Steak said:
This is my 1st post here, and it?s kind of rambling and super long (plus I?m on my second shot of scotch).
I was more of a bourbon guy, myself.
Let me start by saying I usually don't post on any boards -- more of a lurker I guess. But I'm incredibly impressed by the quality of responses here. People actually evaluate other people's comments objectively! Plus, I'm extremely impressed in the level of interaction that Leon and Tim have with their fanbase (here and elsewhere). That they take the time to give us the historical background behind decisions that were made and insight into your dealings with Sierra is a mind-blower.
Welcome aboard. It's always good to have a good poster sign on. I've also been fairly impressed with the members we've managed to draw in here. I hope it keeps up like this.
This was a great article. Although I'd love for developers to take the "screw money, I'm an artist" philosophy, I totally get the business requirement to come up with a product to appeal to the masses. The weird thing is, most of the ?hardcore? RPGs are the games that appeal to me, and I may very well be one of the masses. Not the "I bought Deer Hunter at the K-Mart" type, but I don't think that I'm an average RPGer.
They appeal to me as well, which is mainly all I play consistantly these days. I don't care much for the current trends in the
Big Business CRPG Market, which is why I think Leon wrote that article.
There are still hardcore CRPGs being made though, it's just that most of them are developed by independents, it seems.
Torment, Fallout 1&2 and Arcanum are among what I view as some of the best games I?ve ever played. Outside of the 2D games, Deus Ex and Morrowind are also high on the list. When I play, I think long and hard about my actions to see if they fit with the type of alter ego I want to create. Aside from Deus Ex, all of these games are stat-heavy (and thus usually classified ?hardcore?). However, the reason I think of myself as a casual player is that the subject matter of these games appeals to me, whereas many of the pen-and-paper descended fantasy RPGs don?t ? even though they share many of the same elements.
I never really liked Deus Ex. It played too much like a first person shooter for my tastes.
I do like a good character system model, though. I think SPECIAL is one of the better systems. Spiderweb's games also use a GURPS like character system, which I think is ideal, since those systems allow for flexibility as opposed to class based systems, which really don't allow much flexibility because they're locked in to archetypical stereotypes.
I still think it's odd that in D&D, mages can't wear armor because of gesturing and movement constraints, yet dexterity doesn't play a part in that. Why wouldn't a breastplate work, since it doesn't cover the arms and hands? Basically, they have this idea that mages wear robes, and just came up with a reason why they do without a good basis for it. Things like that seem to stem from a class based system.
For example, in general, orcs and elves don?t do much for me. However, in the context of Arcanum or Morrowind, they ?work? in my view of things. Although I like fantasy movies, I never really got into fantasy-themed literature and I never played pen-and-paper games, so the D&D inspired worlds don?t have that immediate draw they may have for those that grew up RPing.
I'm a little tired of fantasy CRPGs as well. It was different back in the 1980s, when you got burned out on a setting for CRPGs, you could just play a starship CRPG, or Wasteland, or one of the other settings that they made CRPGs for back then.
Unfortunately, somewhere along the way, marketting people came up with the idea that CRPGs have to be fantasy to sell. This is probably because the D&D CRPGs tend to sell well, or Diablo. Outside of that, I'm not convinced they really do. I think if Blizzard made a sci-fi game similar to Diablo, it'd probably sell volumes as well, though.
I?ve always been a sci-fi freak, so I?m probably more inclined to accept ?psi skills? in a game even if they?re exactly the same as ?magic? in a fantasy-themed game. A Fallout mutant really isn?t any different from an orc, but somehow I can accept it easier. Is it a fair bias? No. But it?s an admitted bias, and maybe its one that developers should play to in order to expand their reach.
Fallout had a lot of fantasy themed motiffs that were slightly altered to fit the post apocalyptic setting. Midget shopkeepers, for example, filling in the role of gnomes.
I agree with you though, even though it can be similar, it's still more interesting than your standard themed fantasy game where you see, "You killed Orc" over and over again.
Just out of curiousity, have you tried
Geneforge?
It's kind of fantasy, and kind of sci-fi, but not like Arcanum. You basically have
genetic magic as the concept of the game, were all technology is dervived from using magic to manipulate life to suit the needs of the Shapers. It's kind of hard to explain in a few paragraphs, but it's a damned interesting setting.
For example, maybe the attention to details and stats could be retained, but focused on a more ?mass appeal? genre. Why not a James Bond-inspired espionage RPG? How about a spaghetti western RPG?
There's a CRPG in the works called
Deadlands based on several PnP versions of the setting. It's basically Wild West with magic, demons, and undead.
(probably even more of a niche than fantasy, but you get the idea). I?m guessing games like the upcoming Star Wars Galaxies could be ridiculously stat-heavy, but the masses would be more inclined to sign up for it than EQ2 because the subject matter is more accessible (from a pop culture POV). Lionheart seems like one I?d be likely to check out.
I don't care much for MMORPGs because they really don't have much to offer other than the
Quest to Gain More Levels.
Create a world that?s unique! After playing Arcanum and Torment, I really wanted to like BG so bad, but I couldn?t get beyond 2 hours of it. For no real reason, the BG world does nothing for me. It never did anything to suck me in and make me think that it was different from any other D&D inspired fantasy world. Although Torment is from that lineage, the storyline, characters, and creatures are so unique it can stand totally on its own merits. The Fallouts, Arcanum, Morrowind, etc. all gave me a compelling reason to see what was over the next hill.
I agree. The Planescape setting is a hell of a lot better than the tradiational Forgotten Realms faire that's been done to death. There are some interesting settings in D&D, but pretty much all the CRPGs are Forgotten Realms.
Create some shades of grey! It seems like dialog in any RPG that features branching dialog trees features the ?right response? and the ?choose this if you?re a moron? response. I love the idea of hiding the ?right? response from someone with a low INT stat ? an orc moron shouldn?t be able to talk his way out of a conflict.
Low INT dialogue should also keep a player from getting quests and doing things the same way as a smart character. That's one thing Fallout and Arcanum both did exceptionally well, and Fallout 2 somewhat floundered on.
Leave something to the imagination! I came up with this theory at another time, but it?s inspired by the amazing quality available in graphics today. The perception is that a Dungeon Siege or NWN must be better than an Arcanum because it has a rotatable camera and 3D graphics. However, I constantly think back to Zork and the other Infocom games I played on my C64 ? in my mind, they still have the best graphics of any game that?s yet to be produced. Imagination is still the most powerful tool you have at your disposal (one of my old professors said it was the largest sex organ.). Vertex shaders, FSAA, bump mapping, etc. are groovy, but don?t worry about looks as much as story and gameplay.
This is why I suggested Geneforge for you. The graphics aren't that good, but it's got gameplay down in spades.
If you?re making an RPG, include some RP! That doesn?t mean just some tweaks to starting stats ? make race/gender/class matter. I never even finished Diablo, and Dungeon Siege is pretty but I?m halfway through and have no real reason to finish. Aside from getting more accurate/more damaging, leveling in these games doesn?t mean much as behavior doesn?t really impact your progress ? you may as well just play Gauntlet.
That's basically what I think of Diablo 2. It's Gauntlet for a new generation. It's basically a cross between the rogue-likes and Gauntlet. You have the randomly generated dungeon to crawl through, but you also have the action component.
Diablo 2 isn't a bad game, it's just not a CRPG. Like Gauntlet, it's more fun with multiple people, only there's no food to shoot. :D
Speaking of classes, don?t lock us in. I think classes are good to get the ball rolling, but once the game is started I want to develop however I want. If I?m a weakling mage that wants to use heavy armor and a club, let me do it. I won?t be effective, but gradually I?ll get better. Arcanum, SPECIAL and Morrowind do it right for the most part, and I love the idea of usage-based skill improvement.
Geneforge has classes, but you're not locked in to what they can do. It's harder to turn a Guardian in to a magic flinger, but still possible.
Moontyger ? You bring up good points about sexism, but I think that really the developers should provide equal opportunity for sexual exploitation. It?s all RP ? if you?re a good girl, don?t put out. If you?re a bad girl ? whore yourself to get what you want. But the same should go for men ? maybe the elf that holds the key to the catacombs swings both ways. If you?re a strapping young buck, choose to take the easy way out and ?pleasure? the person that can advance you through the story or choose to complete some painful quest that delivers the same result.
100% Agree.
For those of you that made it through this posting: thanks, and take comfort in the fact that it probably won?t happen again for a very long while.
That'd be a shame. You're the kind of poster more sites need, including ours.