Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Legend of Grimrock Sells over 600,000 Copies, Developers Promise "New Exciting Things"

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
Production =/= Pre-Production.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Define "they".

http://dmweb.free.fr/?q=node/822

2005:

A team is working on a new Dungeon Master clone project, this time in 3D.
You can post your comments and suggestions Escape from Dragon Mountain thread at dungeon-master.com.
The four members of the team are Petri Häkkinen (coding), Mikko Kallinen (coding), Saku Lehtinen (level design) and Markus Kaarlonen (music, sound effects).


Clone-Screenshot-EscapeFromDragonMountain.jpg


It was just one guy messing around with free DM clones and not getting anywhere...
I wouldn't call a playable build back in 2001 as not getting anywhere, but what do I know?
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Not the same team that ultimately made LoG.

http://www.grimrock.net/2011/07/14/the-almost-human-team/

Petri's a programmer and has been programming DM clones in his spare time over the years, so obviously some of his ideas and expertise made it into the final game. Kind of like your expertise in scrutinizing RPGs and trolling forums will ultimately shine through in AoT, should it ever be released, but I still wouldn't say your team has been developing it for decades.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
I hope you see the difference between trolling forums and actually working on a game that looks like a very early version of LoG, including the mushroom monster, poison cloud attack, etc. Here is a video:
http://www.youtube.com/watch?v=Put6IOUUYLI

He had a very solid foundation and years of playing with different prototypes (Dungeon Master 2000, Escape from Dragon Mountain), which means a wealth of knowledge, experience, and code. He did work on this game for more than 10 years, getting better and refining gameplay and visuals.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
How is that different from any other modder or dev with lots of accumulated experience? Unless they reuse code and assets from earlier projects, it's an all new game that was started in 2011 as far as I'm concerned.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Because it's not a mod or some other project. It's the same game that looks nearly identical, the graphics being the most notable improvement.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
That game looks very, very similar to the released product. Like, early alpha of the same game. As an example, D3's earlier iterations look much more different from what we actually got, and people count it as one big ten-year-dev-cycle.
 

ohWOW

Sucking on dicks and being proud of it
Dumbfuck Queued
Joined
Nov 15, 2011
Messages
2,449
But the truth is most gamers don't talk about games. They just don't care that much.
Not really on-topic, but GOD DAMN this.

There's a guy on the university who knows I play lol and tries to fucking talk about it with me all the time. Among other people. I feel stupid and try to derail the discussion, because who the fuck want's to hear about teemo in the fucking university.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
Perhaps LoG developer had similar hindsights, that they tried to make the casual-friendly, but casuals dropped it quick

How does it matter when casuals drop it as long as they have already paid for it? :smug:

Better to sell it to someone who won't play it, than not to sell it at all.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
It worked on the first release, but will it work on the second one? That's the big question, if the 600,000 sales will be repeated, surpassed or never fulfilled.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,546

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963

Amazing how a game (Grimrock) can be made to look far more interesting, just by limiting some aspect of it, in this case the movement.
Yeah I was noticing that. How the freer mouse movement looks nice but seems awkward and yet in Grimrock, it's all 90 degree angles and works well. Sometimes less is more.

This is how I feel about cameras in most games. It's amazing how the same exact engine and art can look so much better when the camera is either single, fixed perspective, or fixed perspective that can be toggled between several different angles.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
Not to mention FPSes. All the cinematic akshun is lost when you can't be sure where the player is looking. Unless you force them.

Dishonored's slow-draggy camera in directed cutscenes almost made me nauseous at times.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,704
Codex 2012 MCA
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back...and LoG is DM&CSB clone, it doesn't even pretend to be anything else. Did you guys really expect it to be Wizardry clone after seeing the trailers?
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,703
Location
Ingrija
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back...and LoG is DM&CSB clone, it doesn't even pretend to be anything else. Did you guys really expect it to be Wizardry clone after seeing the trailers?

No. But we did expect a DM&CSB clone the disabled and the elderly wouldn't easily breeze through with only boredom to stop them.
 

Jarpie

Arcane
Patron
Joined
Oct 30, 2009
Messages
6,704
Codex 2012 MCA
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back...and LoG is DM&CSB clone, it doesn't even pretend to be anything else. Did you guys really expect it to be Wizardry clone after seeing the trailers?

No. But we did expect a DM&CSB clone the disabled and the elderly wouldn't easily breeze through with only boredom to stop them.

Dungeon Master wasn't exactly hard on puzzles and the dungeon itself, and LoG was very much like DM in that regard too. Dungeon Master felt like tutorial when playing CSB, and hopefully eventual sequel to LoG will be likewise to LoG as CSB was compared to DM.
 

evdk

comrade troglodyte :M
Patron
Joined
Mar 31, 2004
Messages
11,292
Location
Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Dungeon Master wasn't exactly hard on puzzles and the dungeon itself, and LoG was very much like DM in that regard too. Dungeon Master felt like tutorial when playing CSB, and hopefully eventual sequel to LoG will be likewise to LoG as CSB was compared to DM.

Desirable, but improbable. I am afraid they will probably focus on some stupid cosmetic changes like more types of tiles (outdoor areas ahoy) and we will have another DM2 on our hands (more of the same and strangely disappointing).
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
All the people who bitch and whine about LoG being too lightweight-rpg and dancing around enemies...so was Dungeon Master and Chaos Strikes Back

I never did the combat mambo in Dungeon Master, because you can actually melee most (not all) monsters.
 

Moribund

A droglike
Joined
Oct 20, 2012
Messages
1,384
Location
Tied to the mast
It's one of the better illustrations against rtwp. Take a meaningless annoying management task and put it into quick and easy, precise steps.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
963
Location
Equality Street.
So if Cleve hired some pros and released Grimoire in two months, it would count as a two month development cycle?

None of these shitty indie games mentioned in this thread are anywhere near close to what would be called a production or development cycle in a traditional sense, more like glorified modders dabbling here and there. And maybe, just maybe if the stars align correctly we'll get to see something finished
 

Johannes

Arcane
Joined
Nov 20, 2010
Messages
10,669
Location
casting coach
That he dabbled in this on his free time doesn't really give him anything regards the final LoG production, beyond (vital) experience. What if he'd released a finished product of the genre before, THEN start working on LoG? That the earlier projects were canned instead doesn't make them a part of LoG production.

I don't see reused assets, it's a new engine, level designer has changed too.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,310
Location
Terra da Garoa
EDIT: Now I got a serious doubt, does steam counts achievments on owned or on playerd games? I.e., if you never even lauched LoG, does it still consider your data into the global stats?

EDIT2: Just lied to GabeN-sama support and said I'm a marketing student, asking about how global achiemnevt works... hope they reply.

To those who might interest, GabeN-sama finally replied me, and the achievments are from everyone that owns the game, even if they haven't even installed it:

Hello Felipe,

Thank you for contacting Steam Support.

The Global Stats are compiled from all players who own the title.
 
Dumbfuck
Joined
Feb 2, 2012
Messages
7,057
Codex 2012
Looks like they are extending the 'special discount' ($5) indefintely
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom