felipepepe
Codex's Heretic
Production =/= Pre-Production.
Define "they".
I wouldn't call a playable build back in 2001 as not getting anywhere, but what do I know?It was just one guy messing around with free DM clones and not getting anywhere...
Not really on-topic, but GOD DAMN this.But the truth is most gamers don't talk about games. They just don't care that much.
Perhaps LoG developer had similar hindsights, that they tried to make the casual-friendly, but casuals dropped it quick
Here is a video:
http://www.youtube.com/watch?v=Put6IOUUYLI
Yeah I was noticing that. How the freer mouse movement looks nice but seems awkward and yet in Grimrock, it's all 90 degree angles and works well. Sometimes less is more.Here is a video:
http://www.youtube.com/watch?v=Put6IOUUYLI
Amazing how a game (Grimrock) can be made to look far more interesting, just by limiting some aspect of it, in this case the movement.
Yeah I was noticing that. How the freer mouse movement looks nice but seems awkward and yet in Grimrock, it's all 90 degree angles and works well. Sometimes less is more.Here is a video:
http://www.youtube.com/watch?v=Put6IOUUYLI
Amazing how a game (Grimrock) can be made to look far more interesting, just by limiting some aspect of it, in this case the movement.
Not to mention FPSes. All the cinematic akshun is lost when you can't be sure where the player is looking. Unless you force them.
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back...and LoG is DM&CSB clone, it doesn't even pretend to be anything else. Did you guys really expect it to be Wizardry clone after seeing the trailers?
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back...and LoG is DM&CSB clone, it doesn't even pretend to be anything else. Did you guys really expect it to be Wizardry clone after seeing the trailers?
No. But we did expect a DM&CSB clone the disabled and the elderly wouldn't easily breeze through with only boredom to stop them.
Dungeon Master wasn't exactly hard on puzzles and the dungeon itself, and LoG was very much like DM in that regard too. Dungeon Master felt like tutorial when playing CSB, and hopefully eventual sequel to LoG will be likewise to LoG as CSB was compared to DM.
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back
So if Cleve hired some pros and released Grimoire in two months, it would count as a two month development cycle?
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back
I never did the combat mambo in Dungeon Master, because you can actually melee most (not all) monsters.
EDIT: Now I got a serious doubt, does steam counts achievments on owned or on playerd games? I.e., if you never even lauched LoG, does it still consider your data into the global stats?
EDIT2: Just lied to GabeN-sama support and said I'm a marketing student, asking about how global achiemnevt works... hope they reply.
Hello Felipe,
Thank you for contacting Steam Support.
The Global Stats are compiled from all players who own the title.