Frank Capicoli
Arcane
- Joined
- Mar 3, 2018
- Messages
- 7,843
I played Wolcen at launch. It wasn't as great as you're slobbering on about.You clearly never played Wolcen if you think wolcen combat feel is "janky".
I played Wolcen at launch. It wasn't as great as you're slobbering on about.You clearly never played Wolcen if you think wolcen combat feel is "janky".
was he EVER right about arpgs? his d4 beta impressions were also full of shit.I played Wolcen at launch. It wasn't as great as you're slobbering on about.You clearly never played Wolcen if you think wolcen combat feel is "janky".
I can't get the hype people have for GD. like 90% of the skill tree is literally a basic melee attack or ranged projectile with 'This does whatever flavour of damage' tacked on. And then people get incredibly excited over being able to change flavours from purple sparkles to green sparkles. That shit doesn't matter to me at all. The only thing GD has going for it is the constellation shit, and really only a half dozen of those are actually interesting instead of being stuff you tack on to make number go up.
You literally need dropped Exalted items and Legendary Potential on uniques to do any end game crafting whatsoever as the two highest tier Prefixes and Suffixes are drop only. The best items for levelling are Legendary Potential low level uniques with Exalted mods so at no point in the game are purely crafted items anywhere close to the best.
You also picked the one hybrid class in the game and complain about pure options comparing with D3 that has only pure classes. Go ahead and compare LE druid with D2 or D4.
But all classes from what i see in LE are hybrid as in they are few different tunes in them rather than being generalist. And that's my point. If your argument is that wolves can bite with freeze and that makes it elementalist skill then yeah i don't agree. Unfortunately crafting which at start seems fine soon enough became too strong to see any loot as worthwhile.
This makes no sense. The loot determines the crafting. You need good drops for great crafts. You can't just craft something from scratch. I agree with quite a few of your points for once (in particular that the campaign is probably the most ass aRPG campaign I've ever played), but this one is almost "did you even play the game?"-tier.
The issue is that what you do is that you gather junk to scour them from affixes and prefixes and none of the loot falls in good shape to begin with to outmatch your crafted gear. So you never have "OMG" moment that something good drops because what is good and what is not is decided by random fucking chance at crafting for your forging potential to hit crit or not use potential.
For my whole playthrough i never used anything from ground because it was always worse than crafted gear I had on me. And to craft something greater than on me i almost never used "good loot" but loot with the most potential and waited for random fucking chance to hit roll right.
The loot itself as in affixes, base types, etc. are good. I like them very much. The issue is that i never get any rush from any drop. Because I know for loot to be usable i need to hit some crits on crafting. So whatever i get some "amazing" chest rolled right i know i have much greater chance to roll medium rolled chest but many of them at hit those crits instead.
No doubt for some people who are into crafting this might be plus to spend most of their time shoveling garbage gear into forge and scouring but that's not my jam.
Uniques are fine, and i like them but they drop rarely and probably there aren't that many of them for base game.
Crafting having inpact on dropped loot isn't exclusive problem of LE all arpgs with crafting have it. D2 runewords literally destroyed loot gathering in D2 until endgame, POE crafting table took away a lot from loot when it was introduced and so on.
I think he said he only finished the campaign so do not take him seriously. He is shitting on whole game by only playing half of it.You literally need dropped Exalted items and Legendary Potential on uniques to do any end game crafting whatsoever as the two highest tier Prefixes and Suffixes are drop only. The best items for levelling are Legendary Potential low level uniques with Exalted mods so at no point in the game are purely crafted items anywhere close to the best.
You also picked the one hybrid class in the game and complain about pure options comparing with D3 that has only pure classes. Go ahead and compare LE druid with D2 or D4.
But all classes from what i see in LE are hybrid as in they are few different tunes in them rather than being generalist. And that's my point. If your argument is that wolves can bite with freeze and that makes it elementalist skill then yeah i don't agree. Unfortunately crafting which at start seems fine soon enough became too strong to see any loot as worthwhile.
This makes no sense. The loot determines the crafting. You need good drops for great crafts. You can't just craft something from scratch. I agree with quite a few of your points for once (in particular that the campaign is probably the most ass aRPG campaign I've ever played), but this one is almost "did you even play the game?"-tier.
The issue is that what you do is that you gather junk to scour them from affixes and prefixes and none of the loot falls in good shape to begin with to outmatch your crafted gear. So you never have "OMG" moment that something good drops because what is good and what is not is decided by random fucking chance at crafting for your forging potential to hit crit or not use potential.
For my whole playthrough i never used anything from ground because it was always worse than crafted gear I had on me. And to craft something greater than on me i almost never used "good loot" but loot with the most potential and waited for random fucking chance to hit roll right.
The loot itself as in affixes, base types, etc. are good. I like them very much. The issue is that i never get any rush from any drop. Because I know for loot to be usable i need to hit some crits on crafting. So whatever i get some "amazing" chest rolled right i know i have much greater chance to roll medium rolled chest but many of them at hit those crits instead.
No doubt for some people who are into crafting this might be plus to spend most of their time shoveling garbage gear into forge and scouring but that's not my jam.
Uniques are fine, and i like them but they drop rarely and probably there aren't that many of them for base game.
Crafting having inpact on dropped loot isn't exclusive problem of LE all arpgs with crafting have it. D2 runewords literally destroyed loot gathering in D2 until endgame, POE crafting table took away a lot from loot when it was introduced and so on.
You clearly never played Wolcen if you think wolcen combat feel is "janky". Wolcen combat is more AAA than D3/D4, each skill being juicy to use, having proper impact etc. . It is literally only good thing about Wolcen to at least play it once for experience, rest is a fucking mess. They put shitton of work into making sure that each skills is juicy as hell to use.
Also i don't see how you can put GD in same bracket as LE or POE. LE has clearly better combat feel than pretty much anything, way above GD and GD combat feels like wet noodles on wall with FX being paint shop work and animations done by some 5 year old kid. It was Kickstarter game it you can see that.
Wolves had a damage buff -> support skill. Main skills were shooting frost and freezing whatever got close. The passive/skill system has a lot of depth and it's very fun to play around and experiment with. I don't blame anyone that goes "game is brainded so all systems are useless", but stop there. You probably didn't even try all the builds available for 1 specialization and start spewing shit about the system design.If your argument is that wolves can bite with freeze and that makes it elementalist skill then yeah i don't agree.
Perkel shills for Star Citizen, nuff said.I'm not some over-enthusiastic moron, PR manure regurgitator like you.
The issue is that what you do is that you gather junk to scour them from affixes and prefixes and none of the loot falls in good shape to begin with to outmatch your crafted gear. So you never have "OMG" moment that something good drops because what is good and what is not is decided by random fucking chance at crafting for your forging potential to hit crit or not use potential.
I think he said he only finished the campaign so do not take him seriously. He is shitting on whole game by only playing half of it.You literally need dropped Exalted items and Legendary Potential on uniques to do any end game crafting whatsoever as the two highest tier Prefixes and Suffixes are drop only. The best items for levelling are Legendary Potential low level uniques with Exalted mods so at no point in the game are purely crafted items anywhere close to the best.
You also picked the one hybrid class in the game and complain about pure options comparing with D3 that has only pure classes. Go ahead and compare LE druid with D2 or D4.
But all classes from what i see in LE are hybrid as in they are few different tunes in them rather than being generalist. And that's my point. If your argument is that wolves can bite with freeze and that makes it elementalist skill then yeah i don't agree. Unfortunately crafting which at start seems fine soon enough became too strong to see any loot as worthwhile.
This makes no sense. The loot determines the crafting. You need good drops for great crafts. You can't just craft something from scratch. I agree with quite a few of your points for once (in particular that the campaign is probably the most ass aRPG campaign I've ever played), but this one is almost "did you even play the game?"-tier.
The issue is that what you do is that you gather junk to scour them from affixes and prefixes and none of the loot falls in good shape to begin with to outmatch your crafted gear. So you never have "OMG" moment that something good drops because what is good and what is not is decided by random fucking chance at crafting for your forging potential to hit crit or not use potential.
For my whole playthrough i never used anything from ground because it was always worse than crafted gear I had on me. And to craft something greater than on me i almost never used "good loot" but loot with the most potential and waited for random fucking chance to hit roll right.
The loot itself as in affixes, base types, etc. are good. I like them very much. The issue is that i never get any rush from any drop. Because I know for loot to be usable i need to hit some crits on crafting. So whatever i get some "amazing" chest rolled right i know i have much greater chance to roll medium rolled chest but many of them at hit those crits instead.
No doubt for some people who are into crafting this might be plus to spend most of their time shoveling garbage gear into forge and scouring but that's not my jam.
Uniques are fine, and i like them but they drop rarely and probably there aren't that many of them for base game.
Crafting having inpact on dropped loot isn't exclusive problem of LE all arpgs with crafting have it. D2 runewords literally destroyed loot gathering in D2 until endgame, POE crafting table took away a lot from loot when it was introduced and so on.
This is utter nonsense. You literally need good drops to craft. What you're saying makes no sense at all.
This is utter nonsense. You literally need good drops to craft. What you're saying makes no sense at all.
Or maybe you love crafting gear and I don't. I want my loot when it lands to matter. You want it to be another brick in the wall.
It's not that he's shitting on the game, everybody's gonna have their own taste. It's that his takes are just factually retarded.I think he said he only finished the campaign so do not take him seriously. He is shitting on whole game by only playing half of it.
I do understand it. It is you who can't accept difference in tastes. You like slurping garbage parts for crafting. I like when some awesome sword or chest drops and it is better than chest i wear. And no, not "Now if i tinker it this way, then this way, then spend hours grinding for runes then maybe at the end I will have slightly better chest." which is what you like.This is utter nonsense. You literally need good drops to craft. What you're saying makes no sense at all.
Or maybe you love crafting gear and I don't. I want my loot when it lands to matter. You want it to be another brick in the wall.
My loot matters as much as in any other aRPG. You don't understand the system at its most basic level.
Check CEO linkedin - he was a marketing pro before going into games.Finally got the time to try the "release" version. Seems it's still the exact same pile of janky and buggy potential. Sure the systems are interesting and a breath of fresh air in the genre, but the execution is just so lacking. And they've had the time to fix the basics for so goddamn long. Seems like the team has plenty of idea guys but not a single competent software developer. That said, I've already played the game for more than a hundred hours, so I have gotten my money's worth and then some, but I'm honestly not sure if I'd really recommend the game in it's current state.
spend hours grinding for runesThis is utter nonsense. You literally need good drops to craft. What you're saying makes no sense at all.
Or maybe you love crafting gear and I don't. I want my loot when it lands to matter. You want it to be another brick in the wall.
My loot matters as much as in any other aRPG. You don't understand the system at its most basic level.
As I recall, they were an ARPG fan community of some sort that took a stab at doing their own. So... a bunch of idea guys that aren't necessarily programmers.Check CEO linkedin - he was a marketing pro before going into games.Finally got the time to try the "release" version. Seems it's still the exact same pile of janky and buggy potential. Sure the systems are interesting and a breath of fresh air in the genre, but the execution is just so lacking. And they've had the time to fix the basics for so goddamn long. Seems like the team has plenty of idea guys but not a single competent software developer. That said, I've already played the game for more than a hundred hours, so I have gotten my money's worth and then some, but I'm honestly not sure if I'd really recommend the game in it's current state.
spend hours grinding for runesThis is utter nonsense. You literally need good drops to craft. What you're saying makes no sense at all.
Or maybe you love crafting gear and I don't. I want my loot when it lands to matter. You want it to be another brick in the wall.
My loot matters as much as in any other aRPG. You don't understand the system at its most basic level.
you are stupendously stupid
The game literally got started with the CEO posting his ideas on Reddit https://www.reddit.com/r/gamedev/comments/6bxo00/help_designdecide_the_perfect_arpg_diablo_poe/As I recall, they were an ARPG fan community of some sort that took a stab at doing their own. So... a bunch of idea guys that aren't necessarily programmers.Check CEO linkedin - he was a marketing pro before going into games.Finally got the time to try the "release" version. Seems it's still the exact same pile of janky and buggy potential. Sure the systems are interesting and a breath of fresh air in the genre, but the execution is just so lacking. And they've had the time to fix the basics for so goddamn long. Seems like the team has plenty of idea guys but not a single competent software developer. That said, I've already played the game for more than a hundred hours, so I have gotten my money's worth and then some, but I'm honestly not sure if I'd really recommend the game in it's current state.
Now they are 70+ people studio with tencent funding.The game literally got started with the CEO posting his ideas on Reddit https://www.reddit.com/r/gamedev/comments/6bxo00/help_designdecide_the_perfect_arpg_diablo_poe/As I recall, they were an ARPG fan community of some sort that took a stab at doing their own. So... a bunch of idea guys that aren't necessarily programmers.Check CEO linkedin - he was a marketing pro before going into games.Finally got the time to try the "release" version. Seems it's still the exact same pile of janky and buggy potential. Sure the systems are interesting and a breath of fresh air in the genre, but the execution is just so lacking. And they've had the time to fix the basics for so goddamn long. Seems like the team has plenty of idea guys but not a single competent software developer. That said, I've already played the game for more than a hundred hours, so I have gotten my money's worth and then some, but I'm honestly not sure if I'd really recommend the game in it's current state.
View attachment 47002spend hours grinding for runesThis is utter nonsense. You literally need good drops to craft. What you're saying makes no sense at all.
Or maybe you love crafting gear and I don't. I want my loot when it lands to matter. You want it to be another brick in the wall.
My loot matters as much as in any other aRPG. You don't understand the system at its most basic level.
you are stupendously stupid
Not even in the slightest, Perkel has been shitting up the PoE thread for so long. But he is actually right about a few of his criticisms of Last Epoch, he just sprinkled in some classic ultraretarded Perkel