For @CappenVara :
I fight my way through a few random encounters on my way to the western side of Orpheus Park.
Before you, one of two natural rock arches forms a forms a bridge across the water-filled chasm. They look sturdy. On the far shore of the lake, sheer cliffs rise to a plateau. You see the mouths of caves dotting the side, and the occasional humanoid shape moves within the shadows. The more you look, the more the West Plateau takes on the appearance of an anthill, crawling with massive, humanoid ants. This has a “Keep on the Borderlands” vibe to the description. Time to investigate and move forward.
Humanoids scale the cliff walls as you step off the rocky outcropping! Others rush, bellowing war cries as they brandish crude weapons! Leading the rabble are several hobgoblins in Zargon’s livery.
To say I’m surrounded is an understatement. I am attacked by dozens of enemies to the east, south, southwest and west of me. Midge goes first, and since Myass can switch to melee and cover the southern flank, and Jaesun and Magnus start off on the western flank, I move her over to protect the eastern flank and she takes out a goblin in the process. Qastur goes next, so it’s fireball time.
I’m more concerned about that southern flank, since the walls can bottle up the eastern, and I got to fighters on the western. Qastur drops one right in the center of the southern, eating up most of the enemy except two ogres and a troll. Some of the enemy on the west and east flanks attack next, but luckily miss Midge and Magnus. Wanting to conserve my fireballs due to the trolls, Abigail uses an Ice Storm to soften up the east side.
Magnus and Jaesun each take out a goblin who came too close, giving us more breathing room on that flank and becoming targets for the incoming horde. Myass is in trouble with an ogre and troll attacking him. Luckily the ogre had only 1 hit point left, allowing Myass to drop him easily.
Midge finds herself also in trouble, though, as the leftover troll and ogre bring him down to twelve hit points. After softening up the troll with magic missiles from the magic-users, Abigail drops the troll and ogre with a valuable fireball.
Midge takes out an ogre, but gets hit by the troll on the eastern flank. Our eastern side is holding, but just barely.
Meanwhile, Jaesun and Magnus have bottled up the horde on the western side, and despite the odds they are doing surprisingly well, each hacking down a goblin every round and somehow dodging the majority of the enemy attacks. I have to admit It is pretty impressive looking, but I have Qastur be a spoil-sport anyway, dropping another Ice Storm to help Jaesun and Magnus out.
Abigail had dropped two magic missiles in a row on the eastern troll, and I’m glad for it as an ogre slips by and strikes her while a goblin had also dropped in next to her. Myass takes out the goblin, and I figure the troll is softened up enough for Abigail to drop a fireball on it the next round. I was wrong. Either the enemy made impressive saves, or she rolled shit for damage. Both are still up and the ogre nearly kills her.
At least Magnus is having fun. He brings down another ogre. The next round he takes down two more goblins. Strangely, right when the enemy begins to seem as if they might overwhelm Midge, Abigail or Myass and take the eastern flank, both trolls panic and start to retreat, which starts a general route.
Jaesun, Magnus and Myass all take out fleeing goblinoids. I have Abigail help the ogre and troll that were attacking her with their decision to flee via a lightning bolt, that takes out the troll, and a magic missile that finishes up the ogre the next round. With only a fleeing troll and raging ogre left on the western flank, Midge moves to help Jaesun, Qastur and Magnus take it out. But it hits Midge for 7 hit points of damage and brings her down. Myass heals her with a cure light wounds spell, and Qastur brings down the fleeing troll with two magic missiles.
Silence descends upon the Western Plateau. It seems, at least for the minute, you have a chance to make a dash for the smoking volcano north of you. We are in bad shape, but I have Jaesun lay hands on Midge while most of the rest of the healing goes to Abigail and Myass. I may be able to take on one more encounter.
A single Priest of Zargon, flanked by living statues, commands a force of humanoids to attack you. Reluctantly, the creatures rush forward while the priest turns and flees.
The last encounter makes this one look like a piece of cake. I have Qastur throw down a stinking cloud, and Abigail does the same in order to guard our right flank. Jaesun and Midge guard and take out the lead goblins. I get a special amount of joy from watching Magnus the Irascible take down the ogre in two rounds with his arquebus, before turning to his sword to help out the front row. Myass decides to start breaking out a hold person spell before the back row starts relying on slings once more. Between the melee fighters and the slingers, we pretty much eliminate the leftover goblins with only a few hit points of damage taken by Magnus and by Qastur when a lone goblin slipped through.
A short walk later…
Ravenous trolls, heedless of the carnage around them, lope towards you.
Two trolls engage the party, and I let loose right away with the last of my magic missiles, and also cast Fire Shield on Abigail. Jaesun and Midge do some decent damage to the first one when both come into melee range, and the trolls miss their attacks against Jaesun the Gay. I move Abigail into melee range on the second one because of her Fire Shield, and she stabs one troll with her silver dagger. Magnus hits it twice for a total of 25 hit points.
The troll next to Abigail hits her three times and knocks her unconscious, but ends up killing himself due to her Fire Shield hitting him for twice as much damage as he dealt. A pretty satisfying, but costly victory. Jaesun and Midge quickly down the other. I’m down one magic-user and have to return to base.
Going back is beneficial, however, because when I return over the natural bridge I find that none of the previous encounters reset. I guess the humanoids are now beginning to realize how suicidal it is for their low level scrubs to go against a party of characters ranging from 5th to 8th level.
Hobgoblins in the livery of Zargon drive forward a mixed group of humanoids. The creatures are squealing in fear as they attack.
Another situation the screams Fireball, with predictable results. We won. The end.
The opposition seems to be getting weaker. At one point eight unsupported goblins decide to get suicidal.
Humanoids overcome their fear of you through desperate hunger and attack! Hunger and not fear that I’m about to destroy their god? They should have had faith.
The battle wasn’t even worth a screen shot, but the aftermath does get us to the base of the volcano.
You approach the base of Mount Doom the Eye of Zargon. The volcano rises some two hundred feet towards the roof of the great underground cavern, its sooty black smoke apparently drifting through unseen vents above. You do not see any entrances into the great peak aside from its smoking maw far overhead. To the maw! I can’t find a way in, so I start bumping into the walls looking for a hidden way.
You pause as your Stone of Zargon grows warm. Nearby to the North, the side of the volcano flickers translucently. You step through and into a chamber. A Priest of Zargon stands in the exit across the room. Throwing his arms wide, he bellows through his mask, “Woe, O mortals, for the end of the world is upon you!” Smoke engulfs the man, and as it clears, you see that he is gone. The heat is sweltering here. You rub the magic salve- the foul green slime-onto your body; the heat subsides.
Looks like we can explore the room. Maybe we’ll encounter and have to fight the vanishing ninja-priest and his proclamations of the world ending.
This passage rises to the north at a sharp angle. You see that two paths lead further towards the peak of the volcano: one nearer and to the west, the other at the end of the passage and to the east. I go further and to the east on a whim.
The path is very steep, and heat rolls down the passage in waves. As the green slime melts away it makes steam and oxygen, providing you with air to breathe. Pretty handy. I am able to make it through the corridor and towards another chamber.
You stop to rub more of the salve into your limbs and cheeks. You may look absurd, but the heat is nearly overwhelming even with the protection it provides. Salamanders slither about in this room, watching the east and south passages carefully. They spot you at once, and attack instantly.
There are three of the dangerous creatures, and I have Jaesun start the day off right with a sword to the lead one’s face. Magnus backs him up with a shot from his arquebus, but it does no damage as the salamander’s can only be hit by magic. Midge proves the point with her spear, and Abigail decides now is a good time for Lightning Bolt. The salamanders respond, one of which goes around the melee fighters to strike Magnus, but Qastur kills it with a Magic Missile. Jaesun kills a second, and the third flees.
One passage leads up from this chamber, leading out through the northwest corner. Two other paths circle downward into the depths of the volcano. Northwest it is…
You must fight your way up this steep, slippery corridor. As you go, you grow dizzy from the constant, stifling heat. Slapping some more of the magic salve onto your cheeks and the back of your neck, you move on. As you reach the top of the corridor, drums begin to beat. A salamander prods scorpions to attack you. The red-skinned creature wields a long iron spear and scowls at you darkly. Over them all looms the shape of a tall, fiery efreet. Laughing a deep and hollow sound, the creatures of fire attack!
Magnus loses about a third of his hit points from one of the scorpions in the opening round and has to make a saving throw. He makes it, but it looks like the creatures are poisonous. We have to take them down first.
Myass casts a bless spell on the melee fighters, and Midge moves to help Magnus, but is attacked by the efreet. Luckily, the efreet blocks the second scorpion. Qastur drops an Ice Storm on the scorpions and efreet, followed by a second one from Abigail which kills the scorpions off. Magnus the Irascible hit the efreet some more, but is nearly killed by the salamander, so I have Myass back him up with a Cure Serious Wounds. Jaesun the Gay finishes off the efreet, and we finally hit the salamander enough to bring him down, but not before it knocks Magnus unconscious. His poor Armor Class is really screwing him over.
The sound of a metallic voice issuing orders echoes from the corridor leading up to the south. The temperature in this room is higher than any you have experienced so far. You see heat rolling down from the corridor to the south in great waves. I use up all my healing potions to bring Magnus up to 36 hit points and move on. I gotta be close to finishing this.
Flaming red from the heat of the volcano, iron living statues march down the passage to attack you! Their momentum from the steep slope is enough to send them straight through you! They looked like more trouble than they were. A fireball and a few strikes from the melee characters take them down.
A Priest of Zargon stands before you, arms thrust wide as if in victory. Behind him, a yawning chasm leads down to the molten core of the volcano. “Behold! The Eye of Zargon!” With a clap of his hands, he summons a dozen efreeti. The creatures emerge from the pit cloaked in flames. They await only the order to attack. “Kill them.”
FUCK!
The efreeti swarm over us as the priest begins to cast a spell. The efreeti are immune to Fireball spells, but the priest isn’t. Abigail interrupts his spell and kills him, while Qastur casts haste on Jaesun and Myass. Then Magnus goes down to two efreeti attacks and everything goes to pot from there as the spellcasters are flanked and killed. I reload.
This is obviously the final battle, but I’m ill prepared. The magic-users are down to only a few spells, most of which are fireball. Still, I think I can win through buffs and luck. I use Strength on Jaesun, Magnus, Midge and Myass, have Myass cast Prayer, and Qastur cast Haste on the party before going back in.
The buffs make a big difference, as the party members go first. Jaesun and Midge take the north part of the combat field, while Myass and Magnus take the lower half. Abigail drops a stinking cloud in the center which protects her and Qastur. Qastur casts an Ice Storm in the center of the enemy formation, doing a lot of damage to half the efreeti and dropping the Priest of Zargon before he could move.
They are still dangerous, though. One efreet takes off twenty hit points off Myass in one attack. Since he seems to need help in that quarter, Qastur tosses in another stinking cloud, but fails to disable any of the enemy.
Still, it funnels them so they have to try to take the party on. Two of the efreeti realize what a raw deal this Is and charge the party, only to fall to the gasses and then the party’s attacks. The magic-users are out of spells except for four Magic Missiles, a Fire Shield, and a couple of Fireballs. They put the Magic Missiles to good effect, taking out on efreet and injuring another. The Abigail casts Fire Shield (Cold) on herself, and the magic-users wade into combat with silver daggers. By the time the stinking clouds dissipate, there are only two efreeti left. Jaesun takes out the first, but the second renders him unconscious. The last goes down to a combined attack by Magnus, Midge, and Abigail.
And we toss the
One Ring Horn into the flames...
You waver at the edge of the Eye of Zargon, feeling the salve melt from your flesh in a growing cloud of steam. You stare into the roiling core, burning the sight of the Horn’s destruction forever into memory. Then the earth begins to rumble. You have barely a moment to realize what the shuddering earth portends for you, but then angry spikes of earth shoot up around you, propelled by the force of the blast. A moment later all is blackness. For a fleeting moment you wonder what you did wrong. The oracle said that you would see your home if you destroyed Zargon, found the King, found the Flower… And then you feel nothing more.
Well, thanks to everyone who enjoyed this LP, especially those that left comments, brofists, and other forms of encouragement on my first ever RPGCodex Let’s Play. Also, a big thanks to those that made the six characters that we took along the trip.
Jaesun the Gay: Our knight in shining armor. Being a paladin means he’s not only a badass warrior, but can also back the party up in healing, curing disease and turning undead. He was the second best character in melee in terms of damage, but at the end he was the best blocker we had, due to actually keeping his armor on throughout. He did go unconscious in one major battle, so he should have ended at level 8 if not for bad luck.
Magnus the Irascible: I couldn’t fit the last part of his name and it would get cut off as Magnus the Ira. Instead of causing confusion, I left it as Magnus and added the last part in text descriptions. Although not as armored, Magnus was our greatest dealer of damage, both with his bastard sword and arquebus. Towards the end I held him back in the initial rounds of combat because of his poor armor class, but he showed himself to be a deadly shot from afar.
Midge: Our fighter/thief fell into a spot of bad luck towards the end when she had her armor eaten away, followed by a level drain. Also, her thief skills weren’t put too much use in this module, which was a bit of a let down. Still, she was both good with her composite longbow, and agile enough to stand in the front row when we needed her to block. The occasional backstab was also put to good effect.
Abigail: Out of the two magic-users, she was the one loaded up with more fireballs and kept behind to lob sling stones more often than not. She had the lowest hit points out of everyone, so I kept her out of melee combat at the start as much as possible. Later, when she had more hit points, I loaded her up with a Fire Shield and had her wade into combat with some pretty good results, though I couldn’t always keep her standing.
Qastur: This magic-user had the better dexterity and more hit points than Abigail, so he ended up in melee during more desperate times at the start of the adventure. Towards the end when Abigail had enough hit points to take a couple of hits, I had Qastur stay back since he was better at ranged combat. He also had the Haste spell at the ready for the second half of the game, which he finally got to use during the last battle.
Myass: This cleric gave us some verbal comic relief, but really was indispensable. He sucked in combat, but kept the party alive in between fights. He was also a life saver in the middle of the game, when the undead threatened to swarm the party and Myass would happen to get lucky with his Turn Undead effect. Myass saved the party’s ass countless times.
Well, that’s all folks.