tehRPness
Educated
I found the game very hard and unsatisfying as a very unspecialized mage, until I rerolled cookie cutter and discovered the 'spell combos'. Then I waded through 90% of the combat and 95% of it after the Super Saiyan or Arcane Warrior or whatever prestige class.
In many other games but this one, not being cookie cutter didn't leave me with anything other than a beating. The game is balanced for certain "specs" and certain combinations of classes. Shitty ass MMO design that does not belong in an RPG.
In many other games but this one, not being cookie cutter didn't leave me with anything other than a beating. The game is balanced for certain "specs" and certain combinations of classes. Shitty ass MMO design that does not belong in an RPG.
The encounters have keys to them, and after you figure those out, that type of encounter becomes a grind. With so few types of enemies, you don't really have alot of different ways to kill groups of them.Befuddled Halfling said:There is no such thing as 'filler' in DA:O - all enemies are hand placed, by a pedantic, fiendish DM. This is no Sacred 2 or Dungeon Siege 2. It is this type of uninformed criticism that is contributing the the decline of the tactical RPG. BioWare has every right to look at these forums - after 5 years of working on something as (comparatively) hardcore as DA:O - and conclude that NOTHING can be done to please this crowd. So they try their luck with the Modern Warfare audience.