined
Apr 4, 2007
Messages
3,585
Location
Motherfuckerville
Bought it, and have been enjoying it so far. Combat is fun, the dungeons are interesting, but there are still a few issues I have. Mostly minor ones though.

Anybody here fought the second summoning in the tower? That fight is pretty absurd. Do I need a bunch of holy weapons to kill that bugger?
 

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