Such a shame that a sequel hasn't yet been announced
That puzzle didn't take me very long, but I still don't like it because I don't understand how I solved it. I tried a couple of different interpretations of the hints, and eventually it worked for some reason. No big aha moment, no epiphany, just trial and error with some dumb luck. It reminded me of another game, Sokobond, which has many puzzles that can be solved accidentally without the slightest idea how you did it.For me, the worst puzzle was absolutely the one to get inside the Cemetery
Bro, just drop the game. Clearly you're bitching and not enjoying it. Its long and full of puzzles and full of "mambo". I loved it. You've bitched about all of these.This game is way too damn long. Eotb and Grimrock I were between 10-15 hours and that was fine.
I am in the crypt. Graveyard entrance puzzle was meh. I haven't been to the pyramid, how much more game left?
Bro, just drop the game. Clearly you're bitching and not enjoying it. Its long and full of puzzles and full of "mambo". I loved it. You've bitched about all of these.This game is way too damn long. Eotb and Grimrock I were between 10-15 hours and that was fine.
I am in the crypt. Graveyard entrance puzzle was meh. I haven't been to the pyramid, how much more game left?
And given that the reward is a rendezvous with the medusas...Finding the key to the pyramid is, in my opinion, the dickiest puzzle in the game.
In retrospect, I dislike how barren the Island of Nex is. I will probably forget it real soon sadly. LoG at least had the dream sequences and Toorum's tale to add some mystery which all ended with a memorable boss in the sense that its gameplay logic was completely inversely proportional to its common sense logic. They really should have added some more world building. Like finding loot on the remains of previous adventurers rather than chests. Trying to tell stories without words, that sort of thing.
Puzzles can be very good story telling vectors if done correctly. For example, here is how I would have done the pyramid puzzle (not saying this was better but just to illustrate my point)
In a part of the world different than the Bog, say the Hamlet, put a talking head next to a tree. The Talking Head says "This tree is where the Runemaster of Umas ended his grief".
Then change the "Runemaster's Trial" to "Runemaster's Seal". Finally change the scepter to a usable object like the horn...say a black bell. Players might be tempted to ditch the weapon while an active object with no apparent use is a guaranteed carry in a puzzle oriented game. Ringing the bell in front of the pyramid opens it.
Now the puzzle challenges the player's exploration sense and perception in a logical manner. You need to find the black bell/the tree/one of the maps where the name Umas is mentioned and then put two and two together. But beyond that you also get a background story: something bad happened in the pyramid, the runemaster sealed it and the key to the seal and then hung himself.
Those disappointed with the fact that we might not get new Grimrock games should remember they have an editor. Make your own dungeons and share them with your bros!
Finding the key to the pyramid is, in my opinion, the dickiest puzzle in the game.