Probably for their social features like chat, cosmetics and ladder. I'm pretty sure they said they want to have a full offline mode by release.
Since they're selling supporter packs à la PoE I assume an account is pretty much needed, especially for platform parity.By social features like chat, cosmetics and ladder, what you actually mean is data. If it was just social features, cosmetics and a ladder, they don't need an account made for that.
I doubt a company that is that uppity will make an offline mode that doesn't include making an account.
Since they're selling supporter packs
I assume an account is pretty much needed
You can do that on Steam.
especially for platform parity.
You can do that on Steam.especially for platform parity.
I don't give a shit. Especially if they're going to give me an offline mode so I can play the game once their servers are dead.So other multi platform companies/games need to do that to in your opinion? What are some games you enjoy that follow this make believe ruleset?
They stated a while ago that the last missing classes will come in 1.0.Where is muh Warlock ;[
You're supposed to use loot filters m8I am at lvl 10, and this has the worst itemization I've ever saw in H&S. There's just too little item variety and way too many drops from mobs.
I can't speak for recent versions about optimization. Earlier, there were some issues with that. Still, it doesn't go as crazy with late-game skill fireworks and mob/effect density as PoE does, so you never get those annoying spikes.How optimized is this game compared to PoE? PoE works OK on my old PC with medium details, I wonder if this would work well as well.
Also do they have desynch problems? Also is this game also online only?
I didn't get very far into Monolith and my build was something I threw together but I didn't really get to the levels that I usually do in PoE. Build I played in Sanctum was Hexblast Miner and I was melting everything including bosses. For normal monsters I was killing them before I could even see them on-screen.Gameplay wise the speed-ramp is slower than PoE but in Monolith there is hardly a difference to map clearing.
Same as above, can't really speak about the latest patch which apparently improved optimization but it worked alright for me except for certain zones or when there were way too many enemies on screen which didn't happen that often.How optimized is this game compared to PoE? PoE works OK on my old PC with medium details, I wonder if this would work well as well.
Also do they have desynch problems? Also is this game also online only?
That's what I meant. Loot filters are the solution to the problem of shitty itemization.How loot filter is going to help me with the same leather boots dropping from every kind of enemies? I've played hundreds of hours of D2 with no loot filer at all, and the itemization and loot has been always interesting from lvl 1 up to very end game.
Loot filter is just an excuse to cover incompetence or lack of resources to create interesting items.
Launch had some queue issues but all seems to be resolved now and I've been in a multiplayer session for three hours without any problems. 0.9 changes are all good from what I can tell and several D2/Path of Exile friends that are playing the game for the first time today have nothing but good things to say about the game.
I hope they can keep the momentum going now that multiplayer is out of the way.
Only multiplayer or singleplayer as well?Launch had some queue issues but all seems to be resolved now and I've been in a multiplayer session for three hours without any problems. 0.9 changes are all good from what I can tell and several D2/Path of Exile friends that are playing the game for the first time today have nothing but good things to say about the game.
I hope they can keep the momentum going now that multiplayer is out of the way.
Massive fake news from my perspective unfortunately.
We’ve been trying to play this over the span of the last three days and it hasn’t just been difficult, it’s been impossible. So many quest errors, frequent stuttering, needs to restarts and lock-ups we haven’t been able to play.
In my experience, the game so far is multiplayer in name only