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Completed Let's play Dark Heart of Uukrul! -- Dead and done!

TheLostOne

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Sep 5, 2007
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Pro tactical advances to the rear there, Bee. :salute:

Way to keep your team alive.

Man, and I thought BoD was going to be the hardcore LP on the block. This kind of puts it to shame.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Thanks! :P Your LP's gonna get really hardcore once diseases and the like kick in.

My next update will be less hardcore, actually. It's incoming shortly, by the way.
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
8: Sagaris

In which we meet an old geezer.

Hallo meine Lieben! Previously on this grimdark and mature dungeon-crawwwling LP, we got our little selves into quite a bit of a pickle. Will we do better this time? Let's find that out!

As you may remember, dear readers, our whole party is at level 3 now. Two of us -- Lord Rocket and Bee the Paladin -- remain poisoned...

08uukrul001.jpg


...but that doesn't last long:

08uukrul002.jpg


Now on to that thing kazgar was talking about: a visit to the Circle of Magic and the temples is in order. I mean, spekkio and Kalos can always use new shiny rings, don't they?

08uukrul007.jpg


spekkio begins mastering a new Arkana now, that of Protection.

The Third Arkana: Protection

The Third Arkana forms a vital part of your skills as a Magician. These Spells and formulae allow you to bend the ethereal forces to deflect the blows and magic of others, and influence their behavior. Do not neglect the powers of this Arkana: they will prove essential if you are to survive for long in hostile areas.

Despite the absence of a message indicating this, spekkio is also granted a more advanced Fire Arkana ring, the copper one:

08uukrul008.jpg


Major :incline: of spek-kun.
Now onwards to the temple area.

08uukrul010.jpg


And Kalos is finally awarded a ring by Drutho:

08uukrul015.jpg


Also, he gets a more potent, copper ring from Golthur:

08uukrul021.jpg


This means our chances of successfully invoking SIRDHE -- as well as some more advanced prayers to Golthur we haven't tried out yet -- will be improved from now on. Good.

08uukrul022.jpg


:incline: of Kalos.
Our food is running low, so let's stock up on it.

08uukrul083.jpg


And now we're all set for further exploring the dungeon beyond URMOR. Let's make it to where we stopped last time.

08uukrul093.jpg


Okey-dokey, let's--

08uukrul095.jpg


Fuck.

08uukrul096.jpg


It's four orcs and two scorpions. Shouldn't bee too hard.

08uukrul097.jpg


Nice.

08uukrul098.jpg


Ewww, not this shit again.
Now that he's got the copper Fire ring, spekkio casts a new spell, ORLOSMUR:

08uukrul100.jpg


ORLOSMUR The Copper Flame of the Eye

Orlosmur is the flame major, and it too will scald those impure of heart who raise violence against you. The flame is not a reaching one, for it cannot touch those who stand beyond five feet.

Its area of effect isn't exactly large, but still it manages to kill the scorpion neighbouring on spekkio and greatly damage one of the orcs:

08uukrul102.jpg


^ Lord Rocket damages another one.
Kalos proves his melee efficacy:

08uukrul103.jpg


:?
It turns out we're dealing with an Orc Warrior and a Red Orc here:

08uukrul106.jpg


:/
Kalos recites RALKOR, and then spekkio casts SEHK:

08uukrul110.jpg

08uukrul111.jpg

08uukrul112.jpg


Our enemies' hp gets really low. :incline:
Another SEHK by spekkio...

08uukrul116.jpg


...and the battle is almost won:

08uukrul117.jpg


Kalos kills the Red Orc, and then the Orc Warrior runs away. :smug:

08uukrul121.jpg


In this battle, Kalos + spekkio >>>>>> Rocket + Bee. :roll:
We get 84 coins for loot.
Crossing the hall to the east and then descending some stairs, we enter another many-doored room:

08uukrul129.jpg


spekkio fails his PER check. :/
Kalos heals our party with SIRDHE:

08uukrul131.jpg


We enter the northeastern door first.

08uukrul134.jpg


The next door is guarded by...

08uukrul135.jpg


...a dungeon worm?

08uukrul136.jpg


Meet the worm. His name is Sharruk.

08uukrul139.jpg


Kalos is now pretty good at reciting RALKOR:

08uukrul140.jpg


Then Bee and Rocket strike at Sharruk for 23 and 28 hp, respectively. During the next turn, the wormie is done for.

08uukrul148.jpg


Meh, that was easy.

08uukrul150.jpg


Ooooh, shiny!
In the room behind the door guarded by the worm, we find a small sum of money:

08uukrul157.jpg


That was ca. 40 coins iirc.
Nothing more of interest here, so we head b--

08uukrul160.jpg


Bats!

08uukrul161.jpg


A whole lotta bats -- all killed by a single SEHK. :smug:

08uukrul166.jpg


spekkio's getting good at his magick stuffies. Back in the last multi-doored room, we explore two small compartments, one to the northwest and one to the southeast. Nothing of interest in the first one, and the second one hides a set of stairs going downward.

08uukrul175.jpg


It's empty, though. :/ So we head back.
In the south of the multi-doored room, there's a secret door.

08uukrul179.jpg


But just as Lord Rocket has discovered it, our party is ambushed by beasties.

08uukrul180.jpg


A beastie -- a single scorpion. It's an easy fight, the only rage-inducing thing is that our Lord Rockety gets poisoned:

08uukrul182.jpg


But finally the monster is slain, and we obtain some experience and 16 coins. Now we need to open the secret door.

08uukrul188.jpg


Okay. The second try does it:

08uukrul189.jpg


Inside the secret area we find some kind of potion:

08uukrul191.jpg


Its purpose remains a mystery for now.
It looks like we've almost fully explored this section of the dungeon. The only not yet taken door that remains is one of the two northern ones:

08uukrul194.jpg


Let's enter it, then.

08uukrul196.jpg


Scary. We descend the stairs.

08uukrul202.jpg


Ewww, I hate bad smells.
We open the door.

08uukrul203.jpg


Ewwwwwwwwwwwwwwwwwwwwwwwwwwwwww.

08uukrul204.jpg


Meh, just four rats.
spekkio's SEHK kills two of them outright. Still, one of the rats turns out to be more resistant than the others. That's because it's a...

08uukrul211.jpg


...Were Rat! :o
But still, Kalo's RALKOR and Rocket's mighty swing deal with the monster in just a couple of turns. We obtain some exp and 96 coins.
Nothing of interest in this room, however.

08uukrul222.jpg


So we go back to the very first hall from which we started our exploration today.

08uukrul225.jpg


Some orcs attack us.

08uukrul226.jpg


Toothy bastards.

08uukrul227.jpg


There's just three of them. Lord Rocket kills the first one in two hits. Another one runs away. :roll: Bee slays the remaining foe, and it's over. We get a club for our well-deserved loot:

08uukrul235.jpg


To the south is a door:

08uukrul245.jpg


Behind it is the only area in this dungeon we haven't explored yet. Let's brave it, shall we?

...

A couple of empty rooms later, we reach some downward stairs:

08uukrul252.jpg

08uukrul253.jpg


It's getting quite chilly as we advance deeper inside the mountain city.

08uukrul256.jpg

08uukrul260.jpg


We enter the eastern door and descend yet another set of stairs.

08uukrul267.jpg


Key shaped?

08uukrul269.jpg


Oh, I see. A challenge.

08uukrul270.jpg


An armed man attacks us.

08uukrul271.jpg


Kalos gets super efficient this time:

08uukrul273.jpg

08uukrul274.jpg


The Armed Man damages Bee for 17 hp and is revealed for a dirty Thief he is:

08uukrul278.jpg


spekkio's AMRAS deals with him. We get a little experience and some pretty-looking loot:

08uukrul282.jpg


:incline: of loot.
Going further east, we reach a strange bas-relief:

08uukrul285.jpg


Oh-kay, so what do we choose?...

Well, one usually holds whatever one holds by the handle, right? So we go for option number 3.

08uukrul286.jpg


Yay! (I dunno what happens if you choose another option.)
We enter the door.

08uukrul287.jpg


Lord Rocket picks up the key.
Nothing more to see here. Movin' on -- that is, back to the previous area.

08uukrul289.jpg


We take the southern door this time.

08uukrul291.jpg


To the southwest is a set of stairs that we descend. Going through a large empty room, we reach another downward passage:

08uukrul298.jpg


It leads into a long corridor:

08uukrul299.jpg


The door to the south leads to yet another empty room with an advert for Thurgood Inc Iron Rations, so we continue heading east:

08uukrul306.jpg

08uukrul307.jpg


We enter some kind of mausoleum. Creepy.
The layout of this area is more or less intricate. Luckily, it's mappable:

08uukrul311.jpg


Some orcs ambush us:

08uukrul347.jpg


Bee kills one of them, and Rocket heavily wounds another one.
Then something hilarious happens:

08uukrul351.jpg


:D
spekkio's AMRAS + Bee's melee attack slays yet another orc (a Red Orc). Kalos tries invoking SIRHDE but fails epically:

08uukrul359.jpg


Still, his next attempt at SIRDHE succeeds, and our party's HP is fully restored. After that, it doesn't take long for us to bring this battle to its end.

08uukrul373.jpg


Bee was TEH POWAR in this one, apparently.

08uukrul375.jpg


And Lord Rocket claims his club back. :roll:
Exploring further to the east now:

08uukrul377.jpg


Rats!

08uukrul380.jpg


Or rather, four rats, a skeleton, and a shapeless mass.
spekkio's SEHK surely comes in handy:

08uukrul382.jpg

08uukrul383.jpg


Good.
Surpisingly enough, spekkio rocks even in melee for once:

08uukrul384.jpg


In a few turns, we kill all the foes. Our loot is 30 coins and a dagger:

08uukrul395.jpg


A couple of steps further, another random encounter happens.

08uukrul398.jpg


This time, it's an advanced purple poison slime thingie. It poisons our poor Bee:

08uukrul407.jpg


Good thing Kalos is now proficient at RALKOR:

08uukrul409.jpg

08uukrul410.jpg


:incline: of Kalos.

08uukrul411.jpg


Wow, not bad. Moving on.

08uukrul415.jpg


Killing another group of four orcs -- who manage to stun our dear spek-kun as well as Lord Rocket --

08uukrul468.jpg


-- and then reduce spekkio's HP to a quite dangerous level --

08uukrul474.jpg


-- we enter the next room:

08uukrul487.jpg


The encounter rate in this area goes through the roof, really. :decline:
As soon as we enter the room, we are attacked by yet another orc gang, under the command of an Orc Chieftain. The fucker is strong -- and thievish:

08uukrul510.jpg


He also hits us very hard:

08uukrul514.jpg


Still, Kalos manages to invoke SIRDHE, and then RALKOR, and we finally slay the foes.
Another encounter---

08uukrul537.jpg


--- from which we run away. :roll: We don't need to waste our psychic and virtue points further.

08uukrul539.jpg


Let's approach the sarcophagus, then.

08uukrul540.jpg


This doesn't bode well, of course, but still we choose to take the necklace. Being a girl, Bee just can't resist a gold necklace, you know. :P

08uukrul541.jpg


spekkio, however, fails to remove the necklace. :/ Looks like it was a trap, folks.

08uukrul542.jpg


Oh my.

08uukrul543.jpg


Now this battle was LOOOOOOOOOOOOOONG. There was nothing particularly interesting or tactical in it, though, but that skeleton guardian sure was a tough one.
He hits us hard, and he poisons us:

08uukrul549.jpg


We, on our part, can only damage him a teeny-weeny bit.

08uukrul551.jpg


:retarded:

08uukrul553.jpg


:x

08uukrul554.jpg


:x

Kalos heals everyone up with SIRDHE, and then the Armed Skeleton strikes at Rocket for 31 hp.

08uukrul561.jpg


Lol. Bee also hits the skeleton for 3 hp. :/
A LOT of turns later, the skeleton's HP is still very high:

08uukrul586.jpg


Now what the fuck was that!?
:retarded:
Then I finally realize spekkio can casts the Arkana of Protection spells now:

08uukrul596.jpg


2 TEI The Iron Shield

This Spell will strengthen the armor of you and your companions by a moderate amount. Leather will harden and metal become more resilient: even cloth is strengthened by this Spell. The Spell is long-lived, but its powers are modest.

Thanks to TEI, our party's armor stats go up a bit:

08uukrul597.jpg


The Skeleton touches Kalos and rots some of his food. :?
It's time to change our tactics. spekkio casts AMRASMUR:

08uukrul607.jpg


4 AMRASMUR The Copper Snake of Fire

The copper snake has more strength. Its venom will burn a lesser foe unto ashes, and will course through the veins of stronger foes like fiery sparks.

It does deal more damage than our melee attacks did:

08uukrul608.jpg


Kalos tries turning undead, but he ain't got no cross yet. Lord Rocket strikes the skeleton for 5 hp; Bee, for 2 hp. A couple of turns later, spekkio casts AMRAS:

08uukrul615.jpg

08uukrul616.jpg


:incline:

Another AMRAS -- and the mausoleum guardian is finally slain!
:yeah:

08uukrul619.jpg

08uukrul621.jpg


We get out of the mausoleum as fast as we can. :roll:

08uukrul624.jpg


And then enter the door to the west, go south, and then turn north:

08uukrul626.jpg


A winding corridor --

08uukrul627.jpg


-- leads us to an altar of some sort:

08uukrul630.jpg

08uukrul631.jpg


There are also Altars throughout the Mountain City, places where the power of the gods is stronger. These Altars serve all the gods; within these your Prayers will be heard more favorably, and you may offer supplication to any of the gods.

We ain't got no reason to use the Altar right now, so we head back -- and then explore further west, coming across a scroll:

08uukrul634.jpg


Kalos picks it up.

08uukrul639.jpg


Okay, it looks like this area is fully explored. Let's head south now.

08uukrul667.jpg


At Kalos? Old men like you, Kalos-kun. :roll:
We turn around the corner.

08uukrul668.jpg


Yes, we're the one sent by the Council. (See the Prologue in the first post of this LP.) And yes, we can be trusted. Remember what a vision of Mara told us in the last update? "Trust the old man", she said!

08uukrul669.jpg


We tell him the truth. "Yes".

08uukrul670.jpg


It looks like we chose the right option.

08uukrul671.jpg


So that's the reason for the old man's interest in Kalos. :roll: And a fetch quest, eh? Well, okay, we're on it.

08uukrul672.jpg


We enter the door.

08uukrul673.jpg


There's an inscription here:

08uukrul674.jpg


:roll:
And a teleporter:

08uukrul675.jpg


SAGARIS is the old man's name, by the way.
The mausoleum skeleton guard spoiled almost all our food, so we teleport to BORASAL to stock up on some more:

08uukrul679.jpg

08uukrul680.jpg


And then teleport back to SAGARIS.

08uukrul683.jpg


Let's enter Sagaris' office now.

08uukrul684.jpg


More.

08uukrul685.jpg


Our ... check book? :?
But anyway. Let's identify something.

08uukrul687.jpg


Yup.

08uukrul689.jpg


:lol:
As a result of this rather peculiar, uhm, examination procedure, the sword is revealed as a Broadsword. Now for the club.

08uukrul691.jpg


Yup.

08uukrul692.jpg


:roll: This game's got some ... interesting sense of humour.

08uukrul694.jpg


Yup.

08uukrul695.jpg


A Fulminating crystal, yay.

08uukrul698.jpg


Yup.

08uukrul699.jpg


A simple gold necklace.

08uukrul700.jpg


Yup.

08uukrul701.jpg


:roll:

08uukrul707.jpg


Yep.

08uukrul708.jpg


A short iron sword, the basic one.

08uukrul709.jpg


Yup.

08uukrul710.jpg


:?

08uukrul713.jpg


We pay.

08uukrul714.jpg


This may come in handy. Nice.

08uukrul715.jpg


Yup.

08uukrul716.jpg


:roll:

08uukrul717.jpg


Yup.

08uukrul718.jpg


:x

Some items are too expensive to identify, so we leave them for later -- and then teleport back to the URMOR sanctuary:

08uukrul723.jpg


Will we be able to make it to level 4 next time? Stay tuned to find out!
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
There isn't respect anymore for a gang of greedy dungeon crawlers heroic fellowship hell bent to fight evil.
Great update.
:thumbsup:
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,555
Sovard said:
Without degenerating into a gibbering snatch about it, why the fuck don't they make games like this anymore?

Short version: Consoletards and jews.
Long version: Well, take a look at this if you haven't already and have a guess: http://www.rpgcodex.net/phpBB/viewtopic.php?t=54731

The current generation of (retarded) gamers are too stupid and numerous and the publishers know that. Still, carry on Sister Bee
:thumbsup:
 

Crooked Bee

(no longer) a wide-wandering bee
Patron
Joined
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Messages
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
We're slowly getting closer to The Real Deal, but we're not quite there yet, so this update isn't particularly full of action or drama or whatever. Still, some important things do happen in it.

9: Two Hearts

In which we run away from poisoned gas, obtain new rings, revisit the catacomb, and find the first two hearts.

From the URMOR sanctuary, we travel to the Magic Circle.
Now that Kalos has got a ring to Drutho, we try translating the messages on the walls surrounding the Circle with UMESH:
UMESH Knowledge Without Wisdom

Drutho, O Worm of the Deep,
Call forth the meaning of these words;
Pass your darkest light over their script,
That they will yield their meaning to me.
After several failed attempts...



...Kalos is finally successful in reciting UMESH:



This doesn't help in translating the inscription, however. :/ It remains the same gibberish.
spekkio, however, is awarded a new ring for some reason:



:incline:

We can also read a new passage from the archives:



I think that's the "pool of testing" Sagaris was talking about.
Here are spekkio's current rings, by the way:



Now that we've got the copper ring in the Arkana of Knowledge, spekkio can cast NGOSMUR, a more advanced inscription-translating spell. That's very good, but I'm stupid, so I forgot to attempt using it to translate the Magic Circle inscriptions. Meh, we'll have plenty of times later.
From here, we teleport ourselves to the Temple area.



Kalos gets awarded an iron ring by Fshofth:




Finally, yay.
We also try translating the Fshofth temple inscriptions with UMESH -- I have NO idea why I'm not using NGOSMUR here, the only reason I can think of is probably sleep deprivation and short attention span. Sorry. :oops:
But anyway.



This inscription is only partially translated:



"Master Fshofth -- The Tower Will Crumble". Or something like that.
In attempting to translate another inscription, Kalos runs out of virtue points -- and we get back to the URMOR sanctuary to rest up a bit:




According to the notes I've been making as we progressed, there are TWO doors we haven't yet been able to open in the areas we've already fully explored: an iron grate to the north of the shopping area, and the secret door in the catacomb. Let's see if we've got the key to the grate already.




Lord Rocket tries his keys...



...and suceeds, yay! Let's enter, shall we?
There's a corridor here leading to another door:




We enter it.



Uh-oh, this doesn't bode well at all.
Bee discovers a secret door very close to the entrance, in the northern wall:



Everything is okay so far.
Lord Rocket tries forcing the door:



It's time to use HOYAMOQ, then. Disregarding the few failed attempts, it takes us *five* HOYAMOQs to open the door! The first two times the door shudders slightly:



On our third attempt, it vibrates briefly:



On the fourth, it shakes wildly:



I almost lose my patience when finally...



:yeah:
The only bad thing about this is that Kalos has almost run out of virtue points. Bloody door!
Inside the small secret compartment, we find the first of the hearts the vision of Mara told us to be on lookout for:



Bee picks it up. Which means, we've done a small portion of the main quest!
:yeah:



Let's explore the room with the gas stream further.
As we try approaching the inscription to the west...



...our health starts depleting *really* quickly.



I get scared and exit this room asap. :oops: We'll return here later, folks, I promise, once and if we have some better means of protection ourselves against environmental damage like gases and the like.
At the shop, we stock up on food, sell a Club...



...a Fulminating Crystal...



...two daggers and one more club, as well as a gold necklace:



We buy a Chain mail for Rocket:



Equipping it raises his armour stat from 10 to 15:



:incline:
We sell the old Breastplate for 73 coins. We still have money left, so I decide to buy Studded armor for Bee:



Bee equips it, and her armour stat goes from 8 to 11. We sell her old Breastplate for 73 coins.
At the Forge, we repair Lord Rocket's broken Long sword...



...as well as a Short iron sword:



It turns out that a Short iron sword costs more to be repaired than what it can be sold for:



Meh.
Back in the URMOR sanctuary, Lord Rocket levels up:



:incline:
We rest to replenish our HP, wasting some food (like, 20 or 30 points of it). I decide to revisit the Magic Circle again, just in case, and it pays off -- spekkio is awarded another ring:



Nice, yay.



:incline:
We also try opening the secret door to the northeast of the Magic Circle...



...but even HOYAMOQ can't do anything about it. Well, maybe later.
It's time to revisit the catacomb now:



We have to go through the already familiar rotating plates to reach the already familiar secret door. On our way, we get attacked by undead thingies.



It's just two skeletons, meh.



spekkio casts TEI to boost our party's defense. The armour stats are increased now, as you may see:



It take Lord Rocket just one hit to kill the first skeleton:



And then he one-hit slays the second one. :incline:
We're moving on.



Oh shit, not this again.



It's four skeletons and a corpse this time. Bee one-hit kills one of them, and Rocket, another one. :roll: Then spek-kun casts SEHK:



But this spell doesn't cause much damage to the undead, alas:



Kalos misses; he isn't good at melee. Lord Rocket easily kills the remaining skeletons. The corpse is a more tough foe; it takes the joint effort of Bee, Rocket, Kalos' melee attack -- surprisingly powerful this time --



-- and spekkio's AMRAS to bring the thing down.



And we finally reach the secret door:



After a few unsuccessful attempts -- including two times Kalos got smitten by Drutho which drastically reduced his HP :roll: --



-- Kalos finally gets on a lucky spree.



And then...



Yay!
We enter the secret room.



Rubbish? :?



Ewwwww. :poop:
Let's try option 3:



I would never, you hear me, never touch something like that! Lord Rocket or Kalos or spekkio shoud've been the one to do it!
:x
Bee is poisoned now. :/ Okay, it's serching-corpses-with-a-staff time:



:decline: of spekkio.
Alright, we've got only one option left.



:incline:
And so the second heart is found! I never would've thought the hearts were precisely the things I had previously missed in my exploration.
:retarded:

As we try exiting the secret room, we get ambushed by zombies!



Two of them.



We deal with them quickly and move on, leaving the catacomb. Let's teleport to SAGARIS now.



We are near the old geezer's office now. Let's explore the area further to the south of it.




We find a staff on the ground here:



spekkio, being our magician, picks it up. Since we're close to Sagaris anyway, why not identify the newly-found staff?



We show him the staff.



Yeah, yeah, we pay.



Nothing extraordinary about it, apparently.
Let's explore further south.




Two zombies attack us, but are dispatched easily.



No challenging encounters in this area.
We find some money:



Now that's what I call teamwork. :roll:
Exploring further:




This means we're approaching a new area, I think.
At the next intersection, we go west:



There's a pit in the middle of the corridor here:



Let's Jump over it for now.



Good.



To the west is a set of stairs which we ascend.



Small tracks? What could that mea---



Oh.



Three poisonous beasties.
Kalos attacks one of them in melee for 16 hp, and Bee, for 29 hp:



Lord Rocket one-hit kills another one:



And then our wonder-team finishes the remaining scorpions off.



Meh, that was easy.



Some nice loot here. :incline: Naturally, Bee is the one to pick up the shiny gem. :roll:
The room with the scorpion's nest holds nothing of further interest to us:



A slime attacks us!



One Rancid Mold, please.



The thing is tough. Our attack don't really deal much damage to it, and it bites hard -- and poisons us:



Ouch. But Rocket deals with it eventually.



spekkio casts a new healing spell, HELAS:



HELAS is a copper spell in the Arkana of Healing.
4 HELAS The Many Fingers of Healing

This Spell will apply its gentle ministrations to all in the caster's presence. Those companions, and the caster, will quickly be healed of most light wounds.

In the room to the southwest...



...we find some money ... inside a skull. :?



Nice.
We go back to the pit we jumped over on our way here:



We Look down.



We Tie the rope.




This is but a tiny room with a money box:



Let's climb back up now.



But where's the rope gone to? :?



:decline: of Bee.



Good.



Let's be moving northeast now.




We descend the western stairs and find ourselves in front of a sanctuary door:



Let's enter the new sanctuary, then.



Ugh, I hate this.
But finally I manage to match all the symbols correctly.



Once we activate the URLUSAM sanctuary, our HP is fully restored and Bee, Kalos, and spekkio level up:



:yeah:



But what horrors await us beyond? Stay tuned to find out!
 

Fowyr

Arcane
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Messages
7,671
Great work!

Crooked Bee said:
But this spell doesn't cause much damage to the undead, alas:
Afair, undeads have resist to cold.

Also gods of DHoU are pretty grimdark and brutal. I like it.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Superb work, keep it up.
:thumbsup:



Some anagram fun:

URMOR=rumor?
UMESH=shemu or mushe?Google'em, especially the second.
NGOSMUR=smorgus?Bleargh.
HOYAMOQ=QOMO YAH?Spanish?
TEI=Tie?
AMRAS=Armas?Spanish again?
HELAS=heals, obvious.
URLUSAM=ramulus?
 

torpid

Liturgist
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Messages
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Location
Isma's Grove
Good job! Could you take a screenshot of your characters' stat screen?

Kz3r0 said:
Some anagram fun:

URMOR=rumor?
UMESH=shemu or mushe?Google'em, especially the second.
NGOSMUR=smorgus?Bleargh.
HOYAMOQ=QOMO YAH?Spanish?
TEI=Tie?
AMRAS=Armas?Spanish again?
HELAS=heals, obvious.
URLUSAM=ramulus?

My mind is blown.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
More anagrams, from the beginning:
NGOS=Song
NGOSLAZAR=Las Gonzar, a Galician town.
RALKOR=Korral?
URTAS=Surat (yoga)?
SHUM=mush, of course.
PREDA=Prey in Italian.
DROM=dorm?
SIRDHE=Herdis, a Norse name meaning "Warrior's woman; goddess of the troops".
Golthur=Turlogh an Howard homage.
URSHAS=Hussars

I wonder if they altered random words or there is a logic.
 

Crooked Bee

(no longer) a wide-wandering bee
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spekkio said:
Which 'staff' are we talking about, actually?

:(

You pervert you. :roll:

Fowyr said:
Afair, undeads have resist to cold.

Thanks, I suspected just that.

Kz3r0 said:
Some anagram fun:

URMOR=rumor?
UMESH=shemu or mushe?Google'em, especially the second.
NGOSMUR=smorgus?Bleargh.
HOYAMOQ=QOMO YAH?Spanish?
TEI=Tie?
AMRAS=Armas?Spanish again?
HELAS=heals, obvious.
URLUSAM=ramulus?
Kz3r0 said:
More anagrams, from the beginning:
NGOS=Song
NGOSLAZAR=Las Gonzar, a Galician town.
RALKOR=Korral?
URTAS=Surat (yoga)?
SHUM=mush, of course.
PREDA=Prey in Italian.
DROM=dorm?
SIRDHE=Herdis, a Norse name meaning "Warrior's woman; goddess of the troops".
Golthur=Turlogh an Howard homage.
URSHAS=Hussars

I wonder if they altered random words or there is a logic.

Oh WOW. Cool! :salute: Not sure if there is some logic to it. :?

torpid said:
Good job! Could you take a screenshot of your characters' stat screen?

Yep, sure, here you go -- at a bit later point:



We see that Lord Rocket has gained one point in Strength when leveling-up.



Bee has her Piety improved by one point.



Kalos's Vitality has gone up by 1.



Finally, spekkio has become slightly more intelligent: Intelligence +1.
It's kinda jrpg-ish the way you cannot choose which stat(s) to improve on level-up. Not that I, of all people, am complaining about that.
 

Fowyr

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Messages
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Crooked Bee said:
It's kinda jrpg-ish the way you cannot choose which stat(s) to improve on level-up. Not that I, of all people, am complaining about that.
Increasing of random attribute was used since Wiz1. ;)
 

Crooked Bee

(no longer) a wide-wandering bee
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Yeah, what I meant was that many people are complaining about that in JRPGs as if this feature belonged exclusively to the japanese RPGs.
 

Kz3r0

Arcane
Joined
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Messages
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BORASAL=Laboras, Latin.
SHIXO=Hixos, sea's people from ancient Egypt.
ALARIQ=Al Iraq?
SEHK = Kesh
Long Kesh) was a prison in Northern Ireland that was used to house paramilitary prisoners during the Troubles from mid-1971 to mid-2000.
http://en.wikipedia.org/wiki/Maze_(HM_Prison)

SAGARIS =
Sagaris is the ancient Greek name for a shafted weapon used by the horse-riding ancient North-Iranian Saka and Scythian peoples of the great Eurasian steppe, also by the Western and Central Asian peoples: the Medes, Persians, Parthayans, Indo-Saka, Kushans, Tocharians. Mossynoeci, and others living within the milieu of Iranian peoples, and according to Aristarchus of Samothrace, by the legendary Amazons.
http://en.wikipedia.org/wiki/Sagaris

Let' see if a pattern emerges.
 

lightbane

Arcane
Joined
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Messages
10,555
What, not dead yet? I suppose that counts both as :decline: and :incline: I guess. Anyways, :thumbsup: keep it up.
 

Kz3r0

Arcane
Joined
May 28, 2008
Messages
27,026
Another interesting anagram:
Uukrul=Urkulu
Urkulu is an iconic mountain in the Basque Country straddling France and Spain. The summit is located in the western Pyrenees, within walking distance from Roncevaux and close to the branch of the Way of St James crossing the mountain range at the historic pass.
http://en.wikipedia.org/wiki/Urkulu

This is the second reference that I have found to locations near the Way of St James.

Also, bump:
:M
 

torpid

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Joined
Aug 2, 2010
Messages
1,099
Location
Isma's Grove
Meh, those anagrams are way too random imo. Anyway, we need a new page.
 

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