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Let's Play ITZCOM: Return of the Cybernegroes (ITZ Back!)

Derper

Prophet
Joined
Oct 22, 2009
Messages
1,144
Location
Aaaargh
Keep it up, ITZ must be stopped!
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Assault on the Last HQ of ITZ

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Pyrotelekinesis at work.

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Sit down and snipe is a particularly effective tactic. Why move towards the enemy if the enemy will move towards the slaughter?

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The results, as always, purely predictable.

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But eventually it comes the time to move away from the Humvee, thus the team splits in two. Two snipers to provide cover to the flank, and two machine gunners to attack. Redeye throws grenades at the machete rape gang.

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They advance cautiously, noticing massive multiheaded dicks hitting asses and legs nearby.

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The team then takes cover behind barrels *cough* how original *cough* as a trap is prepared.

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Hook, Line, Sinker

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Pull the rod once they get the bait.

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All clear through the south, time to move northward. After a brutal battle, the leader of the last HQ of ITZ is killed. Could this be the final blow against the enemy? Regardless it was time to.

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Finish

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things

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Taking cover and the advantage of terrain and buildings.

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For another successful mission

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No comments needed

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Then, another resupply, more of the same. Apparently destroying all the HQs of ITZ wasn't the huge blow to the enemy that was expected.

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Nothing new.

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Am I right?

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This is getting old.

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Another area cleared

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Another success.

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: ITZ everywhere, manboons! It'll take more than a few blown up HQs and babymeat factories to stop ITZ.

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Apparently, the enemy decided to take revenge for the destroyed HQs and became even more ferocious. An entire Company of the remains of the Kwanzanian Army was being slaughtered, and was pinned down at an area surrounded by niggers. It was up to the team to carve a path for them to escape.

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This was the most brutal and bloody battle ever fought since ITZ COMING. Dozens of corpses littered the streets, half a dozen of cars assploded.

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It was a bloody battle, where despite outnumbered, they once again won.

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What else would come from ITZ? That was yet to be seen, for so far, no other type of enemy besides machete rape gangs have been found... but maybe these niggers were just the tip of ITZ iceberg.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Ultimate Doom Expansion Set for Kwanzania Romero Edition in 28 days. Watch and See

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The next missions: to defuse several parts of ITZ scattered through corpses, trash cans and mailboxes before they release a deadly chemical weapon... one unlike anything ever seen, for apparently, Intel on this weapon of ITZ was at best sketchy. Tails begins the party.

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The battle is fierce.

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Death is everywhere.

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spekkio delivers a total massacre with grenades. Meanwhile Tails scouts through the south, hoping to find more ITZ to defuse. Then he is simply surrounded by niggers wielding machetes from nowhere. The rest of the team runs for his aid as he bravely stands, tossing grenades against the encroaching rape gangs and laying prone to get less hits.

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Then, before he could react, an enemy grenade puts another brave patriot to the hall of Martyrs. Tails, nevar forget!
icon_salut.gif



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The others struggle

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For vengeance

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For Diversity!

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And they succeed, apparently the mysterious chemical weapons have been stopped... at the cost of Tails life.

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poocolator is recruited to fill the gap left with this unfortunate loss. Another specialist in .50 cal snipers and other heavy weapons.

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Another report of assault. What are we to expect now, 28 days later?

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The chemical weapons were never defused. As they became airborne, desecrated corpses blended with metal by the Machete Rape Gangs of ITZ arose from their graves through this mysterious chemical weapon, and began to walk upon Earth. The long night of the living dead cybernegroes(classical theme included) has begun.

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The team takes a tactical position to engage the first wave. Strange blue(the color of many next-gen monochrome graphix) popamole flies towards them, but if niggers fail at aiming, imagine how cyberzombienegroes fail at that. And thus, nobody gets hurt... badly, for nextgen popamole really hurts. On another matter, string variable size limitations capped poocolator to poocolat, which is a particularly interesting alias.

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Two zombies down achievement unlocked. Protip: Any retard can achieve that.

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ITZ COMING from everywhere though, it matters little how many are taken down, and they are far tougher than the machete rape gangs, albeit far slower too.

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Cybernetic living dead with high tech weaponry vs. psychic powers. Where did I see that?

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Add to that the fact that these cyberzombienegroes are involved with machete rape gangs and want white wymminz. "Where did I see that?" Poll - Results - kingcomrade (100%)

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Through the north, more hordes of living dead cybernegroes advance slowly. They are cleared out, as sounds of gunfire are heard amidst the blue popamole being launched.

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Surrounded, two soldiers from the National Guard refuse to run away, but instead valiantly fight to the last man, the team hurries up in the hopes of saving at least one of them.

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It works, as one of the soldiers is still alive and the cyberzombienegroes to the west are dealt with, but another horde crawls through the east.

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Which is also dealt with, but there is not time to rest, the legions of living dead continue to harrass Kwanzania and more could come at any time. The team moves westward, but not before pipka and poocolator manage to find more ammunition around, having emptied 8 magazines already in the fierce engagement.

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A civilian was brutally assaulted by the cyberzombienegroes, the team prepares to engage them.

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They come from all sides! Another near-hit by popamole happens in the middle of the fierce battle.

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Despite braindead, one of them attempts a flanking attack against the patriots, but the brave National Kwanzanian Guard survivor covers our flank and shoots against it.

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Derper once again uses psychic powers to destroy another of ITZ. pipka advances further to the west and finishes off three of them with a sniper.

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Through the north, the last of the cyberzombienegroes are destroyed. The undead scourge has been kept at bay, for now. The National Guard survivor returns to the team, being recruited as another brave patriot fighting after ITZ, as Cleve predicted and prepared a few parts of Kwanzania to stand against.

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poocolat... poocolator really got lucky for a rookie, taking down 13 cyberzombienegroes and having a very good hit/miss ratio for a recently arrived recruit. But now that this new threat has Risen from many graves, new priorities come for Cybernegro HQ and Cleve's Bunker.

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New technologies? Infrared beacons... :decline:

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But at least now some fancy bombs are available for supplying. The thought of facing cyberzombienegroes just to catch supplies from Cybernegro HQ is endearing.

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Here lies the new priorities. As if machete rape gangs alone weren't bad enough...

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And a quite obvious nod to XCOM.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Decline of ITZ

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The first mission in the struggle against the Cyberzombienegroes involves setting several infrared beacons in a strategic area to provide early warning for a horde of undead moving towards Cybernegro HQ or Cleve's Bunker.

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What the??? A new chilling revelation? What the fuck is this shit?

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Cleve was totally right! The vegans are part of ITZ!!!

Meanwhile the team splits in two, as ITZ Coming from nearly all sides.

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While the Cyberzombievegannegroes advanced, the machete rape gangs attempted a flanking attack, which was bound to fail due to their total incapability of being tactical, as expected from a bunch of frenzied niggers. Specially as Sinestris and lightbane covered the right flank

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And Luzur and Chefe covered the left flank.

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While the two were still busy, further waves advanced from the east and fire nexgen blue tinted popamole.

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lightbane deals with them using a grenade.

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The team regroups and advances through the north, as another horde of zombies and machete rape gangs encroach.

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After setting the first IR sensors up, the team advances towards the northside and showers all their grenades against a massive and cluttered horde of cyberzombienegroes.

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Moving through the west, they go upstairs to prepare against further legions of undead.

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Luzur, now with only a shitty pistol, scouts the rooftop and spots further legions down and a flare indicating a spot to set sensors up.

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They are dealt with. The team now moves eastward, to clear the rest of the place, but first Luzur searches for a new weapon as his sniper ran out of ammo. Sinestris also is in the same situation.

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They found what they're looking for, and best of all, the Pancor Jackhammer actually is a very useful weapon because its maximum range is the same of most ARs and enemy weapons in the game. Protip: The M4 and the AK-47 are shit rifles.

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A dozen of zombies to the east. Using stun grenades to succesfully capture one of them before would prove itself very important. The helicopter that was going to take the undead for studies provided some air support.

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But dozens still marched towards them while lightbane was struck down by popamole. Time for a tactical retreat. The team lures the zombies towards a trap and eventually slaughter them, clearing the way further to the east.

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Where more machete rape gangs infest the rooftops. It's perhaps wise to try drawing them out of such tactically advantageous position.

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But their stupidity and poor marksmanship gives a huge advantage to the team, they are slaughtered while they attempt to run downstairs instead of shooting from cover. Apparently, now everything is clear.

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The last sensor is placed. Mission Complete.

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I'll leave these statistics up for Codexian analysis instead of making a cynical comment. Apparently now it's time to recover more supplies from HQ in a mission.

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Great, two missions with time limit. If the supply recovery mission isn't made, the equipment that have been requested will be lost for good and the team will run short of ammunition for the sniper rifles, and perhaps even for the machineguns for a good while, but if HQ stops increasing stockpiles of weapons and ammunition, it'll be far more hurtful in the long term.

Choices and consequences. It's decided to secure raw materials in that industrial facility first, as there are still 24 hours to recover those supplies, and just a few minutes for that mission.

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Apparently, a steel mill or foundry of sorts. No enemy spotted yet, as the team advances through the north. Then suddenly, a very strange sight: apparently "normal" people walking among machete rape gangs and cyberzombienegroes without being mutilated, raped, abused and eaten in small pieces wrapped around cutted underwears by them together with babymeat.

Ominous.

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The "normal" people shapeshift into horrendous undead abominations with several multiheaded dicks coming out of their backs while machete rape gangs and zombies advance. This can't be good.

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The first one is taken down before it could do much harm while another charges against them. It is also dealt with.

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Further west, stairs to the platform above are found, but several zombies encroach, making the act of climbing them seem unwise.

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After most of them are taken down, the team climbs up and deals with the last ones accordingly.

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Legion after legion is fought through the north, the battle is fierce.

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Another shapeshifter engages the team. It fires two balls of flaming new shit against Lulz3r

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But he survives and it is defeated. After several zombies down there being taken, the team searches everywhere for ammunitions and weapons, as Yessh finds a M72 disposable RPG and fires a RPG against ITZ.

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He misses because the RPG was labelled Fallout 3 and thus was bound to be shit, banal, boring and useless, but quickly he pulls his rifle to finish the job. Mission Complete.

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Unfortunately though, taking down one of the shapeshifters with a stun grenade went against what was the actual objective: to take down another cyberzombienegro.

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And finally a worthy new technology. A pity there is already a pending supply recovery mission and only 3 of them currently available.

Then, unfortunately, another critical mission appeared, forcing Cybernegro HQ tacticians to choose between the supply recovery and it. Apparently, a factory was being used to process babymeat and had to be permanently shut down lest ITZ become even worse. It's once again chosen to delay gathering the extra supplies and relying on the abundant amount of magazines for the Pancor Jackhammer captured in the last two missions.

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Another dead industrial scenery, this is getting old. Almost exactly like the previous mission, actually. Random generated missions have their drawbacks.

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The first legions are taken down with stun grenades, the secondary objective is completed.

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Always take the upper hand, but sometimes you end so above the rest you can't hit it.

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Through the south, the ever present niggers.

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BUMFACE gives them a nice gift: another grenade.

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Moving to a platform through the west, the team them advances northward and deals with the cyberzombienegroes marching down there.

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Further north, victory, after a very fierce battle that left gore everywhere. One of the two consoles that have to be activated simultaneously to ruin the factory, that once manufactured RPGs, forever, is found.

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Notice the small forehead, indicating a fitting head shape for a tiny brain.

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This is one of the consoles that must be activated simultaneously to ruin the RPG industry forever so it doesn't become a part of ITZ. A lose-lose situation, where it's a choice between the RPG industry and mankind's survival in a truly grimdark mature world. What is the immediate reaction?

:rage:

After taking a brain bleach, it's time to settle affairs. To do what has to be done, no matter how painful, how terrible, how horrible it would be. The world as we know it today wouldn't exist without this tragic sacrifice. It's no coincidence that the time of these events is the year 2000, the last year of the golden decade in the RPG industry, when the decline has been chosen over the complete annihilation of the human race.

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Redeye approaches the other console that has to be activated simultaneously, and nearly pukes.

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:rage: :rage:

It's a necessary sacrifice. They want to throw up, to kill people for this, but... it must be done.

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Rest in decline, RPG Industry.

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And thus, the saddest, most rage-enducing mission ever, has been completed. Humanity has been saved, but at what cost?

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And as things couldn't get worse, another mission forces us to choose between losing several supplies that have been requested from HQ and losing ground to ITZ. Choices and consequences, once again.

---

This should happen more often, several timed missions spiking at once, forcing compromises to be made was one of the good things about this game.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
Help niggers after ITZ by giving them guns, grenades, medkits and ammunitions. Wait what?

Once again, it has been decided to let the risk of the supplies fall on the hands of cyberzombienegroes and machete rape gangs instead of the risk of allowing them to gain ground in the post-ITZ world. Sniper ammunition was nearly running out as well, but fortunately the Jackhammer was a quite decent weapon, and the new assault rifle was nearly as good as the machinegun for reasons beyond understanding.

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This doesn't sound right. Could they be using electricity to raise the dead? If so, then destroying this stockpile energy may reduce significantly the cyberzombienegro hordes on rising.

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This is more important than the so starved for supplies, shit.

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:Cyberzombienegros to the south!

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: What are you waiting for?

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: Take it easy bro! ITZ won't forgive the careless.

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: Or the cowards.

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: Cowardice or Carelessness? Which is better and why? DISCUSS!!!

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: Machete rape gangs to the east! Over here!

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More survivors were then found, hopefully they would return alive to Cybernegro HQ and fight the good fight, but definitively not using their voices...

:rage:

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Further east, pipka sets up a trap and lures the enemies into it as yet another fierce battle happened.

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Grenades dealt with the rest.

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Machete Rape gangs guarding the energy stockpiles are also taken down, to the south.

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Further south, more zombies. Meanwhile pipka sets explosives near the energy stockpiles and lures some of them towards them. After blowing those up.

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And the remaining zombies are dealt with accordingly before their return with a pair of lucky survivors from the military.

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Mission accomplished, and the supply recovery mission can still be performed.

But, ITZ doesn't give Cybernegro HQ any time to breath, and for reasons beyond comprehension, sending two simultaneous teams at two missions isn't allowed. Nor recovering extra vehicles is possible. Thus, we help mass-raping, mass-murdering niggers after ITZ by giving them guns, grenades, medkits and ammunitions because this game was "streamlined" on matters like strategic management and purchase of extra vehicles to deploy multiple missions "simultaneously".

:codexrage:

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At least now there won't be any sacrifices needed, for no consoles will have to be activated. Instead, the factory power plants must be blown up. So, to go straight to business as this is yet another mission that looks exactly like two very recent ones, superfluous commentaries will be eliminated.

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[Intelligence] The infamous shapeshifters, for only a total dumbfuck wouldn't suspect of someone walking normally and not being attacked in a placed full of zombies and machete rape gangs.

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: NOW EVERYTHING IS 3D POPAMOLE TRASH GO FUCK YOUR DOG

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This is one of the tighest situations ever. Popamole showers from the north while a shapeshifter with multiheaded dicks prepares to hit everyone's asses and legs from the west.

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: Hold tight, don't panic, don't panic, stay cool bros and we'll get through this. If it's possible to blow the body of the Many with OSA, it's definitively possible for us to get out of this alive.

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: But didn't you give up and went on PUSSY Mode instead?

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Against all odds, they still prevailed as enemies attacked from multiple sides, but the wave was broken.

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Another multiheaded dicks bearer charges. The battle seems nearly endless.

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They move further west, finding the first of the two reactors that have to be blown up, and go upstairs.

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More multiheaded dicks. OH GOD ITS HEAVAN!

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But they prevail, they advance, and finally, Chefe spots the last of ITZ, defeating them. Now all that remains is to blow the reactors and get the fuck out of there.

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lightbane readies the detonator.

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Both reactors are destroyed, and the team retreats in time before the lockdown happpens. Mission complete.

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This was a sort of graphical glitch, I think, never happened again.

And thus, all the supplies were looted by the enemies. The consequence of several choices taken, of the lack of breathing space ITZ gave by never stopping.

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While the machete rape gangs moved with the looted supplies that should instead go to the brave patriots, now, at a crossroads, Cybernegro HQ and Cleve's Bunker were undecided. Should further supply requests be dismissed and the team hope for the best with what they could scavenge during missions, or should another resupply request be made?
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
poocolator said:
This reminds me so much of Fallout Tactics.

This game would fare way better if it had a decent or even so-so turn-based gameplay implemented instead of the choppy real-time combat it has.

Also, your comparison finally led me to remind that "1 day after the apocalypse" seems a far less common theme/setting for games that have consistent themes and settings(not "it's supposed to be hundreds of years since ITZ but there are still lots of working infrastructure and the bones of the victims still lie on the ground" shit).
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,299
Damn, this LP is more and more like this:

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Keep up the good work, Cassidy-sama!

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lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,278
spekkio said:
Damn, this LP is more and more like this:

672lpy.jpg


Keep up the good work, Cassidy-sama!

5dplau.jpg


Source for these inane and awesome pics, please?

PS: War, war never change... Except when zombie cyberniggers step in. How long is the game? Or it's like x-com where you must win a certain mission to end the game?
 

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