Undead Phoenix
Arcane
Victorious Living
Azira
Hired: day 0
Battles: 22
Kills: 22
Background: Companion. Azira is not known to be a big talker, but he has every right to be. He learned how to fight from his father, a vanguard at the Battle of Many Names. With quick whirls and whips of his shield, the man's deflected all manner of mortal danger. Although rather quiet, you've found Azira's place in a shield-wall to be rather indispensable.
Traits: Tough; Strong
Perks: Colossus, Gifted, Shield Expert
Lvl 4
HP**: 108
Max Fatigue*: 120
Resolve*: 48
Initiative: 101
Melee Attack: 62
Ranged Attack: 41
Melee Defense: 15
Ranged Defense: 8
oscar
Hired: day 1
Battles: 21
Kills: 14
Background: Vagabond. oscar did not have the business acumen to protect his inheritance from debtors, lawmen, and other maleficent men. Now he wanders with the last of his crowns jangling in a pocket. Sadly, the world is not a pleasant place for those who nobody would miss. He was harassed and bullied every day. A thief, a scoundrel, a baker, a tailor, oscar's done it all. Too bad he was never good at any of those things. Maybe it'll be different this time.
Traits: Fainthearted, Superstitious, Maimed Foot
Perks: Pathfinder, Gifted
Lvl 3
HP: 54
Max Fatigue: 115
Resolve***: 22
Initiative: 83
Melee Attack*: 57
Ranged Attack: 32
Melee Defense: 10
Ranged Defense**: 11
Beowulf
Hired: day 1
Battles: 21
Kills: 18
Background: Fisherman. Beowulf was content with being a fisherman. As long as there was no storm, he was out there, fishing, day in and out. It was after he strangled his wife in a fit of rage that he lost all interest in the fighting trade. Visiting the tavern one evening, a new opportunity presented itself with the promise of coin for dangerous work.
Traits: Brave
Perks: Colossus, Dodge, Backstabber
Lvl 4
HP: 86
Max Fatigue*: 115
Resolve: 44
Initiative: 118
Melee Attack: 52
Ranged Attack*: 36
Melee Defense*: 3
Ranged Defense: 5
Hoodoo
Hired: day 5
Battles: 17
Kills: 16
Background: Gambler. Everyone gambles, so Hoodoo figured why not do it for money? The constant coming and going of mercenaries made for easy targets - until one sore loser ran him off with a bastard sword. Wars have sapped most of the fish from his card games. Instead of waiting around he figured he'd just go ahead and follow them.
Traits: Cocky, Fearless
Perks: Nine Lives, Gifted
Lvl 3
HP: 56
Max Fatigue: 87
Resolve**: 62
Initiative*: 122
Melee Attack: 54
Ranged Attack: 40
Melee Defense: 3
Ranged Defense*: 9
HeroicBloodshed
Hired: day 5
Battles: 17
Kills: 16
Background: Brawler. A hard upbringing by his father and brothers honed HeroicBloodshed into being a temperamental fighter. Fiery in spirit, he's always willing to take up fisticuffs. Local fighting rings say he's got a mean left hook. After years of hardship, the promise of regular pay for mercenary work is a tempting offer for him, even through he has little idea of actual warfare.
Traits: Quick, Brave
Perks: Student, Gifted
Lvl 3
HP: 76
Max Fatigue*: 104
Resolve: 50
Initiative*: 119
Melee Attack: 59
Ranged Attack: 40
Melee Defense**: 13
Ranged Defense: 3
MZeta
Hired: day 5
Battles: 17
Kills: 17
Background: Apprentice. One enters the world always looking to be the best they can be, but no one gets there in an instant. MZeta thought the same, taking the role of an apprentice in Grollfeste. He had soaked up all there was to learn: masonry, carpentry, blacksmithing, lovemaking. Now he turns his eyes on the martial arts. While he isn't exactly a warrior yet, MZeta is a fast learner.
Traits: Determined
Perks: Colossus, Gifted
Lvl 3
HP: 81
Max Fatigue: 97
Resolve: 42
Initiative: 110
Melee Attack: 59
Ranged Attack*: 30
Melee Defense*: 11
Ranged Defense*: 8
Modron
Hired: day 5
Battles: 17
Kills: 14
Background: Tailor. As tunics and shirts grew popular, Modron turned to tailoring to make a crown or two. But when he sheared a sheep that did not belong to him, Modron was kicked out of town. Now the tailor looks for a new life, no matter where it takes him. Tailors don't seem fit for combat, but then again neither do most of the men you run across these days.
Traits:
Perks: Nine Lives, Dodge
Lvl 3
HP: 60
Max Fatigue: 95
Resolve: 33
Initiative**: 112
Melee Attack: 52
Ranged Attack**: 48
Melee Defense: 5
Ranged Defense*: 6
[] Ninjerk
Hired: day 14
Battles: 8
Kills: 4
Background: Thief. Growing up in a family servant to a rich noble, the eventual-theif Ninjerk spent many years staring at royal opulence - and stealing from it. Ninjerk's thievery eventually place him at the head of an entire guild. But after a dozen failed assassination attempts, the theif realized there was nobody to trust in his line of work. Years of thieving have made Ninjerk adept at escaping trouble.
Traits: []
Perks: []
Lvl 1
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
[] Andjord
Hired: day 14
Battles: 8
Kills: 10
Background: Thief. Born as the sixth-child of an already impoverished family, the budding thief Andnjord first learned his craft by stealing the last bits of dinner. After a heist went south, the man fingered all his former partners to save his own hide. Now he can never go back to thieving. With one hand, Andnjord twirls a blade between his fingers. With the other, he snags your purse. Impressive. Now give it back.
Traits: []
Perks: []
Lvl 1
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
[] aeternalis
Hired: day 15
Battles: 7
Kills: 4
Background: Sellsword. []
Traits: []
Perks: []
Lvl 4
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
[] RAGEFUP
Hired: day 23
Battles: 4
Kills: 6
Background: Sellsword. []
Traits: []
Perks: []
Lvl 1
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
Honoured Dead
Fresh Meat
Game Stuff
Hired: day 0
Battles: 22
Kills: 22
Background: Companion. Azira is not known to be a big talker, but he has every right to be. He learned how to fight from his father, a vanguard at the Battle of Many Names. With quick whirls and whips of his shield, the man's deflected all manner of mortal danger. Although rather quiet, you've found Azira's place in a shield-wall to be rather indispensable.
Traits: Tough; Strong
Perks: Colossus, Gifted, Shield Expert
Lvl 4
HP**: 108
Max Fatigue*: 120
Resolve*: 48
Initiative: 101
Melee Attack: 62
Ranged Attack: 41
Melee Defense: 15
Ranged Defense: 8
Hired: day 1
Battles: 21
Kills: 14
Background: Vagabond. oscar did not have the business acumen to protect his inheritance from debtors, lawmen, and other maleficent men. Now he wanders with the last of his crowns jangling in a pocket. Sadly, the world is not a pleasant place for those who nobody would miss. He was harassed and bullied every day. A thief, a scoundrel, a baker, a tailor, oscar's done it all. Too bad he was never good at any of those things. Maybe it'll be different this time.
Traits: Fainthearted, Superstitious, Maimed Foot
Perks: Pathfinder, Gifted
Lvl 3
HP: 54
Max Fatigue: 115
Resolve***: 22
Initiative: 83
Melee Attack*: 57
Ranged Attack: 32
Melee Defense: 10
Ranged Defense**: 11
Hired: day 1
Battles: 21
Kills: 18
Background: Fisherman. Beowulf was content with being a fisherman. As long as there was no storm, he was out there, fishing, day in and out. It was after he strangled his wife in a fit of rage that he lost all interest in the fighting trade. Visiting the tavern one evening, a new opportunity presented itself with the promise of coin for dangerous work.
Traits: Brave
Perks: Colossus, Dodge, Backstabber
Lvl 4
HP: 86
Max Fatigue*: 115
Resolve: 44
Initiative: 118
Melee Attack: 52
Ranged Attack*: 36
Melee Defense*: 3
Ranged Defense: 5
Hired: day 5
Battles: 17
Kills: 16
Background: Gambler. Everyone gambles, so Hoodoo figured why not do it for money? The constant coming and going of mercenaries made for easy targets - until one sore loser ran him off with a bastard sword. Wars have sapped most of the fish from his card games. Instead of waiting around he figured he'd just go ahead and follow them.
Traits: Cocky, Fearless
Perks: Nine Lives, Gifted
Lvl 3
HP: 56
Max Fatigue: 87
Resolve**: 62
Initiative*: 122
Melee Attack: 54
Ranged Attack: 40
Melee Defense: 3
Ranged Defense*: 9
Hired: day 5
Battles: 17
Kills: 16
Background: Brawler. A hard upbringing by his father and brothers honed HeroicBloodshed into being a temperamental fighter. Fiery in spirit, he's always willing to take up fisticuffs. Local fighting rings say he's got a mean left hook. After years of hardship, the promise of regular pay for mercenary work is a tempting offer for him, even through he has little idea of actual warfare.
Traits: Quick, Brave
Perks: Student, Gifted
Lvl 3
HP: 76
Max Fatigue*: 104
Resolve: 50
Initiative*: 119
Melee Attack: 59
Ranged Attack: 40
Melee Defense**: 13
Ranged Defense: 3
Hired: day 5
Battles: 17
Kills: 17
Background: Apprentice. One enters the world always looking to be the best they can be, but no one gets there in an instant. MZeta thought the same, taking the role of an apprentice in Grollfeste. He had soaked up all there was to learn: masonry, carpentry, blacksmithing, lovemaking. Now he turns his eyes on the martial arts. While he isn't exactly a warrior yet, MZeta is a fast learner.
Traits: Determined
Perks: Colossus, Gifted
Lvl 3
HP: 81
Max Fatigue: 97
Resolve: 42
Initiative: 110
Melee Attack: 59
Ranged Attack*: 30
Melee Defense*: 11
Ranged Defense*: 8
Hired: day 5
Battles: 17
Kills: 14
Background: Tailor. As tunics and shirts grew popular, Modron turned to tailoring to make a crown or two. But when he sheared a sheep that did not belong to him, Modron was kicked out of town. Now the tailor looks for a new life, no matter where it takes him. Tailors don't seem fit for combat, but then again neither do most of the men you run across these days.
Traits:
Perks: Nine Lives, Dodge
Lvl 3
HP: 60
Max Fatigue: 95
Resolve: 33
Initiative**: 112
Melee Attack: 52
Ranged Attack**: 48
Melee Defense: 5
Ranged Defense*: 6
[] Ninjerk
Hired: day 14
Battles: 8
Kills: 4
Background: Thief. Growing up in a family servant to a rich noble, the eventual-theif Ninjerk spent many years staring at royal opulence - and stealing from it. Ninjerk's thievery eventually place him at the head of an entire guild. But after a dozen failed assassination attempts, the theif realized there was nobody to trust in his line of work. Years of thieving have made Ninjerk adept at escaping trouble.
Traits: []
Perks: []
Lvl 1
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
[] Andjord
Hired: day 14
Battles: 8
Kills: 10
Background: Thief. Born as the sixth-child of an already impoverished family, the budding thief Andnjord first learned his craft by stealing the last bits of dinner. After a heist went south, the man fingered all his former partners to save his own hide. Now he can never go back to thieving. With one hand, Andnjord twirls a blade between his fingers. With the other, he snags your purse. Impressive. Now give it back.
Traits: []
Perks: []
Lvl 1
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
[] aeternalis
Hired: day 15
Battles: 7
Kills: 4
Background: Sellsword. []
Traits: []
Perks: []
Lvl 4
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
[] RAGEFUP
Hired: day 23
Battles: 4
Kills: 6
Background: Sellsword. []
Traits: []
Perks: []
Lvl 1
HP: []
Max Fatigue: []
Resolve: []
Initiative: []
Melee Attack: []
Ranged Attack: []
Melee Defense: []
Ranged Defense: []
Honoured Dead
Gregz the Beggar.
Hired: day 1
Battles: 1
Kills: 0
Died: day 1
He never asked for this, but the Bandit Thug thrusting a spear into his chest didn't give a fuck
Reinhardt the Monk.
Hired: day 3
Battles: 4
Kills: 0
Died: day 4
There are some who say that the Bandit Raider who smashed his face in with a flail was doing him a favour
ERYFKRAD the Gravedigger.
Hired: day 3
Battles: 3
Kills: 0
Died: day 4
His biggest achievement in life was giving the Bandit Raider a DOUBLE KILL announcement
Wayward Son the Ratcatcher.
Hired: day 3
Battles: 14
Kills: 6
Died: day 15
In only two weeks he graduated from battling rats in his anus to dueling an Orc Berserker on the high ground
Gondolin the Companion.
Hired: day 0
Battles: 15
Kills: 12
Died: day 15
Bled out, tearing at Wayward Son's killer with his very last breath
Storyfag the Caravan Hand.
Hired: day 15
Battles: 3
Kills: 1
Died: day 22
The Bandit Marksman may have been engaged in melee combat, but that didn't stop him shooting Storyfag in the head
Longinus the Companion.
Hired: day 0
Battles: 22
Kills: 19
Died: day 30
Hacked to pieces by two Wiedergangers after his Bros failed miserably
Hired: day 1
Battles: 1
Kills: 0
Died: day 1
He never asked for this, but the Bandit Thug thrusting a spear into his chest didn't give a fuck
Reinhardt the Monk.
Hired: day 3
Battles: 4
Kills: 0
Died: day 4
There are some who say that the Bandit Raider who smashed his face in with a flail was doing him a favour
ERYFKRAD the Gravedigger.
Hired: day 3
Battles: 3
Kills: 0
Died: day 4
His biggest achievement in life was giving the Bandit Raider a DOUBLE KILL announcement
Wayward Son the Ratcatcher.
Hired: day 3
Battles: 14
Kills: 6
Died: day 15
In only two weeks he graduated from battling rats in his anus to dueling an Orc Berserker on the high ground
Gondolin the Companion.
Hired: day 0
Battles: 15
Kills: 12
Died: day 15
Bled out, tearing at Wayward Son's killer with his very last breath
Storyfag the Caravan Hand.
Hired: day 15
Battles: 3
Kills: 1
Died: day 22
The Bandit Marksman may have been engaged in melee combat, but that didn't stop him shooting Storyfag in the head
Longinus the Companion.
Hired: day 0
Battles: 22
Kills: 19
Died: day 30
Hacked to pieces by two Wiedergangers after his Bros failed miserably
Fresh Meat
Game Stuff
Fast Adaption - +7% to hit for each attack until you hit
Crippling Strikes - lower threshold to inflict injuries
Colossus - +25% HP
Nine Lives - survive one killing blow
Bags and Belts - two extra bag slots
Pathfinder - less AP and fatigue for moving
Adrenaline - move to front of action order for next turn
Recover - reduces fatigue by 50%
Student - 20% extra HP and free perk at lvl 11
Crippling Strikes - lower threshold to inflict injuries
Colossus - +25% HP
Nine Lives - survive one killing blow
Bags and Belts - two extra bag slots
Pathfinder - less AP and fatigue for moving
Adrenaline - move to front of action order for next turn
Recover - reduces fatigue by 50%
Student - 20% extra HP and free perk at lvl 11
Executioner - +20% damage against targets with injury effects
Head Hunter - +10% chance to hit head each time you hit the body
Bullseye - penalty to hit for a target not in clear line of sight reduced by 50%
Dodge - gain 15% of Initiative as Melee/Ranged Defense until hit
Fortified Mind - +25% Resolve
Quick Hands - swapping items in battle becomes a free action
Gifted - instantly gain level to increase attributes with +1 roll modifier
Head Hunter - +10% chance to hit head each time you hit the body
Bullseye - penalty to hit for a target not in clear line of sight reduced by 50%
Dodge - gain 15% of Initiative as Melee/Ranged Defense until hit
Fortified Mind - +25% Resolve
Quick Hands - swapping items in battle becomes a free action
Gifted - instantly gain level to increase attributes with +1 roll modifier
Backstabber - bonus to hit for surrounding enemies doubled
Underdog - defense malus for being surrounded removed
Anticipation - gain Ranged Defense for each tile the attacker is away
Shield Expert - +25% from defense granted by shields
Brawny - reduced fatigue penalty from armour and helmet
Steel Brow - hits to head no longer cause critical damage
Taunt - taunts enemy to take offensive action against you
Underdog - defense malus for being surrounded removed
Anticipation - gain Ranged Defense for each tile the attacker is away
Shield Expert - +25% from defense granted by shields
Brawny - reduced fatigue penalty from armour and helmet
Steel Brow - hits to head no longer cause critical damage
Taunt - taunts enemy to take offensive action against you
Mace Mastery - mace skills cost less fatigue and stun chance becomes 100%
Flail Mastery - flail skills cost less fatigue and ignore shields
Hammer Mastery - hammer skills cost less fatigue and do more damage to armour
Axe Mastery - axe skills cost less fatigue and do more damage to shields - Azira
Cleaver Mastery - cleaver skills cost less fatigue and bleeding damage is doubled
Sword Mastery - sword skills cost less fatigue and hit easier
Dagger Mastery - dagger skills cost less fatigue and use less action points
Polearm Mastery - polearm skills cost less fatigue and hit easier
Spear Mastery - spear skills cost less fatigue and Spearwall is improved
Crossbow Mastery - crossbow skills cost less fatigue and penetrate more armour
Bow Mastery - bow skills cost less fatigue and have greater range
Throwing Mastery - throwing skills cost less fatigue and do more damage
Flail Mastery - flail skills cost less fatigue and ignore shields
Hammer Mastery - hammer skills cost less fatigue and do more damage to armour
Cleaver Mastery - cleaver skills cost less fatigue and bleeding damage is doubled
Sword Mastery - sword skills cost less fatigue and hit easier
Dagger Mastery - dagger skills cost less fatigue and use less action points
Polearm Mastery - polearm skills cost less fatigue and hit easier
Spear Mastery - spear skills cost less fatigue and Spearwall is improved
Crossbow Mastery - crossbow skills cost less fatigue and penetrate more armour
Bow Mastery - bow skills cost less fatigue and have greater range
Throwing Mastery - throwing skills cost less fatigue and do more damage
Reach Advantage - each hit with a two-handed weapon adds a stacking Melee Defense boost
Hold Out - harder to injure and injuries have no effect in that battle
Lone Wolf - bonus to all stats when no allies within 3 tiles
Footwork - ignores Zone of Control
Rally the Troops - raises morale of all nearby allies
Hold Out - harder to injure and injuries have no effect in that battle
Lone Wolf - bonus to all stats when no allies within 3 tiles
Footwork - ignores Zone of Control
Rally the Troops - raises morale of all nearby allies
Berserk - gains 4 action points for killing enemy
Nimble - gain up to 50% of Melee Defense, reduced by carried weight
Battle Forged - armour damage reduced by 5% of total armour value
Rotation - allows swapping positions with other characters
Segeant - gives 15% of Resolve to all other characters
Nimble - gain up to 50% of Melee Defense, reduced by carried weight
Battle Forged - armour damage reduced by 5% of total armour value
Rotation - allows swapping positions with other characters
Segeant - gives 15% of Resolve to all other characters
Fearsome - every attack triggers a morale check on enemies
Duelist - +25% of damage ignores armour when off-hand is free
Killing Frenzy - kills increase damage by 25% for 2 turns
Indomitable - grants 50% damage reduction for a limited time
Duelist - +25% of damage ignores armour when off-hand is free
Killing Frenzy - kills increase damage by 25% for 2 turns
Indomitable - grants 50% damage reduction for a limited time
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