Metro
Arcane
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- Aug 27, 2009
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If they're a monopoly then why do they sell games at huge discounts?
If they're a monopoly then why do they sell games at huge discounts?
To make people buy a game they wouldn't otherwise consider. Basic marketing strategy that every seller engages into, doesn't have much to do with their size.
That said it's not a monopoly, it's just the most popular service because it's the most convenient and easy-to-use (which is what people mainly look for in a service - same with Google, Windows, etc).
Yeah, if Steam fails, you can be it will take PC gaming with it. Most people will grab a "backup copy" on PB, and they can easily fuck things up in court, since they already paid for the goddam game. Then again, if Steam reaches the poiint of crashing, there probably won't much of a pc market anymore...
Yep. It's TOO BIG TO FAIL.
You might as well warn people about the stocks they're invested in on Wall Street. Yes, the stock market could crash some day. Apparently, that knowledge is not enough to halt the global economy.
Ultimately they have to agree with what the publisher wants. If the publisher says "this game has Steam, use it" then either they agree or don't sell the game at all.Like I mentioned in another thread:
While GamersGate sell many DRM free games, some are needlessly tied to Steam. I checked out Thief 2, and for some reason this 10 year old game has to be activated on Steam. Why can't GamersGate sell it DRM free when GOG can? And why do they lead their customers to Steam this way? If you have to sign up to Steam to activate/play a game, you may as well buy the game at Steam!
I just don't understand this. How can it possibly be in GG's interest to tie their games to Steam, when they don't have to? I would think Steam is their main competitor.
Publishers see Steam less as a store and more as DRM that users actually accept. For them it's basically perfect, because it lets them think they're fighting piracy while users see it as a value-added feature.
Legally speaking it isn't a monopoly. Not even that close to it, either. As for the other discussion it's been done half a dozen times or more on the Codex and there's no need to debate it further because Johnny Registered Last Month makes a new thread about it. Use the search feature. Hell I'm pretty sure there was a similar thread not more than two weeks ago.
If they're a monopoly then why do they sell games at huge discounts?
To make people buy a game they wouldn't otherwise consider. Basic marketing strategy that every seller engages into, doesn't have much to do with their size.
That said it's not a monopoly, it's just the most popular service because it's the most convenient and easy-to-use (which is what people mainly look for in a service - same with Google, Windows, etc).
Although Google was only recently cleared in its antitrust investigation and Microsoft was actually prosecuted (Fun Fact: At the time Apple was going down the toilet. Its only around today b/c Microsoft gave it a pretty serious investment during this process, almost certainly to ensure there was at least one other OS out there to defend against these claims).
The important question is whether a company is using its market power anti-competitively. Predatory pricing is one of the textbook forms of anti-competitive behavior. That being said, there's not much evidence that this is the case with Steam.
I tried that before I posted this. And found nothing. So, here we are. Otherwise, if you noticed the title of the thread, it was "Is Steam approaching monopoly status" versus questioning if it already is one. It's not yet, even considering things like Barriers to Entry, but that's the key here. Not yet. It could be at some point, if the last few years of triple-A PC releases are any hint.
That is an anti-competitive mindset, even if the publishers usually make the choice about which sites they offer the games to. It brings about the idea that even if you like one service, like GamersGate, the fact that they're selling keys made for another service could urge users to drop the extra step. I.E., buying from those third-party sites, even if they really like them. And the Steam sales only compound this, I think. They're an easy draw to make you spend more money, and yet some publishers like Activision and THQ, when they were around, were still reporting losses despite that. That's probably the economy speaking on more than two fronts, since budgets are ballooning in the triple-A sector.
I would agree, but the number of Steam cracks out there, and the lists of third-party DRM still active on Steam bought games, gives me the impression that some buyers see it more as DRM than a service. If, however, Valve was making it a point to ensure their DRM was the only one allowed with games attached to, or bought with, their service, that would be different.
Anno 2070 has tages with a maximum total number of installs. Batman Arkham Asylum has a maximum number of installs. Chronicles of Riddick has extra drm.I would agree, but the number of Steam cracks out there, and the lists of third-party DRM still active on Steam bought games, gives me the impression that some buyers see it more as DRM than a service. If, however, Valve was making it a point to ensure their DRM was the only one allowed with games attached to, or bought with, their service, that would be different.
Of all the games I bought on Steam since I use it only 1 used additional DRM (GFWL, ffs) and about 1/3 (maybe even close to half) of them is DRM free (I can just copy their folders, uninstall steam and enjoy them forever and ever even if i will decide to never install steam again).
I never check beforehand the DRM included (or not) and still ended up like that. What gives? Am I buying the wrong games?
Didn't try hard enough as there are no shortage of 'Steam is evil/will take over all of PC gaming' threads.
And as I elaborated: it isn't even close. And it will never reach that point. Not unless major publishers like EA, Ubisoft, and Activision/Blizzard go bankrupt within the next decade or so. Moreover, that's only considering the AAA market. The vast majority (probably 90% or higher) of indie games today offer DRM free versions.
That is an anti-competitive mindset, even if the publishers usually make the choice about which sites they offer the games to. It brings about the idea that even if you like one service, like GamersGate, the fact that they're selling keys made for another service could urge users to drop the extra step. I.E., buying from those third-party sites, even if they really like them. And the Steam sales only compound this, I think. They're an easy draw to make you spend more money, and yet some publishers like Activision and THQ, when they were around, were still reporting losses despite that. That's probably the economy speaking on more than two fronts, since budgets are ballooning in the triple-A sector.
Except GamersGate really isn't a service inasmuch as Steam or Origin or Battlenet. The Steam sales don't compound the issue, either since, as I previously mentioned, most other DD sites have routinely beaten Steam (even selling Steam keys) the past year or so: Green Man Gaming, Gamer's Gate, Amazon, Gamestop, Gamefly, etc.
I would agree, but the number of Steam cracks out there, and the lists of third-party DRM still active on Steam bought games, gives me the impression that some buyers see it more as DRM than a service. If, however, Valve was making it a point to ensure their DRM was the only one allowed with games attached to, or bought with, their service, that would be different.
Of all the games I bought on Steam since I use it only 1 used additional DRM (GFWL, ffs) and about 1/3 (maybe even close to half) of them is DRM free (I can just copy their folders, uninstall steam and enjoy them forever and ever even if i will decide to never install steam again).
I never check beforehand the DRM included (or not) and still ended up like that. What gives? Am I buying the wrong games?
You actually did not elaborate on that, in any of your six posts on this thread so far.
[Sans those listed services mostly dealing in their own games, that still leaves the point that buying from other services, or boxed retail, is likely to get you a key for Steam registration, rather than a DRM-free option of install and play. Also, once GOG.com, Kickstarter, and indies are factored in, which market segment is the largest right now in terms of yearly product production quantity? The triple-A industry. And which segment of the market is using Steam the most?
Until I see an option on all retail disks to install without it, I'll stand by my argument.
I've seen no evidence of that in terms of numbers. If nothing else, when Steam sales pop up, I have noticed those sites do not drop the prices of their keys to compensate. Say, GamersGate with Crusader Kings Complete. They were selling it at 5.00 in their store around Christmas, while Steam sold it for 2.50. Since GamersGate is Paradox's service, it was Steam-free there, but the price difference would drive most, outside of Paradox's loyal base, towards Steam instead.
You can't read very well because I said it wasn't even close in my second post in the thread: "Legally speaking it isn't a monopoly. Not even that close to it, either."
Likely? So, you're saying a majority of AAA games today require Steam? That's simply not true.
Retail is dying in general. Blame the internet.
You've seen no evidence because you haven't been looking hard enough. Most posters here know -- and saw with their own eyes -- how Steam got routinely beat on prices during the last major sale. Alternatively you can go to Cheap Ass Gamer forums and search posts around that time period. If anyone follows DD pricing, it's them. So, again, that's something else that simply isn't true.
Your flawed assumptions aside, the funniest part out of all of this is that apparently it was something Notch wrote that inspired you to ponder this issue. A guy who made tens of millions of dollars off of a beta he never bothered to finish. He didn't put his game on Steam because he didn't need the publicity. Period. Any other reason he might have given is utter bullshit.
Legally speaking, the definition (and enforcement) varies by what country you are in.
No shit Steam is a monopoly.
But that's because competitors are stupid and shit. No one foresaw how big this could become.
Thing is though, there are still powerful companies out there that could easily outdo Steam. It would result in multiple such platforms, thus lower profits for all. Which is probably why no one else has done it yet. Smaller outfits and individuals would love to do it OTOH ofcourse, because even smaller profits would be big for them, but they probably do not have the startup capital.
GoG ofcourse is not a real competitor, as they only have older games. Though they do have current indies, but only a few indies, not all and sundry like Steam.
I am surprised Steam doesn't yet demand Steam only contracts from Indies: Grimrock for instance, is available from Steam AND GoG.
Bethesda uses steamworks for their games since New Vegas, and they bought iD. That's why.
http://forums.steampowered.com/forums/showthread.php?t=1712878 - (Seeing every iD game on those lists was a crushing blow to me.)
http://forums.steampowered.com/forums/showthread.php?t=1712878 - (Seeing every iD game on those lists was a crushing blow to me.)
You can still buy the ID games directly from the ID Store.
Quake is 20$, while on Steam it only costs 5-6$. But I assume the ID Store versions are DRM free. Anyone know for sure?
Also, interesting that it's only the oldest games they have for sale. No Quake 2, for example.
Wikipedia said:In early 2011, Forbes reported that Steam sales constituted 50-70% of the $4 billion market for downloaded PC games and that Steam offered game producers gross margins of 70% of purchase price, compared with 30% at retail.[117]
In November 2011, it was revealed by the developer of The Witcher 2: Assassins of Kings that Steam was responsible for 200,000 of the 250,000 (80%) total online sales of the game.[121]
Let's think of the features and improvements Valve has brought to Steam over the last couple years:That worries me, because once something does become a monopoly, it has no reason to get better. And if all of your games are tied to the service, that makes it worse because you have money tied up in the service. So, at its most base, you can't leave this service without sacrificing all the money you poured into it.
Like other bros said ITT already, this has been discussed at length several times in the past already and nothing really new has surfaced in the meantime.
Though I will leave you with two figures pulled from Wikipedia:
Wikipedia said:In early 2011, Forbes reported that Steam sales constituted 50-70% of the $4 billion market for downloaded PC games and that Steam offered game producers gross margins of 70% of purchase price, compared with 30% at retail.[117]
In November 2011, it was revealed by the developer of The Witcher 2: Assassins of Kings that Steam was responsible for 200,000 of the 250,000 (80%) total online sales of the game.[121]