Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Vapourware Let's play Dungeon Siege: Mule Simulator 2002

Discussion in 'Codex Playground' started by Jackalope, Mar 4, 2015.

  1. Jackalope Arcane

    Jackalope
    Joined:
    Mar 11, 2011
    Messages:
    531
    Location:
    inside a giant mech suit
    Bound to bed by a nasty flu, I decided I have nothing better to do than replaying the original Dungeon Siege. I'm a sick, sick man! It's a game from 2002, made by Gas Powered Games and released by Microsoft, if anyone is curious. And it's an action RPG, whatever that means. It's main innovation was the pack mules, that allowed you to lug all that loot with you. I played it 12 years ago, though I never finished it. I don't know what the last boss is, but I hope it's a Diablo knock-off. We'd see.
    It all starts with a quick, but loud installation. I was immediately assaulted by a booming epic music that sounds like something rejected from the Star Wars prequels. And no mute button, I guess it's too epic to mute. Whatever, it's all worth it for the mules!
    And it's time to begin!

    Show Spoiler
    [​IMG]
    Wait, Dungeon Sege?

    [​IMG]
    Oh, that's better... The logo I actually like, and the sliding sword is pretty creative.

    A look at the options shows maximum resolution of 1024x768... No way I'm doing that. A quick websearch later I managed to increase it to 1680x1050 with very little effort. (I just replaced the values in the .ini file)

    Now let's make a character! Sorry, I mean let's '"Choose Hero".

    [​IMG]
    Unfortunately most options are pretty bad looking, the default male looks like a Sasquatch.

    [​IMG]
    And there are some very odd skin tones.

    [​IMG]
    Since I don't want a character that looks like a WW2 propaganda poster, I'm going to stick with a simple white dude dressed as a sheep. Say "Hi" to Wooly, our hero in this journey.

    [​IMG]
    So let's siege some dungeons, shall we?

    [​IMG]
    Aww, that spider is way too cute!

    We have a narrator spewing some generic stuff. Something about destiny or fate or greatness. I don't know. Also, he mentions an elite 10th Legion, which founded a kingdom of freedom to the west that lasted 300 years.

    [​IMG]
    This flag looks suspiciously 'merican to me. Maybe it's all the stars and stripes. :kwafuckyeah:

    [​IMG]
    The narrator continues to talk about this glorious kingdom, though we are looking at a chicken coop. Maybe it's supposed to be a joke?

    [​IMG]
    Hey, this is Wooly's farm! He seems to be digging into some chicken crap, poor soul. Even his dog seems bored.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    Then an old man runs up and tells you the Krug attacked his farm. He tells you exactly what to do and having fulfilled his role in this game dies immediately. Goodbye, you old friend, we knew you well!

    A quick search around the farm and Wooly grabs every shovel, hoe and garden tool in his sight. The dog left though, couldn't find him. Not the loyal kind. Too bad.

    [​IMG]
    Wooly's house is a complete dump.

    [​IMG]
    I wanted to burry the guy, just to be descent. I have a shovel, right? At least cover the corpse with a tarp and move it from the middle of a bridge. But the programmers didn't think of that, sorry old man. Nothing I can do. You and that bridge are bound forever.

    [​IMG]
    That dead grandpa's house seems a bit more impressive than Wooly's, though I'm not a fan of all the fire. A magic scroll awaits. And chickens. Though the chickens aren't really intractable.

    [​IMG]
    [​IMG]
    I kill a couple of krugs. They are small, ugly, easy to kill and drop even more magic scrolls. Magic scrolls everywhere!

    [​IMG]
    Seems Wooly's farm is in the middle of the forest, which is kind of strange. Shouldn't there be villages or something? Anyway, next I slaughter a bunch of mosquitoes. And some weird one-eyed land fish?

    Also, I kill a krug dog. Maybe it wanted to help me, dunno, seemed kind of cute.

    [​IMG]
    Another krug appears and he's pissed. Probably because I killed his dog.

    [​IMG]
    Hit detection with my melee weapon seems wonky, so I switch to a bow, just to see how it feels. Pretty good actually, Wooly is pretty accurate with the thing and it does good damage, so I keep it.

    [​IMG]
    I continue my travels until I encounter a cabin in the woods!

    [​IMG]
    [​IMG]
    Inside is another old man and some dead krugs. The poor guy uses his very bad voice acting to explain I shoud clean his basement from the krugs and I can keep anything I like. Sure, why not. (Krugs are useless. I probably killed around 20 by now, I could sneeze on one and it would die from the shock.)

    [​IMG]
    [​IMG]
    The basement is pretty large, puts the cabin to shame.

    [​IMG]
    [​IMG]
    I even find an elevator to a sub-basement filled with more stuff, including some sweet robes.

    [​IMG]
    At this point I realize my inventory can't contain all the junk I lug around. So I must level my magic spells to level 2 and learn transmute. This would allow me to turn those useless chair legs, pitchforks and old rags into pure gold. But first I must get to level 2. With a "Zap" spell. I start zapping. It's pretty dull, doesn't do as much damage as the arrows so it takes longer to kill guys.

    [​IMG]
    Zap. Zap. Zap. Yawn.

    [​IMG]
    A cave!

    [​IMG]
    In it awaits an elite krug with big nipples and a blue diaper.

    [​IMG] I kill the krugs and zap a bit more until I reach level 2. Then I transmute all the junk.

    [​IMG] Unfortunately, pretty much everything I transmute is worth 1 gold, so I'm not impressed by my new magic abilities.
    I exit the cave and switch back to the bow. I found some new armor, which looks nice and has 10 defense, so I can't complain.

    [​IMG] Look, mommy, I'm a ranger!

    [​IMG]
    [​IMG] I reach a broken bridge and an NPC that sounds black, but he's not. He tells me krugs blew up the bridge - so dear Wooly must go trough some crypts. Actually the bridge doesn't look too bad, but I guess the designers really want to show off those skeletons. Maybe we'd find something awesome in the crypts. Probably not.

    So this is the end of part one. No mules yet, so I'm kind of sad. I'd probably reduce the game resolution, because right now the UI is pretty tiny and hard to read.
     
    Last edited: Mar 4, 2015
    • Brofist Brofist x 5
    ^ Top  
  2. Jackalope Arcane

    Jackalope
    Joined:
    Mar 11, 2011
    Messages:
    531
    Location:
    inside a giant mech suit
    And the screenshots don't work... :negative:
     
    ^ Top  
  3. baturinsky Arcane

    baturinsky
    Joined:
    Apr 21, 2013
    Messages:
    4,145
    Location:
    Russia
    Use imgur
     
    • Brofist Brofist x 1
    ^ Top  
  4. Jackalope Arcane

    Jackalope
    Joined:
    Mar 11, 2011
    Messages:
    531
    Location:
    inside a giant mech suit
    Thanks. Should be working fine now. Hopefully.
     
    ^ Top  
  5. Hoaxmetal Arcane

    Hoaxmetal
    Joined:
    Jul 19, 2009
    Messages:
    8,968
    Spoiler the post, not the images. It's annoying to read the LP otherwise.
     
    • Brofist Brofist x 1
    ^ Top  
  6. abnaxus Arcane Patron

    abnaxus
    Joined:
    Dec 31, 2010
    Messages:
    11,887
    Location:
    Fiernes
    IIRC Obsidian made womyn farmer canon.

    Roguey can perhaps confirm
     
    ^ Top  
  7. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,189
    Location:
    Copenhagen, Denmark
    Codex 2012
    Watching this, and seconding this:
     
    ^ Top  
  8. Jackalope Arcane

    Jackalope
    Joined:
    Mar 11, 2011
    Messages:
    531
    Location:
    inside a giant mech suit
    Done :)
     
    • Brofist Brofist x 1
    ^ Top  
  9. aleph Arcane

    aleph
    Joined:
    Jul 24, 2008
    Messages:
    1,705
    calling the activity of running dungeon siege "playing" might be a bit far-fetched
     
    • Brofist Brofist x 2
    ^ Top  
  10. MRY Prestigious Gentleman Wormwood Studios Developer

    MRY
    Joined:
    Aug 15, 2012
    Messages:
    5,031
    Location:
    California
    It's funny, I thought to myself: at least this game was reputed to have great graphics. And then I saw the screenshots . . . .
     
    ^ Top  
  11. Roguey Codex Staff Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    28,361
    Yup, there's a statue of her in her tomb.
     
    ^ Top  
  12. Ashery Prophet

    Ashery
    Joined:
    May 24, 2008
    Messages:
    1,337
    For 3d games of its era, the graphics have definitely aged better than many of its peers. Close up screenshots, like those that've made up the majority of the first post, will always look like shit for games of this era.

    Anyways, it's best to go into Dungeon Siege expecting something that sits between RTS and ARPG. The early game is definitely mind numbingly boring with only your PC, but once you get to the third town or so and have a good six or more units to control, the game starts to hit its stride.

    You really need to keep committed to a single development path, though, as you'll otherwise find your stats/skills lacking, and considering that the game assigns XP based on damage, you'll get into a situation where you're both lacking in skill and finding it difficult to earn the experience to make up that difference. This is especially true with Nature mages and is one of the reasons you'll generally want to run with 3+ of'em.
     
    ^ Top  
  13. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,867,230
    Location:
    In the court of Atomic Rooster
    Dung Siege 2 have more gameplay than first one.

    Dung Siege 1 bring some new ideas, some of them are not appreciated like streamlined playthrough aka interactive movie.

    Only good thing to use Dung Siege? Use it to play Ultima V/VI Lazarus.
     
    • Brofist Brofist x 4
    ^ Top  
  14. Matalarata Arcane Patron

    Matalarata
    Joined:
    May 8, 2013
    Messages:
    1,880
    Location:
    The threshold line
    In before the thread is renamed to Dungeon Siege plays Jackalope

    Main problem is the game plays itself. As soon as you have a full party you'll discover that the ai is quite efficient and direct intervention almost unnecessary, turning a let's play into a let's watch.


    Edit: also the world is both huge and incredibly linear. Lot of details, little interaction... Some nice (ultra short) side routes lead to treasure but that gets old fast.
     
    ^ Top  
  15. Deuce Traveler Prestigious Gentleman 2012 Newfag Patron

    Deuce Traveler
    Joined:
    May 11, 2012
    Messages:
    2,645
    Location:
    United States
    Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Pathfinder: Kingmaker
    Dungeon Siege? Son, you're young and you have a full life to look forward to. Don't do this to yourself.
     
    • Brofist Brofist x 2
    ^ Top  
  16. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,867,230
    Location:
    In the court of Atomic Rooster
    Out of curiosity I tried the Dungeon Siiege: Throne of Agony on PSP and guess what. There was gameplay! Like average action RPG from PS2 era but still.
    DungSiege rated by amount of gameplay 3->ToA-->2---------->1
     
    ^ Top  
  17. ERYFKRAD Barbarian Patron

    ERYFKRAD
    Joined:
    Sep 25, 2012
    Messages:
    18,247
    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Save yourself before it's too late.
     
    • Brofist Brofist x 2
    ^ Top  
  18. 4249 I stalk the night Patron

    4249
    Joined:
    Nov 19, 2014
    Messages:
    973
    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2
    Thread should be renamed to "Let's abandon screensaver after one update". :rpgcodex:
     
    ^ Top  
  19. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,441
    It's ok. Even if nobody plays Dungeon Siege anymore, somewhere out there, Dungeon Siege is playing itself.
     
    • Brofist Brofist x 1
    • Funny Funny x 1
    ^ Top  
  20. abnaxus Arcane Patron

    abnaxus
    Joined:
    Dec 31, 2010
    Messages:
    11,887
    Location:
    Fiernes
    Just leave it running overnight and you should've completed half of the game.
     
    • Brofist Brofist x 1
    ^ Top  
  21. Blonsky Augur

    Blonsky
    Joined:
    Jun 17, 2013
    Messages:
    269
    Location:
    Scratch city
    Should LP Space Siege for maximum sanity lose.
     
    • Brofist Brofist x 1
    ^ Top  
  22. abnaxus Arcane Patron

    abnaxus
    Joined:
    Dec 31, 2010
    Messages:
    11,887
    Location:
    Fiernes
    At least Space Siege is a p. short game and has C&C.
     
    ^ Top  
  23. Abelian Somebody's Alt

    Abelian
    Joined:
    Nov 17, 2013
    Messages:
    2,289
    I played this once about a decade ago. The saves helpfully show how much time was spent in-game. I remember finishing it in 24 hours of gameplay over the course of one or two weeks.

    The ability to pour small potions into larger containers was neat, as was the fact that characters drank as much of the health and mana potions as needed. Pausing and healing made the combat rather easy, though.

    The extremely linear gameplay structure annoyed me, since it was tedious to backtrack to a town, especially when you're a packrat like me (I guess that's why they added the mules).
     
    ^ Top  
  24. Ashery Prophet

    Ashery
    Joined:
    May 24, 2008
    Messages:
    1,337
    Eh...Up the difficulty. Potion spamming on hard is often an outright death sentence as you can't fight/cast during the potion drinking animation and even your tanks can drop pretty quickly on hard.

    And while the game itself is linear, there's a decent number of hidden areas. And packratting isn't much of an issue once you get the transmute spell, especially later on when you'll easily be hitting the 9.999mil cap.
     
    ^ Top  
  25. abnaxus Arcane Patron

    abnaxus
    Joined:
    Dec 31, 2010
    Messages:
    11,887
    Location:
    Fiernes
    That healing mage you pick up along the road somewhere has a spell that is enough to keep everyone alive easily.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.