felipepepe
Codex's Heretic
PART 7 –Chicken Spirits
Last time we saw our hero, Sulik was at the cemetery gates, and had to search 3 crypts for the Skeleton King’s lost crown. So carry on, bold adventurers!
We enter the first Crypt and are greeted by a ‘Molten’ enchanted zombie. Molten enemies leave a trail of lava as they walk, and explode in flames when they die, so a little caution is required.
Our next foes are assholes imps. I have to give it to Blizzard here, if they wanted to create annoying enemies that don’t too much damage but are hard to kill, they did it. They are fast, and hitting them with our Poison Dart is nearly impossible, so we just have run close and club them to death or use our area spell. On a positive note, we also find a better weapon, a magic 1-handed spear (that I forgot to screenshot, sorry).
Demons have been known to devour their own young when no other nourishment is available. Their offsprings, the imps, sometimes manage to flee and band together with other demons spawn, They rove in vicious packs, ready to descend upon the unwary traveler and rip his body to shred with their tiny, needle-sharp teeth.
- Deckard Cain
The crypt is short, and we soon find a teleporter stone leading out, but guarded by Ghastly Gravediggers, the ghost of some grave robbers. They run towards us to fight with shovels, but are easily killed.
Crypt 1 cleared, we use the stone to teleport out and proceed to the next one. Here we fight some more Molten zombies, and I manage to capture their explosion on a nice screenshot. :D
These crypts are small, and we soon reach the stairs leading to the next floor.
The only thing on this floor is a big ass boss, Manglemaw. I think he can kill us with a few punches, but he’s so slow that doesn’t even hit us. The lore indentifies him as an ‘Unburied’:
The unburied are formed from human corpses that were flung into mass graves without a proper burial. This hideous amalgamation of bodies decomposes together into one being, bound by some foul magic. For all my knowledge, I could only flee from it… and I would expect any other sensible person to do the same.
- Abd al-Hazir
He drops some really phat lewt, including a new chest armor, a bracer, crafting material and even a Page of Training. If we combine 5 of those, we get a book that upgrades the Blacksmith, the Mystic or the Jeweler.
Next floor, the Chancellor’s Tomb, where a Tomb Guardian awaits us. These undead mages cast some powerful magic bolts at us and keep teleporting & summoning more skeletons, but die in 2 hits. Just be sure to focus on them, or soon a massive horde of skeletons will be running after you.
We slay him and find the Crown and the end of the room, but them the ghost of Chancellor Eamon attacks us. He puts a tough fight, as he closes up fast and starts hitting hard. We try torun away do some strategic maneuvers, but he just teleports close and keep attacking.
Still, he is defeated, we grab the crown and get some Xp. More importantly, we get theHeartstone Stone of Recall, that works just like a Town Portal, but has unlimited uses (and no cooldown)!
We could head back to town, but real bros must explore everything, so we enter the Third Crypt. Here the ghost of Lady Dunhyld gives us a side-quest.
Grave robbers have defiled my tomb. Now, my husband writhes in torment because I do not rest at his side. Return my bones so that we may rest in peace.
Her bones are on the same room and show by huge golden dots on my minimap, so this will be easy. Apart of course from the annoying husband's ghost, that attack me with a horde of skeletons every time I pick up one of the bones…*sigh*
Just to punish him, my Hex Shaman turns him into a chicken. Ha, serves you well, jerk!
We them return the bones, the Death Star strikes the tomb, we earn a shitload of XP and level up! (Okay, we leveled up while picking up the bones, but enough pics already). We also learn Horrify:
Not a very useful skill at this point… running enemies are a pain to hit, and I can control packs of enemies very well using Grasp of the Dead.
All the crypts explored, we use our new Stone of Recall and teleport to town and give the crown to the blacksmith.
You found the crown? Thruth be told, I didn’t think you’d make it back alive. Ahh, it need reapir. Should be no problem…
There. New as the day it was placed upon the Black King’s head. I need something more than making spades to occupy my mind. I want my life to mean something.
We all seek meaning in grief. Maybe we will find it together. I have other news. Your apprentice died his final death. I am sorry.
Fool boy. Hope for the worst, and you will not be disappointed. Thank you for the news.
Quest completed. He also gives us the Nephalem Cube, which allows us to break all the shitty loot that we carry and turn them into crafting material. Note that both the Cube and the Teleport stone stay on special slots in the inventory screen, so they don't take loot space!
We break everything and get 28 ‘common scraps’, 16 magic ‘subtle essences’, 1 rare ‘tooth’ and even a LEGENDARY ‘Petrified Bark’, wow! A good thing with this new feature is that we never have to go back to town because our bag is full, we just break the itens. And at least in the beta, breaking itens is much more useful than selling them to vendors, as crafted itens are way better than the ones on the stores.
So let’s craft!
Crafting is simple: you choose one of the recipes on the list, and if you have the materials & gold, just click on 'Craft'. You can make lot's of amours and weapons, and as you level up the Blacksmith, more recipes became available. There are some monsters & bosses that can also drop books containing rare recipes. And all crafted itens have random bonus & enchantments, so getting the equipment that is "just right" might take some trys...
My blacksmith is Lv 3 already, but everything he learned is for higher level characters, so we forge some basic equipment: chest armor, bracers, gloves and a helmet, all magical and far superior to our current ones.
Here I have to say, crafted items are vastly overpowered. Even the Witch-Doctor only ‘magic voodoo mask’ that we found a while ago is shit next to them. Not only the armor bonus is 4 times bigger, but they always give a stats boost; and their random magic proprieties are superior too. They are cheap to make too, and some are available even to Lv 3 characters!
Anyway, here we are, well-equiped and with the Skeleton King’s crown in hand! Next update we begin the final quest and dive into the lower Cathedral levels!
Last time we saw our hero, Sulik was at the cemetery gates, and had to search 3 crypts for the Skeleton King’s lost crown. So carry on, bold adventurers!
We enter the first Crypt and are greeted by a ‘Molten’ enchanted zombie. Molten enemies leave a trail of lava as they walk, and explode in flames when they die, so a little caution is required.
Our next foes are assholes imps. I have to give it to Blizzard here, if they wanted to create annoying enemies that don’t too much damage but are hard to kill, they did it. They are fast, and hitting them with our Poison Dart is nearly impossible, so we just have run close and club them to death or use our area spell. On a positive note, we also find a better weapon, a magic 1-handed spear (that I forgot to screenshot, sorry).
Demons have been known to devour their own young when no other nourishment is available. Their offsprings, the imps, sometimes manage to flee and band together with other demons spawn, They rove in vicious packs, ready to descend upon the unwary traveler and rip his body to shred with their tiny, needle-sharp teeth.
- Deckard Cain
The crypt is short, and we soon find a teleporter stone leading out, but guarded by Ghastly Gravediggers, the ghost of some grave robbers. They run towards us to fight with shovels, but are easily killed.
Crypt 1 cleared, we use the stone to teleport out and proceed to the next one. Here we fight some more Molten zombies, and I manage to capture their explosion on a nice screenshot. :D
These crypts are small, and we soon reach the stairs leading to the next floor.
The only thing on this floor is a big ass boss, Manglemaw. I think he can kill us with a few punches, but he’s so slow that doesn’t even hit us. The lore indentifies him as an ‘Unburied’:
The unburied are formed from human corpses that were flung into mass graves without a proper burial. This hideous amalgamation of bodies decomposes together into one being, bound by some foul magic. For all my knowledge, I could only flee from it… and I would expect any other sensible person to do the same.
- Abd al-Hazir
He drops some really phat lewt, including a new chest armor, a bracer, crafting material and even a Page of Training. If we combine 5 of those, we get a book that upgrades the Blacksmith, the Mystic or the Jeweler.
Next floor, the Chancellor’s Tomb, where a Tomb Guardian awaits us. These undead mages cast some powerful magic bolts at us and keep teleporting & summoning more skeletons, but die in 2 hits. Just be sure to focus on them, or soon a massive horde of skeletons will be running after you.
We slay him and find the Crown and the end of the room, but them the ghost of Chancellor Eamon attacks us. He puts a tough fight, as he closes up fast and starts hitting hard. We try to
Still, he is defeated, we grab the crown and get some Xp. More importantly, we get the
We could head back to town, but real bros must explore everything, so we enter the Third Crypt. Here the ghost of Lady Dunhyld gives us a side-quest.
Her bones are on the same room and show by huge golden dots on my minimap, so this will be easy. Apart of course from the annoying husband's ghost, that attack me with a horde of skeletons every time I pick up one of the bones…*sigh*
Just to punish him, my Hex Shaman turns him into a chicken. Ha, serves you well, jerk!
We them return the bones, the Death Star strikes the tomb, we earn a shitload of XP and level up! (Okay, we leveled up while picking up the bones, but enough pics already). We also learn Horrify:
Not a very useful skill at this point… running enemies are a pain to hit, and I can control packs of enemies very well using Grasp of the Dead.
All the crypts explored, we use our new Stone of Recall and teleport to town and give the crown to the blacksmith.
Quest completed. He also gives us the Nephalem Cube, which allows us to break all the shitty loot that we carry and turn them into crafting material. Note that both the Cube and the Teleport stone stay on special slots in the inventory screen, so they don't take loot space!
We break everything and get 28 ‘common scraps’, 16 magic ‘subtle essences’, 1 rare ‘tooth’ and even a LEGENDARY ‘Petrified Bark’, wow! A good thing with this new feature is that we never have to go back to town because our bag is full, we just break the itens. And at least in the beta, breaking itens is much more useful than selling them to vendors, as crafted itens are way better than the ones on the stores.
So let’s craft!
Crafting is simple: you choose one of the recipes on the list, and if you have the materials & gold, just click on 'Craft'. You can make lot's of amours and weapons, and as you level up the Blacksmith, more recipes became available. There are some monsters & bosses that can also drop books containing rare recipes. And all crafted itens have random bonus & enchantments, so getting the equipment that is "just right" might take some trys...
My blacksmith is Lv 3 already, but everything he learned is for higher level characters, so we forge some basic equipment: chest armor, bracers, gloves and a helmet, all magical and far superior to our current ones.
Here I have to say, crafted items are vastly overpowered. Even the Witch-Doctor only ‘magic voodoo mask’ that we found a while ago is shit next to them. Not only the armor bonus is 4 times bigger, but they always give a stats boost; and their random magic proprieties are superior too. They are cheap to make too, and some are available even to Lv 3 characters!
Anyway, here we are, well-equiped and with the Skeleton King’s crown in hand! Next update we begin the final quest and dive into the lower Cathedral levels!