First, I give the relics of Solomon to the Templars. To ease His Holiness's butthurt, I send him the banner of Alexander as a consolation prize.
This pushes us through another Templar rep threshold and also gives us a lvl 7 Templar unit for free. P. good too because we've been lacking good meatshields a number of times.
The new available Knights Templar unit we've already seen in the Renegade Templars interlude, but here we can inspect them up close.
They are better in all ways than the Crusader Knights I've got just recently, but they also happen to cost an arm and a leg.
However, upgrading the crusaders into them is well within our reach. Perhaps even after the next mission if we don't suffer too many losses.
And speaking of next mishuns:
Germon plan wins, and so we'll attack in two phases.
For the first phase, I take Richard and the Templars (sounds like some alt rock band name) as shock troops, Light Cavalry with the ranger ability to counter all terrain/weather mods, Styrian Infantry for the javelins and Spearmen in case we have to deal with any horsemen.
Let us embark!
Sure is sandstormy here, cap'n.
Our enemy is divided into 3 large groups.
One to the north.
four regiments of seljuk warriors...
Another to the east.
Three regiments of seljuk warriors...
And the "main force" at the oasis.
They are also just trash-tier seljuks.
What is this, the annual scrublord integration party?
Oh, the map is wiped of vision the moment we start the battle.
Let us go north first for the bigger enemy mob.
Sandstorm works a bit different from night time. Primary difference is that spotted units don't have the ambush bonus - they are only hidden from view by the fog of war, not actually "hidden" hidden.
Rally 'round, boyz, there's killing to be done.
Javelins are doubleplusgud vs light infantry. One salvo kills 7 dudes and brings the overall hp of the rest down considerably (as you can tell by the colour of unit number gem going from green to orange-ish)
And then it's just rushing the bums.
until desired effect is achieved.
Relocating east.
The sandstorm drains unit stamina EXTRA fast, even for the Disciplined templars.
Oh, hello there.
Form up, prepare javelins.
Yawn.
Well, you don't mess with fucking Richard, that's for sure, or he'll send you flying like a golf ball
The sandstorm passes and the rest of our dudes join up.
Yeah, this will be a slaughter.
Oh, they even decide to come face us in the desert. Very gentlemanlike!
Time to call upon our French heritage and feed our insatiable appetite for valiant deeds!
WE WILL CRUSH THEIR SKULLS UNDER OUR IRON
TRACKS HORSESHOES
Getting this close naturally sends the archers running.
However, we don't want to get caught by all the heavy infantry and spearmen, so we proceed with high-powered manoeuvring.
You can do lots of cool things when you have multiple cavalry regiments. Split, surround and flank an entire enemy army to get to the soft bitz.
These poor bowmen never had a chance.
Trample alone can kill even like 15 of them in an instant. And then they break morale, start running and get cut down on the retreat.
oh right i forgot i had other units
Herding the archers into our infantry lets us stuff their faces with javelins. A single volley shreds like half a regiment
Then our bowmen do the rest.
Seljuk spearmen are also put to flight by the arrow barrage.
Until all that remains are the swordsmen.
Victory was inevitable
Rick and Ray are still an obnoxious burden on our coffers. Combined, they cost ~6k out of the total ~8k we have to spend on reinforcements.
Needless to say, I don't spend a single penny on these fucks. For I have better things to do:
Some level-ups
Raynald is a certified useless cretin, so I give him the healer we got from the last mission.
Crossbowmen get a new tier of unlocks. Fervor is 100% useless for them, so naturally I pick arms-bearer.
The knights templar get a new set of abilities. As tempting as Experienced Retainers is, I don't expect them to lose too many men. Although I'm p. sure replacing any losses will be costly as hell, maybe even 1k a piece.
Still, the prospect of turbo-knights is too lulzy to pass up, so I give them Haste.
The last mission also got us this relic. Spoiler: it's completely, completely useless.
Richard atm has 170 ranged defence. For comparison, the Knights Templar have 110. Templars have like 70. So he's more or less invincible vs archers right now already.
So yeah, off to the Pope it goes, I'm sure he can use a fancy paperweight.
New politicool event.
Choice looks simple, but it carries dreadful consequences!!!
We either pay 4k and get +1 faith/+1 papal rep.
Or we pay 1k and get +2 templar rep/-1 papal rep.
Where next to conquer?
Arabia. The final sub-hard mission on the map.
Only one plan available. Teutons again.
We must secure Wadi al-Badi in a two-phased attack.
First, we have to reach the oasis and duke it out with some Saracens while the Germans build fortifications and siege weapons.
Once the defences are set up, a bigger jihadi force will come to try to wrestle the oasis from us.
Doesn't sound too bad. Also, easy difficulty suggests they'll prob all be trash seljuks too.
So the only question is:
Wot do about the plague?