Decline of ITZ
The first mission in the struggle against the Cyberzombienegroes involves setting several infrared beacons in a strategic area to provide early warning for a horde of undead moving towards Cybernegro HQ or Cleve's Bunker.
What the??? A new chilling revelation? What the fuck is this shit?
Cleve was totally right! The vegans are part of ITZ!!!
Meanwhile the team splits in two, as ITZ Coming from nearly all sides.
While the Cyberzombievegannegroes advanced, the machete rape gangs attempted a flanking attack, which was bound to fail due to their total incapability of being tactical, as expected from a bunch of frenzied niggers. Specially as Sinestris and lightbane covered the right flank
And Luzur and Chefe covered the left flank.
While the two were still busy, further waves advanced from the east and fire nexgen blue tinted popamole.
lightbane deals with them using a grenade.
The team regroups and advances through the north, as another horde of zombies and machete rape gangs encroach.
After setting the first IR sensors up, the team advances towards the northside and showers all their grenades against a massive and cluttered horde of cyberzombienegroes.
Moving through the west, they go upstairs to prepare against further legions of undead.
Luzur, now with only a shitty pistol, scouts the rooftop and spots further legions down and a flare indicating a spot to set sensors up.
They are dealt with. The team now moves eastward, to clear the rest of the place, but first Luzur searches for a new weapon as his sniper ran out of ammo. Sinestris also is in the same situation.
They found what they're looking for, and best of all, the Pancor Jackhammer actually is a very useful weapon because its maximum range is the same of most ARs and enemy weapons in the game. Protip: The M4 and the AK-47 are shit rifles.
A dozen of zombies to the east. Using stun grenades to succesfully capture one of them before would prove itself very important. The helicopter that was going to take the undead for studies provided some air support.
But dozens still marched towards them while lightbane was struck down by popamole. Time for a tactical retreat. The team lures the zombies towards a trap and eventually slaughter them, clearing the way further to the east.
Where more machete rape gangs infest the rooftops. It's perhaps wise to try drawing them out of such tactically advantageous position.
But their stupidity and poor marksmanship gives a huge advantage to the team, they are slaughtered while they attempt to run downstairs instead of shooting from cover. Apparently, now everything is clear.
The last sensor is placed. Mission Complete.
I'll leave these statistics up for Codexian analysis instead of making a cynical comment. Apparently now it's time to recover more supplies from HQ in a mission.
Great, two missions with time limit. If the supply recovery mission isn't made, the equipment that have been requested will be lost for good and the team will run short of ammunition for the sniper rifles, and perhaps even for the machineguns for a good while, but if HQ stops increasing stockpiles of weapons and ammunition, it'll be far more hurtful in the long term.
Choices and consequences. It's decided to secure raw materials in that industrial facility first, as there are still 24 hours to recover those supplies, and just a few minutes for that mission.
Apparently, a steel mill or foundry of sorts. No enemy spotted yet, as the team advances through the north. Then suddenly, a very strange sight: apparently "normal" people walking among machete rape gangs and cyberzombienegroes without being mutilated, raped, abused and eaten in small pieces wrapped around cutted underwears by them together with babymeat.
Ominous.
The "normal" people shapeshift into horrendous undead abominations with several multiheaded dicks coming out of their backs while machete rape gangs and zombies advance. This can't be good.
The first one is taken down before it could do much harm while another charges against them. It is also dealt with.
Further west, stairs to the platform above are found, but several zombies encroach, making the act of climbing them seem unwise.
After most of them are taken down, the team climbs up and deals with the last ones accordingly.
Legion after legion is fought through the north, the battle is fierce.
Another shapeshifter engages the team. It fires two balls of flaming new shit against Lulz3r
But he survives and it is defeated. After several zombies down there being taken, the team searches everywhere for ammunitions and weapons, as Yessh finds a M72 disposable RPG and fires a RPG against ITZ.
He misses because the RPG was labelled Fallout 3 and thus was bound to be shit, banal, boring and useless, but quickly he pulls his rifle to finish the job. Mission Complete.
Unfortunately though, taking down one of the shapeshifters with a stun grenade went against what was the actual objective: to take down another cyberzombienegro.
And finally a worthy new technology. A pity there is already a pending supply recovery mission and only 3 of them currently available.
Then, unfortunately, another critical mission appeared, forcing Cybernegro HQ tacticians to choose between the supply recovery and it. Apparently, a factory was being used to process babymeat and had to be permanently shut down lest ITZ become even worse. It's once again chosen to delay gathering the extra supplies and relying on the abundant amount of magazines for the Pancor Jackhammer captured in the last two missions.
Another dead industrial scenery, this is getting old. Almost exactly like the previous mission, actually. Random generated missions have their drawbacks.
The first legions are taken down with stun grenades, the secondary objective is completed.
Always take the upper hand, but sometimes you end so above the rest you can't hit it.
Through the south, the ever present niggers.
BUMFACE gives them a nice gift: another grenade.
Moving to a platform through the west, the team them advances northward and deals with the cyberzombienegroes marching down there.
Further north, victory, after a very fierce battle that left gore everywhere. One of the two
consoles that have to be activated simultaneously to ruin the factory, that once manufactured RPGs, forever, is found.
Notice the small forehead, indicating a fitting head shape for a tiny brain.
This is one of the consoles that must be activated simultaneously to ruin the RPG industry forever so it doesn't become a part of ITZ. A lose-lose situation, where it's a choice between the RPG industry and mankind's survival in a truly grimdark mature world. What is the immediate reaction?
After taking a brain bleach, it's time to settle affairs. To do what has to be done, no matter how painful, how terrible, how horrible it would be. The world as we know it today wouldn't exist without this tragic sacrifice. It's no coincidence that the time of these events is the year 2000, the last year of the golden decade in the RPG industry, when the decline has been chosen over the complete annihilation of the human race.
Redeye approaches the other console that has to be activated simultaneously, and nearly pukes.
It's a necessary sacrifice. They want to throw up, to kill people for this, but... it must be done.
Rest in decline, RPG Industry.
And thus, the saddest, most rage-enducing mission ever, has been completed. Humanity has been saved, but at what cost?
And as things couldn't get worse, another mission forces us to choose between losing several supplies that have been requested from HQ and losing ground to ITZ. Choices and consequences, once again.
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This should happen more often, several timed missions spiking at once, forcing compromises to be made was one of the good things about this game.