The point of Turn Based systems isnt and never was - to try to emulate the chaos of "real" combat (double roofles for thinking other combat systems emulate real combat effectively, like when in RTwP you pause to issue orders
), nor action, nor speed - you moron.
That was never its purpose nor - verily - its very mechanics were ever built for those features.
Isnt that so?
Instead TB system concentrates on tactics and successful predictions of enemies moves in advance, while it strongly enhances the importance of skills and equipment - rather then player reflexes.
Its point is - to let you play on the same level of time passage as the computer does. And contemplate the odds and circumstances, sometimes even use environment - to come up with good set of tactical moves. And then to execute them and adapt to changes on the fly.
/
- now begone - newfag- ... ponder these mystic revelations in the dark of your cave... and speak crazy bullshitz no more.