Nickless said:Oh! Do you keep invisibility potions on hand for each character in case the shit hits the fan? I imagine a lot of deaths can be avoided by a quick gulp of a potion.
Paco..
Yes old friend?
Paco, I hope.. I hope..
Yes..
You burn in hell...
You too my friend, you too.
there must be something wrong with you.Now I've completed BG1 twice and BG2 at least 3 times but I never seam to be able to take it to the end of ToB.
taplonaplo said:Epic final battle indeed, but it's kinda lame you could take down sarevok with 2 guy in the end.
MicoSelva said:Holy shit, what a massacre. Dominating Lord Paco really turned the tide. Pity that Grunker died, though. I hoped to see him in BG2 too. Only tanks survived - crapload of HP FTW.
MicoSelva said:On a side note - You seem to have a little bit of trouble with traps there. I don't know if You're using hide in shadows at all, but maybe You should consider dumping HIS and move silently and bump up lockpicking / trap finding - or You can get two thieves, and focus one on LP and the other on TF.
Nickless said:Oh! Do you keep invisibility potions on hand for each character in case the shit hits the fan? I imagine a lot of deaths can be avoided by a quick gulp of a potion.
BethesdaLove said:What can a rogue with Int 17 do?
Good char-development that fits in the story even with lots of dying chars.
Azira said:Hah! The inquisitor fell, and aided the coming god of murder in his battle for supremacy before being killed by the very same man!
Silverstar said:Do you know which mod adds so many small portraits for nearly all quest-related NPCs? I simply loved them in your screen shots, I know BG1NPC project adds some but not that many, I want to have them in my game too! Also, what about those goblin elite archers and stuff with gnome slave and all, which mod adds them? I checked your weidu log throughly and I have no idea, so if you can help I will be grateful!
I just looked through my BWSetup (I have the beta version with components) and indeed it is the BGT portraits mod which adds a buttload of portraits for npcs. I also like the animation mods, which add model animations from IWD and PST. So you get a little variations in what you see (and also can't predict as well what class something is). Besides, PST in particular has awesome animated models. Those mods are quite big though.oldmanpaco said:I believe most of the portraits where added by the BGT_NSC Portraits v1.8 mod.
Not completely true. The level-adjusted random encounter spawns (which I assume are what you mean with gnoll spawns specifically) add various critters to the spawn locations. It beefs up the maximum level of the spawns so that you won't come across 4-8 melee hobgoblins later on. Some of the added monsters are variations of the basic theme (which I assume you all know what the basic theme is, that which I am circumlocuting in order to get this text....nvm) like shamans and chieftains.SCS was responsible for the added difficulty of the goblin/hobgoblin/gnoll spawns. Those encounters are scaled to your level and one of the components of SCS causes them to spawn much harder than in the original game. The encounters were always built into the game (I think) but people rarely see them because they are generally at lower levels when exploring the southern part of the map. Throw in SCS’s mage/cleric enchantments and you get yourself a disaster waiting around every corner.
JrK said:It also adds a nasty kobold shaman/chieftain encounter
SCS was responsible for the added difficulty of the goblin/hobgoblin/gnoll spawns. Those encounters are scaled to your level and one of the components of SCS causes them to spawn much harder than in the original game. The encounters were always built into the game (I think) but people rarely see them because they are generally at lower levels when exploring the southern part of the map. Throw in SCS’s mage/cleric enchantments and you get yourself a disaster waiting around every corner.
I believe most of the portraits where added by the BGT_NSC Portraits v1.8 mod.
Silverstar said:Lastly, have you done a biffing on your override? And have you experienced lags (mild to serious) in your game? The problem with mega mod installations that so many files are clustered in override that it causes lags in certain areas and such and I have suffered from it in the past as well. (even abandoned my games because of it) And I heard biffing the override (there are mods to do that) would ease the lags though I never tried it, I might give it a try as well!