spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,595
I haven't done an LP in a while, and I'm having this itch to start something, then run into unspecified technical difficulties or IRL issues, then eventually abandon the whole thing...you know the drill
So, any of you esteemed homosexuals interested in some Highfleet?
I've been playing it on and off recently, and it strikes me as rather let's playable.
For those of you not knowing what the game's about, you could fuck off to google, but ehh, I'm in a good mood today.
Essentially, it's about dieselpunk airships shooting high caliber rounds at each other over a blasted desert, if you squint really hard, it looks a bit like Afghanistan. Here's some screenies from within the game:
See those chemtrails up above? This is us.
We assume the role of (the guy even has a bunch of stats, so it's totally an RPG) a prince and heir to the throne of the Romani Empire (probably not to be confused with Gipsies, but who knows), out in to the desert province ofAfghanistan Gerat on a special operation(tm) to quell the locals. In the meantime, our capital city supposedly got hit by a nuclear strike which reduced the palace reduced to a pool of radioactive glass. All communications were severed.
We are now stuck in the desert with a handful of ships and crew, during a rather frantic staff meeting it is decided that our best shot in this situation is to head north and capture the nuclear reactor at the capital city of Khiva, forcing the locals to the bargaining table. With the fate of the Emperor uncertain, we assume full command and proceed as if we were to succeed our father.
The political situation on the ground is a bit complicated. Historically speaking, the land was always caught up in local quarrels, until the local king swore allegiance to the Empire. Seven years ago, the Lord Governor of Khiva overthrew the kind and rebelled against the empire. Our main beef is with this guy, as well as something called The Gathering, which are responsible for the strike against our capital. The local population isn't openly hostile to us, but some will happily snitch on us to the Governor. There are also marauders, local warlords and assorted riff-raff scattered all over the desert which we can persuade to join our ranks.
That's what the prologue tells us in a nutshell, so I'll take the liberty of skipping it entirely for this LP.
So here's some opening thoughts:
1) I'm inclined to skip the story, other than the basic bacground from the prologue, and instead produce something of my own,
so that even those of you who don't want to be spoiled too much can follow this LP.
On the other hand, some in-game events will tie to the gameplay, so not sure how practical this ends up being in the end.
2) The game's designed as a roguelite, where you are expected to build up resources over several playthroughs, unlocking bonus cash and new ship designs. That said, to keep it a somewhat untarnished experience, I'll be firing up a brand new save and diddle around in the workshop to give us some some starter ships to work with.
3) The game pretty much enforces an ironman. Theoretically, we will hit milestones along the way from which we can restore the game's state, but I won't be using them unless there's a game-breaking bug.
4) In-game combat is twitch-based, can't be bothered to record videos, especially not for every encounter, so you'd have to settle for an AAR write up, with some screenshots IF I'm quick enough on the print screen to get any.
5) I make no promises about being able to beat the game, or even play it competently, though I believe by now I know my way around most systems. Let's just try an have fun.
6) I don't really have much experience with navy tactics; I mean, I played a bit of Silent Hunter in my formative years, but didn't get the right vaccination to enjoy Harpoon. I therefore reserve the right to misname shit and make all kinds of blunders.
7) I plan to do some audience participation. More details will follow in the coming updates.
So, without further ado, on with the show:
So, any of you esteemed homosexuals interested in some Highfleet?
I've been playing it on and off recently, and it strikes me as rather let's playable.
For those of you not knowing what the game's about, you could fuck off to google, but ehh, I'm in a good mood today.
Essentially, it's about dieselpunk airships shooting high caliber rounds at each other over a blasted desert, if you squint really hard, it looks a bit like Afghanistan. Here's some screenies from within the game:
See those chemtrails up above? This is us.
We assume the role of (the guy even has a bunch of stats, so it's totally an RPG) a prince and heir to the throne of the Romani Empire (probably not to be confused with Gipsies, but who knows), out in to the desert province of
We are now stuck in the desert with a handful of ships and crew, during a rather frantic staff meeting it is decided that our best shot in this situation is to head north and capture the nuclear reactor at the capital city of Khiva, forcing the locals to the bargaining table. With the fate of the Emperor uncertain, we assume full command and proceed as if we were to succeed our father.
The political situation on the ground is a bit complicated. Historically speaking, the land was always caught up in local quarrels, until the local king swore allegiance to the Empire. Seven years ago, the Lord Governor of Khiva overthrew the kind and rebelled against the empire. Our main beef is with this guy, as well as something called The Gathering, which are responsible for the strike against our capital. The local population isn't openly hostile to us, but some will happily snitch on us to the Governor. There are also marauders, local warlords and assorted riff-raff scattered all over the desert which we can persuade to join our ranks.
That's what the prologue tells us in a nutshell, so I'll take the liberty of skipping it entirely for this LP.
So here's some opening thoughts:
1) I'm inclined to skip the story, other than the basic bacground from the prologue, and instead produce something of my own,
so that even those of you who don't want to be spoiled too much can follow this LP.
On the other hand, some in-game events will tie to the gameplay, so not sure how practical this ends up being in the end.
2) The game's designed as a roguelite, where you are expected to build up resources over several playthroughs, unlocking bonus cash and new ship designs. That said, to keep it a somewhat untarnished experience, I'll be firing up a brand new save and diddle around in the workshop to give us some some starter ships to work with.
3) The game pretty much enforces an ironman. Theoretically, we will hit milestones along the way from which we can restore the game's state, but I won't be using them unless there's a game-breaking bug.
4) In-game combat is twitch-based, can't be bothered to record videos, especially not for every encounter, so you'd have to settle for an AAR write up, with some screenshots IF I'm quick enough on the print screen to get any.
5) I make no promises about being able to beat the game, or even play it competently, though I believe by now I know my way around most systems. Let's just try an have fun.
6) I don't really have much experience with navy tactics; I mean, I played a bit of Silent Hunter in my formative years, but didn't get the right vaccination to enjoy Harpoon. I therefore reserve the right to misname shit and make all kinds of blunders.
7) I plan to do some audience participation. More details will follow in the coming updates.
So, without further ado, on with the show: