Nyast
Cipher
- Joined
- Jan 12, 2014
- Messages
- 609
Fully agreed. For not listing the spell schools, I think the creator ran into a limitation of the original engine/game, not much he could do there. It's easy to forget this is a mod so it's technically limited to what the original game had.
I've done some good progress in various areas today. The cemetery and catacombs are complete, the map design is really the strength of this mod. I also solved that mini-quest with the carpenter/bridge, and also thought it was well done. I finished the shrine of the god ( I was misisng a hint to complete the dungeon ), and I finished exploring the lake and most of the swamp. There's an underground area below the swamp, and without spoiling too much, this has probably been the most difficult area of the game so far, since I was low on food and didn't know the way out. I really like that this mod keeps me on my toes in terms of resource management. It's walking on a thin line, while in most other games it's on the easy side. I just hope it doesn't get too hard later on. I'm noticing a difficulty spike and more and more monsters are getting more dfificult, forcing reloads. Speaking of which, does anybody know how many areas this mod has ? I saw on Steam somebody mention it had like 40-60 hours of content, which seems a lot ( more than the original ), so I'm suspecting I haven't even reached the halfway point. I'm about 18 hours in.
The only big negative downside with this mod are the ambushes. I don't mind them when they're related to traps ( you step on a plate or get an object, and some walls/doors open to unleash some monsters ).. but there are many moments in this mod where monsters are literally teleported in your face. That's a bummer, which is probably going to prevent me from rating this mod as the game of the year. For me that award is probably going to Vaporum 2, although I'd rate it higher without these bad ambushes. This mod really has a fine balance between non-linear exploration, combat and puzzles. I'm genuinely impressed that somebody took so much time and effort to make what's essentially a full quality game out of a mod.
I've done some good progress in various areas today. The cemetery and catacombs are complete, the map design is really the strength of this mod. I also solved that mini-quest with the carpenter/bridge, and also thought it was well done. I finished the shrine of the god ( I was misisng a hint to complete the dungeon ), and I finished exploring the lake and most of the swamp. There's an underground area below the swamp, and without spoiling too much, this has probably been the most difficult area of the game so far, since I was low on food and didn't know the way out. I really like that this mod keeps me on my toes in terms of resource management. It's walking on a thin line, while in most other games it's on the easy side. I just hope it doesn't get too hard later on. I'm noticing a difficulty spike and more and more monsters are getting more dfificult, forcing reloads. Speaking of which, does anybody know how many areas this mod has ? I saw on Steam somebody mention it had like 40-60 hours of content, which seems a lot ( more than the original ), so I'm suspecting I haven't even reached the halfway point. I'm about 18 hours in.
The only big negative downside with this mod are the ambushes. I don't mind them when they're related to traps ( you step on a plate or get an object, and some walls/doors open to unleash some monsters ).. but there are many moments in this mod where monsters are literally teleported in your face. That's a bummer, which is probably going to prevent me from rating this mod as the game of the year. For me that award is probably going to Vaporum 2, although I'd rate it higher without these bad ambushes. This mod really has a fine balance between non-linear exploration, combat and puzzles. I'm genuinely impressed that somebody took so much time and effort to make what's essentially a full quality game out of a mod.