Unkillable Cat
LEST WE FORGET
- Joined
- May 13, 2009
- Messages
- 28,551
No, Level 10 is the last full level. The ones beyond that are either tiny or medium-sized.
I never did finish, got to level 9 and gave up. Are the later levels of the dungeon any more interesting? Is it worth playing through to the end? It's a pretty fun game but it got repetitive after a while.
Yeah, I'm probably not going to bother with the sequel unless there's some more variety to the gameplay, or at least more than two tilesets for the entire dungeon. There's going to be outdoor areas, which is a start I suppose. I hope playing in them feels a little different than a dungeon with an outdoorsy coat of paint though.I never did finish, got to level 9 and gave up. Are the later levels of the dungeon any more interesting? Is it worth playing through to the end? It's a pretty fun game but it got repetitive after a while.
It is very repetitive. That is actually my main gripe with it. So no, you didn't miss out on much, especially given that you made it to level 9. I gave up on level 7 in my first playthrough.
Before fighting that cube, when I had to put in those missing pieces, I just *knew* it will spring to life and try to rape me.
Well, hell, since there are spoilers all over...
The fact that you were helping it, all the while it was secretly using you for it's evil designs through your dreams, well, that could be seen a hundred miles away.
Well, there was one thing that kind of gave it away, though. (I know, i am probably totally full of shit) but there were no NPC's other than uh... Toorum. I thought it may be Toorum, but the dreams never helped or gave you their name. And, when I found his bones, well, that was about it for my suspicions (or course, that was level 9.)It looks really obvious afterwards, which explains why people are making these claims, but more often than not ego gets in the way of these things.
I'm with you, pretty much my thoughts, except for that "I'd rather replay D2" part.It pains me how much less charm this game had than DM or EoB or any other of the games it emulates. I'd even rather replay DM 2 than this.
And the sad thing? This game isn't bad. It doesn't really do much wrong in its genre... it's just... sterile. Easy. Straight-forward. Dull. Hard to explain. I wonder who's with me? Even the character-building- something that should catapult this well past the likes of LoL, DM or EoB -felt soulless and spread-sheety to me in retrospect.
Don't get me wrong- I think it was a good buy. A real bargain. But I am saying that I didn't mind paying a lot more for Lands of Lore than for this. There was more... love... in it.
Ugh - I gave up on the Chaos Key after a couple of hours of play. Not my cup of tea. Reasons include:
# There's a concept in level/gaming design that could be called the Quadruple Lock - basically your progress is impeded by a door that needs four keys to unlock, and each key is located down its own path that often has a theme. These doors are usually found near the endgame, and serve as cheap filler material. Guess what the Chaos Key STARTS with? First a Double Lock, then a full-fledged Quadruple Lock right after it. These doors slow down any progress to a crawl, and for a game/mod to START with one is just a bad idea, let alone two.
# There's a monster that pops up at regular intervals, it's unkillable and spams spells at you. Its only saving grace is that it rarely sticks around for longer than a few seconds. I imported a strong party, where its damage barely fazed me, but I can guess that a freshly-started party would be butchered pretty quickly by this monster. It popped up FOUR times during the two hours I played the mod. Not cool.
# An invisible maze where the path is revealed if you wait long enough? Why even bother?
# A puzzle where you must step on 6 pressure plates to punch out a number. 7 out of every 10 people who solved this puzzle just stomped about randomly, clueless as to what the solution was.
And from what little I could glean about what lies ahead in this mod, there was NOTHING to look forward to. This mod seems to be heavily inspired by Chaos Strikes Back, but I doubt that CSB had worse pacing than this.
Live Action Grimrock?!
Oh boy, here comes some huge news! We have a hard time even believing it ourselves but Wayside Creations, the creators of the most excellent Fallout – Nuka Break web series and films, are looking into creating a live action Legend of Grimrock series! Stay tuned for more info!
PS. This is my first blog post where every sentence ended in an exclamation point but this totally deserves it!
WHY?
WHY?
Because it only needs walls and four actors ?