Time for a night trip to Jordan.
Night battle rules are much different from normal daylight.
For starters, all units (particularly heavy infantry) move much slower and have lower combat capabilities.
Furthermore, archers have their ranges cut by half.
And finally, ALL units are hidden from the start and remain hidden until they come into the enemy's field of view.
Dis gon be gud.
Further ahead, among some Roman ruins, we are expected to mount our feigned attack. The saracens are no doubt lying in wait here.
Here's the village where we are supposed to take sheikh Osman.
And this is the mosque from which we are to rescue him.
First things first, I split the army.
The main force, under Raynald's command, will entrench here and provoke the saracens to attack.
The other, which is a small detachment of light cavalry, templars and Richard, will go rescue Osman.
Along the way, they run into two regiments of horsemen. Nothing particularly serious.
Also, while technically we can't see the enemy regiments, if we look closely enough we can still sorta see their movements because these dust clouds appear on the map.
I scout ahead with the main force and reveal a bunch of seljuk archers and spearmen. Yeah, I ain't riding into these.
It takes a while for Rick and the templars to catch up to the cavalry.
After which there's some good ol' bumrushing.
A short engagement, and we can continue towards the mosque.
BUT MEANWHILE!
The kebab is restless on the other front!
Fortunately, they are all trash-tier seljuks: warriors and swordsmen.
We disperse and shoot them out as much as possible.
The fact that they're all chasing our spearmen helps us in this tremendously
*yakkety sax*
The Complex Tactical Manoeuvres (tm) let us put all the seljuks on the plate for our cavalry.
CHAAAAAARGE!
gahahaha
Whoa, the crusaders are alone against like 4 regiments of dudes. Very brave. They can take it for a while though, they are tanky as hell, especially when you activate Persistence.
Still, no need for them to be there on their own all the time, so I withdraw one cavalry regiment and make another charge.
On the other front, our troops are within sight of the mosque.
Let's see how the rest are faring...
Oh
Yeah, I don't think we'll have to concern ourselves with this front again.
Again we wait for Richard and the templars before proceeding.
Our scouts spot another cavalry regiment and some archers. Nothing special.
There's a catapult behind them, though. I let our infantry rush into the horsemen, while our cavalry goes off to trample the archers and catapult.
When suddenly Richard's regiment goes down from 11 to 6 dudes.
They couldn't have been trampled by the seljuk horsemen, there's no way in hell they'd take THAT many casualties from it. I can only assume they ate a catapult boulder to the face.
There are also swordsmen close to the catapult, so the cavalry has to gtfo on the double once it's done.
Mopping up.
Capturing the mosque gives us monsier Osman and his bodyguards. They certainly look serious for a bunch of village elders.
We gotta get him here. Good that we've already cleared the path, so it shouldn't be too 'ard.
Cloppity cloppity clop.
WHEN SUDDENLY
AN AMBUSH!
I guess all the remaining kebab from the map is converging on our location. I recalled the cavalry from the main force to our position, just in case (nobody else will get here in time anyway).
I quickly dispose of the battered warriors.
But continuing into the spearmen and ninja archers would be completely pointless.
so we just keep running
and winning!
Zing.
These fucking reinforcement costs I swear.
Of course 3600 alone from that are fucking Richard's useless buttbuddies.
I reinforce all regiments and don't give a single penny to Ray and Rick. Almost 6k gold for just 8 dudes how crazy is that?
Yeah, fuck you assholes. I've got better things to do with me geld.
Some level ups.
Arms-bearer (I assume this is for the equippable weapons and armour that we get to loot)
Forced march.
Picked arms-bearer, they have some really good gear so ZE SYNERGIES will be crazy.
Jordan got us this new reric. It's p. cool, I gave it to Richard.
Meanwhile Richard's horn I give to Raynald because this fucking banner is completely useless.
Now the question is should I sell it for 3k geld or give it to the pope for +1 faith? Tyranny of choices...
Speaking of better things to do with geld.
UGUU~
After buying this, we still have lots of spare cash left, which I decide to splurge on...
Finally upgrading one of the 5 light cavalry regiments into heavy cavalry. We shall make great use of these.
The rest of our geld I splurged on one dude for Richard.
They also get a new skill set. Most of it we know, except for steel charge.
Took scatter anyway.
New event! Free stuff! Come one come all!
Paypal States will give us a reric, a stat-boosting elixir, faith and rep.
Templars will give us rep and a level 7 Templar unit.
Jewing them both out will make them pissed as hell but will net us a reric, an elixir and also an armour suit.
New map unlocks post-Jordan:
These two are the last non-hard areas on the campaign map. We go for the closest one, which is Al-Nefud.
Gettin' stormy in here.
Three battle plans.
The French figure there's no need to engage in a sandstorm. We should wait it out and attack the Saracens fair and square.
The Germans suggest a two-phased attack. First, we'll take 5 regiments and ride around slaughtering out-of-position saracens in the sandstorm. Then, once the storm passes, we'll join up with the rest of our dudes and head for the oasis to deliver the killing blow.
Finally, the Templars have a plan similar to Jordan. We should use the sandstorm to our advantage and attack with the entire army while it's raging all around us.
Well then, what shall it be?
- Whom should I sell the banner of Alexander?
- Wot do with Solomon's loot hoard?
- Whose plan do we take?