That wasn't quite what I meant by the Codex ending, bu I think these can help my argument, so let's go over each one:
Grunker said:
This is a petty good thread. It is good to see people at least arguing about the ups and downs of each side of the argument. Still, I can't help but feel people remain on the surface of the discussion, as if there are interesting principles deeper down. Not saying this didn't happen in the old days, but at least you had a lot more fresh examples about what was being discussed, which allowed deeper concepts to be explored.
Grunker said:
Good threads too, although it seems a little early to know if anything will come out of them. I still think the threads are a little thin because people have a lack of game experiences to compare ideas.
Grunker said:
While there could have been some worthwhile insight about stat design in rpgs coming out of that thread, it lost focus and became to lulzy too quickly...
Grunker said:
Nice idea, and an interesting fact about Wizardry 7. However, there isn't much discussion in this thread...
Grunker said:
Good discussion between Mondblut and Mikayel. However, although Mondblut does get somewhere (probably because he has a lot of experience with older rpgs), his views go more or less unchallenged.
Grunker said:
Not a very good example. This is just a "Is this game shit?" thread.
Grunker said:
A thread asking for games like dungeon lords. Actually, theverybigslayer threads where he mentions some obscure fun game is one of the reasons I keep coming to the Codex. This isn't one of them, though...
Grunker said:
Seems like a nice thread (didn't read most of it yet). Yet, it looks like it is more about the lulz than about serious considerations about TES 5.
Grunker said:
This looks like just a poll thread. Any good insights in there that I am missing (sorry for not reading it all).
Grunker said:
How is the Codex dead, huh? Please direct me to the fucking goldmine of glory that seem to exist in 2002, compared to today. As Drog pointed out:
Droog White Smile said:
I appreciate many of these threads, really. I appreciate that some people are still trying to keep the old discussions alive. But I can't help thinking it is different now. Before (and this is before I even registered here, when I only lurked around sometimes), there seemed to be the idea that the discussions here were worthwhile, that what people were going on about wasn't simple idle chat.
Nowadays, it seems that people feel that anything worthwhile has already been discussed, and most people will rather not post anything, or post some one liner rather than make a discussion about flaws and merits of different ideas. I am not pointing fingers here, I have often refrained from posting in good threads (or threads that could become good) simply because I felt there wasn't much of a point.
But I still hold out hope. I really think that, someday, we will get tools that allow us to make fast mock up rpg games. And when I say mock up game, I mean games that are still complex, but are quite unfinished. For example, take the first link you provided, the discussion about randomized C&C. That was one of the better examples on keeping the Codex's old spirit alive.
Still, in the end, all people had to base their discussion was the Shadowrun game mentioned by Zeus (which was only brought back by suicide bunny later on to say it was bad) and nebulous ideas people might have about the issue. When I say nebulous, I don't mean to be insulting. I only mean that it is really hard to make interesting points about a feature that you can only imagine, but can't see working in front of you.
I imagine that, if instead of trying to argue how it would work, people where able to make a mock up game in say, and hour or two, the discussion would be much more fruitful. TNO might post a small game with and without consequences, and point out in the game the stuff he thinks work best. Then someone else might point a different way to achieve the same benefits and argue why he thinks it works better and so on.
So, all in all, I don't mean to say that there is only shit now and the golden times are lost. It is just that a lot of the enthusiasm seems gone, and people who actually try to discuss anything interesting rarely can delve into interesting ideas because there isn't much to use as examples. On the few times that people are able to do so (usually because they have a solid ground on some kind of rpg), they don't find any opposition, because the games that have been made are only a small portion of what is possible.