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Game News Legend of Grimrock Sells over 600,000 Copies, Developers Promise "New Exciting Things"

mondblut

Arcane
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Aug 10, 2005
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Ingrija
A small studio decides to revive rt blob crawlers. They are honest about it from the beginning, they couldn't have been more clear about what kind of game they are aiming to make. They work quickly, professionally, frequent updates devoid of bullshit. They deliver the game in a decent development time, it's exactly what they promised, with hight production values to boot. Response? Banal, shit, boring, why not turn based (lol), you have to tango (lol x2), no one will buy the sequel, bwaaah.

Well, fact is, rt blob crawlers are banal, shit, boring to begin with. And making them "accessible" to an average ipad user doesn't really help at all.

I guess Big Fish could claim they "revive adventure games" with their HOG crap for housewives, too. The only reason they don't is that no market force wants the adventure games revived, so rebranding is actually preferable.
 

Moribund

A droglike
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Oct 20, 2012
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Tied to the mast
A small studio decides to revive rt blob crawlers. They are honest about it from the beginning, they couldn't have been more clear about what kind of game they are aiming to make. They work quickly, professionally, frequent updates devoid of bullshit. They deliver the game in a decent development time, it's exactly what they promised, with hight production values to boot. Response? Banal, shit, boring, why not turn based (lol), you have to tango (lol x2), no one will buy the sequel, bwaaah.

Meanwhile:

1. Diablo 3? Bros, this game's so shit, let's discuss it for 300 pages.
2. Mass Effect? What a shit game yo, 198293 pages.
3. Obsidian are making another shit/average game with rtwp and mmo mechanics? Why, that's clearly awesome, let's donate tons of money.
4. Some hacks are harping about their vapourware that still looks and plays like shit after 10+ years of development? I totally support this!

If you were looking for an answer on why can't we have nice things anymore then that's probably something to consider.

Two things.

First, people here discuss the news that gets posted, which comes from elsewhere. Which is mostly about big budget crap games. Look how often Warren Spector! gets news items just because he made one good game 15 years ago.

Second, it justgoes to show that even something bad is more interesting than something boring or nonexistant. You make a game where there's nothing to really discuss, and no one will discuss it.
 

Metro

Arcane
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Joined
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Messages
27,792
Well, fact is, rt blob crawlers are banal, shit, boring to begin with. And making them "accessible" to an average ipad user doesn't really help at all.

If you don't like the genre then nothing they do to it is going to make you like it. I really don't care for adventure games anymore but I realize that and don't criticize them for being... adventure games (unless it's Walking Dead which is just an interactive movie).
 
Joined
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Glass Fields, Ruins of Old Iran
To be fair, we don't know how many where sold through GOG and other places we can't follow the achievments, but considering Steam's power and that the indie bundles gave steam keys, one could consider that Steam is a big part of their sales, probably around 40-50%, if not more. And to think that 38% of all Steam buyers didn't play more than 1-2 hours is a dangerous data... even on overhyped games like Skyrim 85% played enough to kill a dragon, so people really booted the game, played very little and quited without ever looking back.

To be fair, you can kill a dragon in Skyrim pretty fast if you play like the average guy that blindly follows the main quest compass. Lets ignore the time it takes to complete the fairly long action-fueled beginning/ tutorial, which is sure to hold everyone's attention anyway...get to that first little town, from there go to Whiterun, do some minor jobs for the jarl, DRAGON ATTACK! Should take 1-2 hours as well.
 

Kahlis

Cipher
Joined
Jun 23, 2012
Messages
408
You see it probably doesn't help that to the modern gamers with no prior experience with the dungeon crawling genre play through the first 2 floors and pat themselves on the back for how hardcore they are that they're playing this niche old-sk00l party-based RPG and not Skyrim, whilst we were expecting a lot more. I've never played any of the DM/EotB games and usually think of roguelikes when it comes to dungeon crawlers, so I was disappointed when I realized that it was just one pre-made dungeon. Pre-placed loot gives you a sense that only one party of a very particular configuration can get decent equipment in a timely manner, and everything else (vials, spell scrolls) are just kind of thrown at you at the point in the game where you're expected to have them, sort of like in The Witcher. Not enough skills and interactions with the environment either.

I do enjoy the puzzle/trap aspect of the game though, which is why I'm not sure turn based would've worked perfectly either. They could have maybe done it like Fallout where only combat itself was turn-based, but even then a lot of things would be difficult to translate to the turn-based timescale - when that trapdoor should close again, how quickly projectiles travel, etc.
 

felipepepe

Codex's Heretic
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Yeah, the party was a very limited thing... I don't think you'll see things vary much from 2 warriors on the front, 1 rogue and a mage on the back...
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Anyway, what nobody has mentioned ITT is that if Grimrock can sell over half a million copies, that probably means very good things for the sales figures of Wasteland 2 and Project Eternity.
 

mondblut

Arcane
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Aug 10, 2005
Messages
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Ingrija
Well, fact is, rt blob crawlers are banal, shit, boring to begin with. And making them "accessible" to an average ipad user doesn't really help at all.

If you don't like the genre then nothing they do to it is going to make you like it. I really don't care for adventure games anymore but I realize that and don't criticize them for being... adventure games (unless it's Walking Dead which is just an interactive movie).

I do appreciate some rt blobbers despite their nature. Ravenloft, for one.

It's just that they were already called "RPG lite" 20 years ago, and with Grimrock they sure as hell didn't get any heavier. Au contraire, Grimrock seems litest of them all, sans Lands of Lore maybe.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
A small studio decides to revive rt blob crawlers. They are honest about it from the beginning, they couldn't have been more clear about what kind of game they are aiming to make. They work quickly, professionally, frequent updates devoid of bullshit. They deliver the game in a decent development time, it's exactly what they promised, with hight production values to boot. Response? Banal, shit, boring, why not turn based (lol), you have to tango (lol x2), no one will buy the sequel, bwaaah.

Meanwhile:

1. Diablo 3? Bros, this game's so shit, let's discuss it for 300 pages.
2. Mass Effect? What a shit game yo, 198293 pages.
3. Obsidian are making another shit/average game with rtwp and mmo mechanics? Why, that's clearly awesome, let's donate tons of money.
4. Some hacks are harping about their vapourware that still looks and plays like shit after 10+ years of development? I totally support this!

If you were looking for an answer on why can't we have nice things anymore then that's probably something to consider.

:bro:
Though I disagree about the Obsidian thing. xD
 

felipepepe

Codex's Heretic
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Anyway, what nobody has mentioned ITT is that if Grimrock can sell over half a million copies, that probably means very good things for the sales figures of Wasteland 2 and Project Eternity.
Was there any doubt? They'll probably at least sell 1M or so, there's simply too much fucking hype around them, and it seems like they come out in a time with absolutly no big releases and consoles more dead than now, with dissapointing PS4 & Xbawks 720 probably announced (but not released) and running on Steambox.

Which means they will be fucking rich, since there's no costs to cover and no publishers to share the loot...
 

made

Arcane
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Dec 18, 2006
Messages
5,130
Location
Germany
A small studio decides to revive rt blob crawlers. They are honest about it from the beginning, they couldn't have been more clear about what kind of game they are aiming to make. They work quickly, professionally, frequent updates devoid of bullshit. They deliver the game in a decent development time, it's exactly what they promised, with hight production values to boot. Response? Banal, shit, boring, why not turn based (lol), you have to tango (lol x2), no one will buy the sequel, bwaaah.
QFT

Not to mention without jumping on the KS bandwagon. If those guys don't deserve the success, I don't know who does.
 

Metro

Arcane
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Messages
27,792
Well, fact is, rt blob crawlers are banal, shit, boring to begin with. And making them "accessible" to an average ipad user doesn't really help at all.

If you don't like the genre then nothing they do to it is going to make you like it. I really don't care for adventure games anymore but I realize that and don't criticize them for being... adventure games (unless it's Walking Dead which is just an interactive movie).

I do appreciate some rt blobbers despite their nature. Ravenloft, for one.

It's just that they were already called "RPG lite" 20 years ago, and with Grimrock they sure as hell didn't get any heavier. Au contraire, Grimrock seems litest of them all, sans Lands of Lore maybe.

I don't disagree but... again... I'm sure that was intentional on their part to help with sales.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,783
Meanwhile:

1. Diablo 3? Bros, this game's so shit, let's discuss it for 300 pages.
2. Mass Effect? What a shit game yo, 198293 pages.
3. Obsidian are making another shit/average game with rtwp and mmo mechanics? Why, that's clearly awesome, let's donate tons of money.
4. Some hacks are harping about their vapourware that still looks and plays like shit after 10+ years of development? I totally support this!

If you were looking for an answer on why can't we have nice things anymore then that's probably something to consider.

Great intelligence and great stupidity go hand-in-hand. There were countless times when threads have devolved in jerking-circles and nothing could stop them from whirling.
The sad part is that a bunch of idiots derive personal self-esteem by bashing games to bits again and again and again. After all I guess we are not so different than other forums.
 

felipepepe

Codex's Heretic
Patron
Joined
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Messages
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Terra da Garoa
I don't disagree but... again... I'm sure that was intentional on their part to help with sales.
True, perhaps now they saw that casuals don't play much of the game at all, they'll focus on a deeper game.

The XCOM guy already said he was impressed at how many people played Ironman, and how he would have added more mechanics exploring that if he knew people would play that way... maybe LoG will do something similar.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
I don't disagree but... again... I'm sure that was intentional on their part to help with sales.
True, perhaps now they saw that casuals don't play much of the game at all, they'll focus on a deeper game.

The XCOM guy already said he was impressed at how many people played Ironman, and how he would have added more mechanics exploring that if he knew people would play that way... maybe LoG will do something similar.

To be fair, Steam achievements put completing the game on any difficulty at 37%, while Classic + Iron-Man completion is 1.6%. That's not exactly a lot of people, I think it was just trendy among blogs/reviewers to talk it up.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,595
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yep. There is a huge gap between the relative "hardcoreness" of the people who are talking about games, on forums, blogs, etc, and the general masses who are playing them.

If you measured by the amount of Internet discussion, you might think that Mass Effect vastly outsold Call of Duty. But the truth is most gamers don't talk about games. They just don't care that much.

What's interesting about Kickstarter games is that they're funded by and developed for that subset of gamers who have an actual opinion on things.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
While the genre is not my cup of tea, it's nice to see relatively "niche" games doing well commercially. Now that the Almost Human dudes have more money than they know what to do with, perhaps they will work on something more ambitious and monocle. I kind of see them as similar to Frictional in that sense (although the first Penumbra was better received by horror-grognards than Grimcock in its respective target group, I think), and we have yet to see what kind of game Frictional end up making now that monthly Amnesia sales more than cover their total operating costs. It might be really good, but it might also be the new Star Wars movies.

Meanwhile:

1. Diablo 3? Bros, this game's so shit, let's discuss it for 300 pages.
2. Mass Effect? What a shit game yo, 198293 pages.
3. Obsidian are making another shit/average game with rtwp and mmo mechanics? Why, that's clearly awesome, let's donate tons of money.
4. Some hacks are harping about their vapourware that still looks and plays like shit after 10+ years of development? I totally support this!

If you were looking for an answer on why can't we have nice things anymore then that's probably something to consider.

Great intelligence and great stupidity go hand-in-hand. There were countless times when threads have devolved in jerking-circles and nothing could stop them from whirling.
The sad part is that a bunch of idiots derive personal self-esteem by bashing games to bits again and again and again. After all I guess we are not so different than other forums.

Don't cry toro, I'm sure Bioshock Infinite will be amazing.
 

felipepepe

Codex's Heretic
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Joined
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Messages
17,310
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Terra da Garoa
I got that info from his interview at RPS:

Jake Solomon said:
From a post mortem angle, the Iron Man mode was never something that we considered to be a big deal internally, and it has become a very very big deal now that the game is out. That was something that went in post-alpha, and I don’t know that we considered it to be that big of a deal, it was just sort of like ‘oh yeah, this is a feature we think we should offer people.’
It’s become a lot of people’s de facto way to play the game, which was again surprising, and if you think of Iron Man as the de facto way to play the game then I think you can do a lot more interesting stuff too. You could have something where… you know in Torchlight where you can enchant weapons, and I love that, it’s this sort of random ‘oh fuck, you just cursed the weapon’, every time you’re like ‘well, I’ll have one more enchantment’, and then it’s like ‘oh, it’s ruined, it’s ruined?’

Perhaps LoG developer had similar hindsights, that they tried to make the casual-friendly, but casuals dropped it quick and the hardcores complained about lack of depth... who knows, I wish developers where more open about this.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
A small studio decides to revive rt blob crawlers. They are honest about it from the beginning, they couldn't have been more clear about what kind of game they are aiming to make. They work quickly, professionally, frequent updates devoid of bullshit. They deliver the game in a decent development time, it's exactly what they promised, with hight production values to boot. Response? Banal, shit, boring, why not turn based (lol), you have to tango (lol x2), no one will buy the sequel, bwaaah.

Well, fact is, rt blob crawlers are banal, shit, boring to begin with. And making them "accessible" to an average ipad user doesn't really help at all.
Not to mention that it lacks the depth (what little there was) of the original (Dungeon Master). The strengths of the game are the graphics and puzzles. The rest leaves much to be desired.


They work quickly, professionally, frequent updates devoid of bullshit. They deliver the game in a decent development time...
You do know that they started working on it back in 2001, right?

http://www.dungeon-master.com/forum/viewtopic.php?t=21366
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
If I make a game based on some notes I drew up as a kid, will it count as a 20 year dev cycle? I should get started then, I'm sure there's a record waiting to be broken here.
 

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