Broseph
Dangerous JB
Might and Magic Book One: The Secret of the Inner Sanctum was created and programmed singlehandedly by one Jon Van Caneghem in 1986. The first game in the awesome series of blobbers, it came out 10 years before I was born. You may ask yourself, "what the fuck is an 18 year old doing playing 80s PC RPGs?". I've already played and finished MM3-8 and 10, and since Might and Magic IX doesn't exist, the only games I have yet to play are I and II. While MM1 seems pretty dated to someone of my generation, it's actually fairly intuitive and I only had to consult the manual for a handful of things. It goes without saying that MM1 doesn't have an automap function, so you either have to make your own maps or look 'em up on the Internet for this one. I would normally do the former, but making a quality LP takes time and dedication, so I opted to use maps already made and annotated for me. Not having to make maps for myself certainly doesn't make the game easier, though; in MM1, you can only save in inns and random encounters that could devastate your party can appear from out of nowhere, so it's a slow and difficult process, at least so far.
For this LP, RPG Codex users IDtenT, Irenaeus, sea, Bradylama, Scrooge and RK47 are venturing into the land of VARN, having been transported from the shoutbox to another dimension. Onward ho! And sorry for the crappy/variable image quality in this first update, I used IrfanView to resize them and I'm still getting the hang of it.
For this LP, we've taken the default MM1 party and changed the names of the characters. In the early MM games, making your own characters meant you were gimped in the beginning of the game because you lost out on the equipment and gold given to you at the start. Besides, according to experts like Sceptic this default party should be good enough to take us through the whole game.
..And so it begins.
What the hell?
How did we end up here, exactly?
My avatar looks like it belongs in this game.
Hey Ire, sea, IDtenT, Brady, RK.
Who?
Irenaeus is here? Can't see u lah. Must be the ignore button.
I'm stuck here with you faggots and not Hoaxmetal. Wait, it looks like I've got equipment.
A knight? Must be all that sword fighting I do.
This inn is a shithole. Can't even compare to what we got in Oklahoma. Let's get better equipment, we can't kill shit with clubs.
I will need a sword to spill the blood of leftists.
We go to the blacksmith to buy some gear. We get a crossbow for sea, short swords for IDtenT and Ire, daggers for Brady and Scrooge and a staff for RK47. We equip them and sell our shitty clubs... for 0 jewgold. Whatever. Turns out Scrooge can't use the dagger FFS, so we sell it. After that, we have 70 gold remaining on IDtenT, so we buy 6 padded armors, 3 torches, and rope + hooks. No jewgold left now.
Why am I the evil one? Fuck the DM.
We're all 18. So youthful.
Let's go exploring.
Kill them. Deus Vult!
Fire Arrow! I choose you!
Now we put them to sleep lah.
Thanks.
After they're asleep these kobolds are easy pickings. I didn't screencap it, but we got 41 EXP each. Back to the inn to rest and save.
Some interesting writing on this wall.
It's supposed to be a statue. Use your imagination, faggot.
We continue to explore the town, leaving the corridor at which this statue was located. On the way out, we stumble upon... yet another random encounter. Whatever, we need to be grindin' them XPs.
That one looks like Danny.
CanI milk your pussy Scrooge?
RK is really making this too easy for us.
Why are our enemies spontaneously falling asleep?
Stop with the ignore jokes FFS.
That was over fast.
DM forgot to screencap the combat log.
We each received 91 EXP this time around. Unfortunately, despite setting the combat log speed to the lowest possible setting in-game I still missed it most of the time. I'll have to adjust the cycle speeds in DOSBox next time.
Training time already? I need to put some points into my docking skill.
This game doesn't have any skills.
No sense of humor.
Our party is weak from the last encounter, so we head back to the inn to rest. Fortunately, the amount of food you start out with in your pack is very generous, so we won't have to buy more for a while. We still have zero gold though, so we better hope we find some treasure soon. On our way back, we're accosted by snakes.
Give that man some healing, Scrooge.
Sexual healing?
I'm just going to pretend I didn't hear that. Here sea, have some First Aid.
Thank you m'lady. *tips fedora*
Moving forward, we come across the entrances to the Sorpigal dungeon and the outside world. We opt to ignore them for now, as it's probably best that we finish exploring the town, grind some levels and get better equipment if we don't want to facerolled.
Talking walls abound.
And yet another wall claiming to be a statue.
U gonna shut up or not?
Finally, a place to worship.
I don't think they're Catholics. Fortunately.
No thank you, we just finished resting at the inn.
All is not as it seems at Temple Moonshadow, however. Behind a secret wall we find the long-awaited enemy that confirms Might and Magic I is indeed a true role-playing game.
Might and Magic is a truly great series of computer role-playing games.
This square is a no-magic zone, so we can't cast any spells at all. Scrooge and RK47 were sitting there doing nothing for the entire battle, as your casters generally only get to attack with melee weapons if enemies infiltrate your ranks. As usual, the combat log was too fast, so most of the screens I captured were uninformative.
Irenaeus took quite the beating in this battle. We heal up before continuing down the hall. We come across a locked door, our first yet.
I'll break the door down. There may be leftists inside.
I have a feeling we'll be seeing this screen a lot in the future.
End of Part 1.
For this LP, RPG Codex users IDtenT, Irenaeus, sea, Bradylama, Scrooge and RK47 are venturing into the land of VARN, having been transported from the shoutbox to another dimension. Onward ho! And sorry for the crappy/variable image quality in this first update, I used IrfanView to resize them and I'm still getting the hang of it.
For this LP, we've taken the default MM1 party and changed the names of the characters. In the early MM games, making your own characters meant you were gimped in the beginning of the game because you lost out on the equipment and gold given to you at the start. Besides, according to experts like Sceptic this default party should be good enough to take us through the whole game.
..And so it begins.
We go to the blacksmith to buy some gear. We get a crossbow for sea, short swords for IDtenT and Ire, daggers for Brady and Scrooge and a staff for RK47. We equip them and sell our shitty clubs... for 0 jewgold. Whatever. Turns out Scrooge can't use the dagger FFS, so we sell it. After that, we have 70 gold remaining on IDtenT, so we buy 6 padded armors, 3 torches, and rope + hooks. No jewgold left now.
Now we put them to sleep lah.
After they're asleep these kobolds are easy pickings. I didn't screencap it, but we got 41 EXP each. Back to the inn to rest and save.
We continue to explore the town, leaving the corridor at which this statue was located. On the way out, we stumble upon... yet another random encounter. Whatever, we need to be grindin' them XPs.
We each received 91 EXP this time around. Unfortunately, despite setting the combat log speed to the lowest possible setting in-game I still missed it most of the time. I'll have to adjust the cycle speeds in DOSBox next time.
Our party is weak from the last encounter, so we head back to the inn to rest. Fortunately, the amount of food you start out with in your pack is very generous, so we won't have to buy more for a while. We still have zero gold though, so we better hope we find some treasure soon. On our way back, we're accosted by snakes.
Moving forward, we come across the entrances to the Sorpigal dungeon and the outside world. We opt to ignore them for now, as it's probably best that we finish exploring the town, grind some levels and get better equipment if we don't want to facerolled.
All is not as it seems at Temple Moonshadow, however. Behind a secret wall we find the long-awaited enemy that confirms Might and Magic I is indeed a true role-playing game.
This square is a no-magic zone, so we can't cast any spells at all. Scrooge and RK47 were sitting there doing nothing for the entire battle, as your casters generally only get to attack with melee weapons if enemies infiltrate your ranks. As usual, the combat log was too fast, so most of the screens I captured were uninformative.
Irenaeus took quite the beating in this battle. We heal up before continuing down the hall. We come across a locked door, our first yet.
I have a feeling we'll be seeing this screen a lot in the future.
End of Part 1.
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