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Let's Play - BGT with a Codex Crew

oldmanpaco

Master of Siestas
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Nov 8, 2008
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JrK said:
Could you try to CTRL-Y the guards who yell "intruder" before hand?

Hmm. Not a bad idea. Problem is I can't see him until i open the door and I think he starts up right away. I'll try this when I get home though.
 

JrK

Prophet
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Location
Speaking to the Sea
You might be able to kill off some guards who betray you this way, before they get to call the rest and make everyone else hostile, and then continue as normal.
 

waywardOne

Arcane
Joined
Aug 28, 2010
Messages
2,318
i've never even heard of that. sounds like a variable for "back rooms permission" or something either isn't getting set or checked.

if you send me "lehtin.dlg" from your override i might be able to diagnose it. his vanilla dlg just unlocks the back room doors. if there's some extra scripting (and flaw) it might start here.

otoh, if they've added new guard types with their own unique scripts i likely can't do anything.

i'm getting the feeling that some of those mods were done by fucking retards.
 

taplonaplo

Scholar
Joined
Aug 8, 2008
Messages
628
open the door with a char hidden in shadows?

I'd probably go with the zappy way then investigating cre/dlg/script files.
 

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
oldmanpaco said:
FYI - Here are some of the mods installed:

BGT
Check the Bodies
BGFixPack
Baldurdash
One Pixel Production Art
Item Revisions
Dark Side of the Sword Coast
Northern Tales of the Sword Coast
BGTweaks
Tales of Anegh
The Tortured Soul Quest
PlanarSphereMod
Spellhold Gauntlet
Colours of Infinity: Innershade
Freedom's Reign
Reign of Virtue
Underrepresented Items From Icewind Dale 2
Shadows Of Amn Item Upgrades
Throne Of Bhaal Item Upgrades
A Mod for the Orderly - Add a Keyring to Faerun
A few Banter Packs
Unfinished Business
Spell Revisions: v3
SCS 1
SCS 2
D0QUESTPACK
IMPROVED SUMMONS
REFINEMENTS
D0TWEAK
MIXMOD

There are a bunch of other minor mods installed as well. The key to the installation is some of the mods which balance the BG1 mods and reduce the xp/gold significantly.

Not all the components of all these mods were installed.


I want to give a go at both BGs and BGT seems a logical option.

Now tell me , how the hell do i install all of that so my game will be working , nd where do i get them?
 

Hieromancer

Educated
Joined
Aug 29, 2009
Messages
91
Exmit said:
I want to give a go at both BGs and BGT seems a logical option.

Now tell me , how the hell do i install all of that so my game will be working , nd where do i get them?

If I recall, he said that he had installed a modpack (BiG World it might have been...?). Go look that up, it should do most of the work for you. Of course, I'd recommend going for EasyTuTu instead, but that's just my preference.

Also, Paco, great LP. I'm looking forward to BGII.
 

oldmanpaco

Master of Siestas
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Hieromancer said:
Exmit said:
I want to give a go at both BGs and BGT seems a logical option.

Now tell me , how the hell do i install all of that so my game will be working , nd where do i get them?

If I recall, he said that he had installed a modpack (BiG World it might have been...?). Go look that up, it should do most of the work for you. Of course, I'd recommend going for EasyTuTu instead, but that's just my preference.

Also, Paco, great LP. I'm looking forward to BGII.

I used the BiG World Setup from SHS.

Instructions and Setup.

Jut download the setup and run it. All the mods you select will be downloaded automatically. Just make sure to edit the install.bat file to add or remove individual mod components after you run the setup but before you run the install.bat file.
 

TNO

Augur
Joined
Aug 21, 2009
Messages
452
Location
UK
Awesome LP. I'd offer myself on the reserves once you have <6 people left.

Two random Qs from me.

1) Which mod is it that gives all the portraits to other characters in the game (eg. Tomoko, etc.) Shamelessly cosmetic, I know, but I'd like them myself. My google-fu hasn't managed to find it so far.

2) Will this kill my big world installation?
 

taplonaplo

Scholar
Joined
Aug 8, 2008
Messages
628
2. No way
1. If you go with big world, you can read what each component will do, so you will find it. It's name is something like BGT NPC Portraits, BG1 NPC project also has a similar component, affecting less NPCs (they won't conflict, simply the latter will overwrite the other).
 

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.01
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.10 (28 August 10)
~SETUP-BGTMUSIC.TP2~ #0 #1 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music
~SETUP-BGTTWEAK.TP2~ #0 #400 // Add Semaj's Cloak and Upgraded Koveras' Ring of Protection: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #800 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat): 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #1501 // Altered item shattering -> Remove item shattering: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2100 // Exotic Weapons For Taerom: 9 (31 Dec 09)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 9 (31 Dec 09)
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2 (BGT Only): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9


here is my weidu log , i didn't want most of the things as i want to have a fairly 'original' playstyle and installed it manually. I've installed some obvious things so i don't have to reload saves :P
 

JrK

Prophet
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Speaking to the Sea
oldmanpaco said:

I strongly advise against using this version and taking the newer beta version from here. In this version you can select components from inside the Setup program. It will also install from the Setup program so you don't need to run or edit a seperate .bat file.
 

oldmanpaco

Master of Siestas
Joined
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Messages
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Fall
JrK said:
oldmanpaco said:

I strongly advise against using this version and taking the newer beta version from here. In this version you can select components from inside the Setup program. It will also install from the Setup program so you don't need to run or edit a seperate .bat file.

I remember looking at the thread for this on SHS when I was first starting. Something about this version not being updated regularly at the time. But since the last update was 10/10 it must be good to go now.

TNO said:
Awesome LP. I'd offer myself on the reserves once you have <6 people left.
1) Which mod is it that gives all the portraits to other characters in the game (eg. Tomoko, etc.) Shamelessly cosmetic, I know, but I'd like them myself. My google-fu hasn't managed to find it so far.

BGT_NSC Portraits v1.8 mod

Also put a char in. I choose who gets added based on the need of the party.
 

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
I've made a crew of kensai , inquisitor , cleric/ranger multiclass ,sorcerer , thief
and it's so easy on normal , i've stormed nashkel mines without a problem.Maybe BG 1 was always so easy or i just didn't know how to play last few years ago when i played it.

How is archer in BG2 ? I know that he owns in BG1 but what about 2 ?
 

Silverstar

Novice
Joined
Oct 11, 2010
Messages
11
BGT_NSC Portraits v1.8 mod

Yes that mod adds many small portraits to almost every named NPC and I am suprised and impressed by just how much depth and atmosphere it adds to the game. It is for BGT and BG2 though, and does not install on Easy TuTu. However I used the portraits for BG1 NPCs in it and gave them to most of the NPCs in my TuTu game via editing their files with Shadow Keeper. (which took some time but nowhere as much as a BGT install does) I installed all mods I wanted too, and then biffed my overrride. The result is wonderful, the game runs smooth and fast and with so many mods, I have great fun playing the game, and that's what counts, right?

So when will you start BG2 part, I am really excited about it. Though with the BG2 enemies able to insta-gib party members:Beholders (unless you have the shield of chees) can decimate your party in seconds, for instance. So I think you will need many more reserve characters. :)
 

JrK

Prophet
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Messages
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Speaking to the Sea
I'm kinda starting to dislike the caster 'improvements'. Many mages that I encounter have this undefeatable combo of Globe of Invulnerability + Mirror Image + Prot from Arrows (which stops all arrows in my game) and open up with full-party disabling spells, resulting in at least one death and probably more. This would be fine if I had some way to remove these protections. A low level party does not have access to these (no breach since it is lvl5, dispel magic with a too low caster level to have any effect) and have no option but to die en masse.

My solution is easy enough; exit area, return couple of hours later. (basically retreat and return before they can have all their buffs up again, a valid tactic in pnp) But it feels unsatisfactory to have to resort to such tactics. Not to mention that those guys have 40+hp... What level were these guys again? With a d4+2 HD per level? Why is this game sending lvl9+ mages with other support against my lvl 5 party?

Meh, resorting to cheese to win anyway but it feels unsatisfactory.
 

Sergiu64

Arcane
Glory to Ukraine
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Jun 8, 2010
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Sic semper tyrannis.
JrK said:
I'm kinda starting to dislike the caster 'improvements'. Many mages that I encounter have this undefeatable combo of Globe of Invulnerability + Mirror Image + Prot from Arrows (which stops all arrows in my game) and open up with full-party disabling spells, resulting in at least one death and probably more. This would be fine if I had some way to remove these protections. A low level party does not have access to these (no breach since it is lvl5, dispel magic with a too low caster level to have any effect) and have no option but to die en masse.

My solution is easy enough; exit area, return couple of hours later. (basically retreat and return before they can have all their buffs up again, a valid tactic in pnp) But it feels unsatisfactory to have to resort to such tactics. Not to mention that those guys have 40+hp... What level were these guys again? With a d4+2 HD per level? Why is this game sending lvl9+ mages with other support against my lvl 5 party?

Meh, resorting to cheese to win anyway but it feels unsatisfactory.

This is why Inquisitor is such an awesome kit. Dispel Magic at twice the Inquisitor level is really nice against those guys.
 

JrK

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Yeah, but that doesn't make it less cheesy. :P The way it works now is that it is either hard nearing impossibility or piss easy (if you dispel these defenses). Inquisitor is just another example of the easy answer to everything, hence cheesy in my opinion.

ToEE does really feel a lot better in that regard. The threat of death always looms if you make a dumb decision. (Guess I'm just experiencing the reason why the Codex hates the game :P)
 

oldmanpaco

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chzr said:
just kill them all ffs

When I say everyone I mean everyone. Every single NPC in the CC turns red. The CC is my 'home base' in BG2 so I can't have that.

Exmit said:
I've made a crew of kensai , inquisitor , cleric/ranger multiclass ,sorcerer , thief
and it's so easy on normal , i've stormed nashkel mines without a problem.Maybe BG 1 was always so easy or i just didn't know how to play last few years ago when i played it.

How is archer in BG2 ? I know that he owns in BG1 but what about 2 ?

That group can win. Not having a dedicated cleric will hurt later in the game.

You need to play on Core Rules at a minimum. On Normal setting there is no friendly fire from area effect spells and items. Also damage is nerfed on normal. Do you have SCS installed?

Archers are so overpowered in BG1 it's not funny. In BG2 is all about tanks keeping the casters alive so that they can dispel the protection on the enemy casters so that the tanks can kill them.

Silverstar said:
So when will you start BG2 part, I am really excited about it. Though with the BG2 enemies able to insta-gib party members:Beholders (unless you have the shield of chees) can decimate your party in seconds, for instance. So I think you will need many more reserve characters. :)

Well I had that bug in the CC that I could not get around. I tried the automatic BiG world install but with that you cannot start a multiplayer game in BG2. You can start a single-player but not a multiplayer. Wish I had known that before I went through the install.

In between watching 10 hours of football on Sunday I re-installed BG2 and manually installed mods right up until SCSII gave me errors in the smarter mage component. Then I got irritated and drank beer for the rest of the night.

So basically I'm going to re-mod up again with a minimum install. Just 5-6 core mods that I know work fine.

SCSII
ToD
UB
Revised Battles
G3 - Fix pack
G3- Tweaks
Widescreen Mod
Ascension

These and a few others will be all that I add. I found that in BG1 I did almost none of the optional content I installed.

JrK said:
I'm kinda starting to dislike the caster 'improvements'.
The best bet is to use the smarter mage option that does not let them pre-cast spells. Saves a bunch of headaches.
 

GarfunkeL

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Insert clever insult here
Yeah, the smarter mage option with "only when players visible" makes them start buffing when you arrive, instead of magically being 100% buffed beforehand. Gives you a little bit of time to wreck their shit. Still, because of IE-mechanics and 2nd D&D-rules, the encounters will never be just quite as satisfying as they could be. It's nearly impossible to have "proper" wizard duels :(
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
oldmanpaco said:
So basically I'm going to re-mod up again with a minimum install. Just 5-6 core mods that I know work fine.

SCSII
ToD
UB
Revised Battles
G3 - Fix pack
G3- Tweaks
Widescreen Mod
Ascension

These and a few others will be all that I add. I found that in BG1 I did almost none of the optional content I installed.

I think I can safely say that we are all rooting for Your success here. I definitely am. I need my BG fix so badly, I actually started to play it again - after having sworn a "no, not BG, not anymore" blood oath some time ago. For the sake of my sanity, please continue with the LP.
 

Sergiu64

Arcane
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JrK said:
Yeah, but that doesn't make it less cheesy. :P The way it works now is that it is either hard nearing impossibility or piss easy (if you dispel these defenses). Inquisitor is just another example of the easy answer to everything, hence cheesy in my opinion.

ToEE does really feel a lot better in that regard. The threat of death always looms if you make a dumb decision. (Guess I'm just experiencing the reason why the Codex hates the game :P)

Hmmm, yeah I prefer to abuse the engine as much as a I can. Have a group of Inquisitor, Breserker, Slinger(some ranger kit with bonuses to slings, will dual class to cleric at 13), Archer, Fighter( for 5 stars in crossbows) dualed to Thief at lvl 3, Fighter(for 5 stars in shortbows) dualed to Mage at 3. Just wtfpwning BG1 with all the uber items from Dark Side of the Sword coast. My only regeret is dualing the last char to mage so early as he's just shooting the bow 95% of the time anyway, so the extra thaco would have helped.
 

Hieromancer

Educated
Joined
Aug 29, 2009
Messages
91
Yeah, when I soloed the game with an archer there was a lot of that leave-and-come-back-hours-later deal going on with enemy mages, especially with protection from arrows being so common. It is cheesy, but so is what Bioware did with the mages. I regret nothing.

Speaking of playing as an archer, by the way, I would say that they are almost as overpowered in BGII as they are in BG and even more so once the HLAs start rolling in. My archer run was my first go at soloing, and it was surprisingly easy. I'd certainly consider them, by far, the best ranger kit, at least.
 

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
One more question:

Is there something like BGT for Icewind dale ?

or a mod that ports IWD 1 to IWD 2 standards ?
 

oldmanpaco

Master of Siestas
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Messages
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Fall
Exmit said:
One more question:

Is there something like BGT for Icewind dale ?

or a mod that ports IWD 1 to IWD 2 standards ?

Not that I know of.
 

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