HoboForEternity
LIBERAL PROPAGANDIST
Gameplay always trump story, but story rich games with passable combat is good too.
Eg. Planescape torment, etc.
Mind that i say passable and not bad. If you want to tell a story and have no idea to design a good ggameplay then dont hide the story behind annoying gameplay part.
In that aspect, i can respect telltale game and i still love twd season 1, wolf among us and borderlands, but other telltale are lacking in story aspect too, usong old tired formula etc.
Story heavy games with straight up bad gameplay is unplayable no matter how good the story is.
But in larian context, they really should focus on they are doing: good tactical combat, extensive simulation and interactive gameplay and wacky 13 years old sense of slapstick ish humor that somehow works and quite a nice change from all doom and gloom if more serioud RPG.
Comedy is underrated as a whole in rpg
Eg. Planescape torment, etc.
Mind that i say passable and not bad. If you want to tell a story and have no idea to design a good ggameplay then dont hide the story behind annoying gameplay part.
In that aspect, i can respect telltale game and i still love twd season 1, wolf among us and borderlands, but other telltale are lacking in story aspect too, usong old tired formula etc.
Story heavy games with straight up bad gameplay is unplayable no matter how good the story is.
But in larian context, they really should focus on they are doing: good tactical combat, extensive simulation and interactive gameplay and wacky 13 years old sense of slapstick ish humor that somehow works and quite a nice change from all doom and gloom if more serioud RPG.
Comedy is underrated as a whole in rpg