Volourn said:
BIo's games are not automated. And,m neither are they are"simple" or "no brainer'.
I'm sorry but one look at some of the quests in BG2 and that argument falls to the ground. Need i remind you of the terrible excuse for a quest that was saving Nalia?
Isaea Roenal: "Hi there, you've met me before, and if i didn't matter then, i'll matter now, as i'm taking Nalia here.".
Nalia: "Don't!"
Roenal: "Too late!"
PC: "D'oh, i can't attack you in the middle of the street even if you have very few people with you, and even if i've been attacked and attacked plenty of others in the street, but i can banter endlessly! Beware as i shall get you for this!"
Roenal: "Yeah right."
Some guy: "Oy there, i'm random Joe #4, and curiously, i've just watched everything from the backstage! Now, i've read the script and after realizing i hate Roenal's guts, its my duty to inform you that you'll have Isaeas' house open to you, without guards, and another random NPC that'll spill his guts for you at the Docks - without added costs! Farewell!"
Or how you didn't even had to read Mazzy Fentan's note or the diary of the Umar Hill ranger, you just had to pick them up to have your map updated (not to mention gaining experience for picking up a book)? Or of how some items, like books or documents, couldn't be read and only had in their description explaining on what they could be used (incidentally, like Roenall's documents, or the Harper necklace which stated something similar to "Perhaps this can be used in a place of the building where only Harpers can go?")? Or of how, troughout the game, you were presented with dialogue choices which, no matter which one you choose, the response of NPCs was always the same, thus eliminating any point in choosing answers? And into NWN, where we have buttons that are there to decide for us what statistic we want to raise? Or about the different-coloured dialogue lines blatantly screaming they should be used for added information? Or about the town portal, er, Stone of Recall? I've sold NWN already, but i might just buy it again just to compile a list of automated, hold-your-hand features.
Anyone who thinks TOEE is compiictaed just isn't very smart. In fact, I feel that TOEE holds the player's hand too much.
How exactly? I'd like to be given examples.
BIo makes good games for people who want good games.
Bio makes games that they know will sell, wheter that makes a good or bad game. If they're good, that's a different question. And i'll answer it now, they aren't.
As for publishing, how can you say BIO had better publishing. NWN, and TOEE both had the same publisher yet BIO is still making patches for it (and not simply because it has more bugs); while people had to gnash their teeth for a TOEE patch. Perhaps it's because BIO cares about their games' quality much more than Troika apparantly does.
Nice try, but in case you've been living under a rock, you know damn well Atari's publising rights with Troika were different from those with Bioware. Not only that, Troika have stated that the patch had to be allowed by Atari. Bio *always* had better publishing than Troika. Troika were ass-raped in game decisions by both Sierra (for the multiplayer) and Atari (for the removal of game content). Where were Bio screwed in publishing? Even if not beneficiated, it still was handled much better than Troika's.
BIo's games surely live up to its nameake genre than Troika's does. In fact, NWN is much closer to a real role-playing game than anything else made by either BIO, or Troika. Period.
You're certainly entitled to your opinion, as utterly wrong as it may be. Though i find it curious you've said in the past that NWN wasn't that great, and that you've said Arcanum was fantastic, yet, now state Arcanum isn't better than NWN. Not to mention the sheer absurdity of the entire comment. Have you been drinking?
Milking a proven franchise? Oh... You mean like Troika is trying to do with TOEE, and Blodlines? Hmm...
Not really. Troika worked with D&D once, and is now moving on to White Wolf property. Bioware worked with the same franchise in more than one game. Notice the difference?
EDIT: To be more direct, tell me this. Who is milking more a franchise - the company that uses the same franchise for 3 games (BG, BG2, and NWN) and 4 expansions (ToTSC, ToB, HoTU and SotU), or the company that only uses the franchise in one game and moves on?